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Kobolds: Life's little failures
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<blockquote data-quote="Mesh Hong" data-source="post: 4809882" data-attributes="member: 73463"><p><span style="font-family: 'Verdana'"><span style="color: white">OK here is a little something to get the ball rolling, a Kobold Trap Master.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Trap Masters are responsible for building and maintaining the elaborate series of traps that are constructed in Kobold warrens. In dire emergencies it is the Trap Masters job to head to the front lines and keep the traps working, even if that means getting his hands dirty and pushing a few hapless adventurers into them himself.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Trap Masters have not unreasonably developed a keen sense of self preservation that helps them avoid traps they did not make themselves and also guides them to retreat and regroup as soon as a fight turns sour. They uphold the stricture that they should be the first to fall back, so that they can set up the next line of defence while the fighting kobolds slow the attacks down. Its all for the good of the clan. </span></span></p><p> </p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Kobold Trap Master</span></span></strong><span style="font-family: 'Verdana'"> Level 6 Elite Controller </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Small Natural Humanoid (reptile) XP 500 </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +7 <strong>Senses</strong> Perception +9, darkvision </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 142; <strong>Bloodied</strong> 71 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 22; <strong>Fortitude</strong> 18, <strong>Reflex</strong> 21, <strong>Will</strong> 19 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 5 acid, 5 fire, 5 poison </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Saving Throws</span></strong><span style="font-family: 'Verdana'"> +2 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 6 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Action Points</span></strong><span style="font-family: 'Verdana'"> 1 </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Dagger Slash</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> weapon</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +11 vs. AC; 1d6+4 damage </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Slash and Push</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> weapon</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +11 vs. AC; 1d6+4 damage; on hit secondary attack against the </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">same target; attack +10 vs. Reflex; on hit target is pushed 3 squares and </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">knocked prone </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Activate trap</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> arcane</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 10; kobold activates a repeating trap that he is aware of, or resets </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">a one shot trap </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Instant Fire Trap</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> zone, trap, fire</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Close blast 3; creates a hidden trap zone with a single shot trap; creates </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">the following trap: </span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'"><strong>Spot:</strong></span></em><span style="font-family: 'Verdana'"> Perception DC 22 </span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'"><strong>Disarm:</strong></span></em><span style="font-family: 'Verdana'"> Thievery DC 20 (2 successes) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Fail: Trap activates and character trying to deactivate the traps grants </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">combat advantage to all enemies until the start of its next turn</span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'"><strong>Trigger:</strong></span></em><span style="font-family: 'Verdana'"> Fire Trap activates whenever any creature enters or starts their </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">turn inside Zone</span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'"><strong>Effect:</strong></span></em><span style="font-family: 'Verdana'"> attacks all creatures inside zone; attack +10 vs. Reflex; 2d6+4 fire </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">damage; on hit target takes 5 ongoing fire damage (save ends) </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Acid Tipped Caltrops</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> zone, acid</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Close blast 2; Trap Master scatters caltrops across the floor; creates </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">visible trap zone; Caltrops attack any creature entering or moving through </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">the zone; attack +8 vs. Reflex; 1d4+2 damage on hit target takes 2 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">ongoing acid damage (save ends) and is immobilised until the start of their </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">next turn; creatures shifting through the zone are not affected by the </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Caltrops; Characters may spend a standard action to clear 1 square of </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Caltrops </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Shifty</span></strong><span style="font-family: 'Verdana'"> (Minor; at-will) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Trap Master shifts 1 square as a minor action </span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Master Trap Sense </span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Trap Master gains a +4 bonus to all defences against traps </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Cunning Retreat</span></strong><span style="font-family: 'Verdana'"> (Move; encounter) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Trap master may shift 8 squares, gains a +2 bonus all defences and a +3 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">bonus to stealth checks until the end of its next turn </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Evil <strong>Languages</strong> common draconic </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Acrobatics +12, Dungeoneering +9, Stealth +12, Thievery +12 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 14 (+5) <strong>Dex</strong> 19 (+7) <strong>Wis</strong> 13 (+4) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 15 (+5) <strong>Int</strong> 17 (+6) <strong>Cha</strong> 16 (+6) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Equipment</span></strong><span style="font-family: 'Verdana'"> dagger, rod of activation, tools, backpack</span></span></p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 4809882, member: 73463"] [FONT=Verdana][COLOR=white]OK here is a little something to get the ball rolling, a Kobold Trap Master.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Trap Masters are responsible for building and maintaining the elaborate series of traps that are constructed in Kobold warrens. In dire emergencies it is the Trap Masters job to head to the front lines and keep the traps working, even if that means getting his hands dirty and pushing a few hapless adventurers into them himself.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Trap Masters have not unreasonably developed a keen sense of self preservation that helps them avoid traps they did not make themselves and also guides them to retreat and regroup as soon as a fight turns sour. They uphold the stricture that they should be the first to fall back, so that they can set up the next line of defence while the fighting kobolds slow the attacks down. Its all for the good of the clan. [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Kobold Trap Master[/SIZE][/FONT][/B][FONT=Verdana] Level 6 Elite Controller [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Small Natural Humanoid (reptile) XP 500 [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +7 [B]Senses[/B] Perception +9, darkvision [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 142; [B]Bloodied[/B] 71 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 22; [B]Fortitude[/B] 18, [B]Reflex[/B] 21, [B]Will[/B] 19 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 5 acid, 5 fire, 5 poison [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Saving Throws[/FONT][/B][FONT=Verdana] +2 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 6 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Action Points[/FONT][/B][FONT=Verdana] 1 [/FONT][/COLOR] [COLOR=white][FONT=Verdana]:bmelee: [B]Dagger Slash[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] weapon[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Attack +11 vs. AC; 1d6+4 damage [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Slash and Push[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] weapon[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Attack +11 vs. AC; 1d6+4 damage; on hit secondary attack against the [/COLOR][/FONT] [FONT=Verdana][COLOR=white]same target; attack +10 vs. Reflex; on hit target is pushed 3 squares and [/COLOR][/FONT] [FONT=Verdana][COLOR=white]knocked prone [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:ranged: [B]Activate trap[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] arcane[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Range 10; kobold activates a repeating trap that he is aware of, or resets [/COLOR][/FONT] [FONT=Verdana][COLOR=white]a one shot trap [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Instant Fire Trap[/B] (Standard; recharge :5::6:) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] zone, trap, fire[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Close blast 3; creates a hidden trap zone with a single shot trap; creates [/COLOR][/FONT] [FONT=Verdana][COLOR=white]the following trap: [/COLOR][/FONT] [COLOR=white][I][FONT=Verdana][B]Spot:[/B][/FONT][/I][FONT=Verdana] Perception DC 22 [/FONT][/COLOR] [COLOR=white][I][FONT=Verdana][B]Disarm:[/B][/FONT][/I][FONT=Verdana] Thievery DC 20 (2 successes) [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Fail: Trap activates and character trying to deactivate the traps grants [/COLOR][/FONT] [FONT=Verdana][COLOR=white]combat advantage to all enemies until the start of its next turn[/COLOR][/FONT] [COLOR=white][I][FONT=Verdana][B]Trigger:[/B][/FONT][/I][FONT=Verdana] Fire Trap activates whenever any creature enters or starts their [/FONT][/COLOR] [COLOR=white][FONT=Verdana]turn inside Zone[/FONT][/COLOR] [COLOR=white][I][FONT=Verdana][B]Effect:[/B][/FONT][/I][FONT=Verdana] attacks all creatures inside zone; attack +10 vs. Reflex; 2d6+4 fire [/FONT][/COLOR] [COLOR=white][FONT=Verdana]damage; on hit target takes 5 ongoing fire damage (save ends) [/FONT][/COLOR] [COLOR=white][FONT=Verdana]:close: [B]Acid Tipped Caltrops[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] zone, acid[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Close blast 2; Trap Master scatters caltrops across the floor; creates [/COLOR][/FONT] [FONT=Verdana][COLOR=white]visible trap zone; Caltrops attack any creature entering or moving through [/COLOR][/FONT] [FONT=Verdana][COLOR=white]the zone; attack +8 vs. Reflex; 1d4+2 damage on hit target takes 2 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]ongoing acid damage (save ends) and is immobilised until the start of their [/COLOR][/FONT] [FONT=Verdana][COLOR=white]next turn; creatures shifting through the zone are not affected by the [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Caltrops; Characters may spend a standard action to clear 1 square of [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Caltrops [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Shifty[/FONT][/B][FONT=Verdana] (Minor; at-will) [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Trap Master shifts 1 square as a minor action [/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Master Trap Sense [/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Trap Master gains a +4 bonus to all defences against traps [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Cunning Retreat[/FONT][/B][FONT=Verdana] (Move; encounter) [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Trap master may shift 8 squares, gains a +2 bonus all defences and a +3 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]bonus to stealth checks until the end of its next turn [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Evil [B]Languages[/B] common draconic [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Acrobatics +12, Dungeoneering +9, Stealth +12, Thievery +12 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 14 (+5) [B]Dex[/B] 19 (+7) [B]Wis[/B] 13 (+4) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 15 (+5) [B]Int[/B] 17 (+6) [B]Cha[/B] 16 (+6) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Equipment[/FONT][/B][FONT=Verdana] dagger, rod of activation, tools, backpack[/FONT][/COLOR] [/QUOTE]
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