Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Kobolds: Life's little failures
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Neubert" data-source="post: 4810317" data-attributes="member: 53036"><p>Okay, the Kobold Assasin is "done". I have a few comments after the stat block.</p><p> </p><p><strong>Kobold Assasin</strong> Level 6 Lurker</p><p>Small Natural Humanoid (reptile) XP 250</p><p> </p><p><strong>Initiative</strong> +12 <strong>Senses</strong> Perception +11, darkvision</p><p><strong>HP</strong> 56; <strong>Bloodied</strong> 28</p><p><strong>AC</strong> 20; <strong>Fortitude</strong> 17, <strong>Reflex</strong> 20, <strong>Will</strong> 18</p><p><strong>Resist</strong> 5 poison</p><p><strong>Speed</strong> 6</p><p> </p><p><strong><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Poisoned Dagger</strong> (Standard; at-will) ♦ weapon, poison</p><p>Attack +11 vs. AC; 1d10+4 poison damage</p><p> </p><p><strong>Study weakness</strong> (Standard; at-will)</p><p>The Kobold Assasin designates a target that it studies for weaknesses. Each time this power is used, it increases the damage of the next attack the Kobold Assasin makes against the designated target by 1d10+4 (to a maximum of 2d10+8). If a new target is chosen, the previous increases in damage is lost. This power requires line of sight to the target.</p><p> </p><p><strong><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> Run-Hit-Run</strong> (Standard; at-will)</p><p>The Kobold Assasin moves up to its speed and makes one melee basic attack at any point during that movement. The Kobold Assasin doesn't provoke opportunity attacks from the target during this movement.</p><p> </p><p><strong>Hide in the Shadows</strong> (Move; recharge <img src="http://www.enworld.org/forum/images/smilies/4.gif" class="smilie" loading="lazy" alt=":4:" title="Four :4:" data-shortname=":4:" /><img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />)</p><p>If the Kobold Assasin moves at least 4 squares, it gains concealment until it makes an attack.</p><p> </p><p><strong>Shifty</strong> (Minor; at-will)</p><p>The Kobold Assasin shifts 1 square as a minor action.</p><p> </p><p><strong>Trap Sense</strong></p><p>The Kobold Assasin gains a +2 bonus to all defences against traps.</p><p> </p><p><strong>Alignment</strong> Evil <strong>Languages</strong> common, draconic</p><p><strong>Skills</strong> Stealth +13</p><p><strong>Str:</strong> 14 (+5) <strong>Dex:</strong> 20 (+8) <strong>Wis:</strong> 16 (+6)</p><p><strong>Con:</strong> 14 (+5) <strong>Int:</strong> 14 (+5) <strong>Cha:</strong> 16 (+6)</p><p><strong>Equipment</strong> dagger, leather armor</p><p> </p><p> </p><p>I remember reading a blog post about Lurkers not acting as they were described in the DMG: "They usually deliver one devastating attack every few rounds, while concentrating on defense in between".</p><p>I tried to incorporate that concept.</p><p> </p><p>This monster does well coupled with some monsters that last a long time and can keep the players occupied so they wont go looking for the Kobold Assasins.</p><p> </p><p> </p><p>I am not sure about some of this (no PHB nearby), so feedback is very welcome. My idea was that the Kobold Assasin hides and studies a target (most likely a cloth wearer) with "study weakness", then hits it with "run-hit-run" and moves away again, activating "hide in the shadows" which grants it a stealth roll. It then studies the same or another target for two rounds, giving "hide in the shadows" plenty of time to recharge.</p><p> </p><p>Also, I am wondering this:</p><p>Would it be able to get combat advantage against an opponent if it is stealthed (and has concealment), but has to run out "in the open" to hit the target? This means that it would actually pay off to wait for the 3d10+12 damage, so you can also attack with CA.</p><p> </p><p>Would it be an idea to have the extra damage last until the Kobold Assasin makes a successful attack? Missing the first two attacks would mean the combat was basically over before you got a new one in.</p><p> </p><p> </p><p>Edit: If anyone was wondering, the inspiration is from the 3.5 prestige class: Assassin.</p><p>And looking at it, the damage might be a little high. I am not sure it would be fair to use two of these in the same encounter.</p></blockquote><p></p>
[QUOTE="Neubert, post: 4810317, member: 53036"] Okay, the Kobold Assasin is "done". I have a few comments after the stat block. [B]Kobold Assasin[/B] Level 6 Lurker Small Natural Humanoid (reptile) XP 250 [B]Initiative[/B] +12 [B]Senses[/B] Perception +11, darkvision [B]HP[/B] 56; [B]Bloodied[/B] 28 [B]AC[/B] 20; [B]Fortitude[/B] 17, [B]Reflex[/B] 20, [B]Will[/B] 18 [B]Resist[/B] 5 poison [B]Speed[/B] 6 [B]:bmelee: Poisoned Dagger[/B] (Standard; at-will) ♦ weapon, poison Attack +11 vs. AC; 1d10+4 poison damage [B]Study weakness[/B] (Standard; at-will) The Kobold Assasin designates a target that it studies for weaknesses. Each time this power is used, it increases the damage of the next attack the Kobold Assasin makes against the designated target by 1d10+4 (to a maximum of 2d10+8). If a new target is chosen, the previous increases in damage is lost. This power requires line of sight to the target. [B]:melee: Run-Hit-Run[/B] (Standard; at-will) The Kobold Assasin moves up to its speed and makes one melee basic attack at any point during that movement. The Kobold Assasin doesn't provoke opportunity attacks from the target during this movement. [B]Hide in the Shadows[/B] (Move; recharge :4::5::6:) If the Kobold Assasin moves at least 4 squares, it gains concealment until it makes an attack. [B]Shifty[/B] (Minor; at-will) The Kobold Assasin shifts 1 square as a minor action. [B]Trap Sense[/B] The Kobold Assasin gains a +2 bonus to all defences against traps. [B]Alignment[/B] Evil [B]Languages[/B] common, draconic [B]Skills[/B] Stealth +13 [B]Str:[/B] 14 (+5) [B]Dex:[/B] 20 (+8) [B]Wis:[/B] 16 (+6) [B]Con:[/B] 14 (+5) [B]Int:[/B] 14 (+5) [B]Cha:[/B] 16 (+6) [B]Equipment[/B] dagger, leather armor I remember reading a blog post about Lurkers not acting as they were described in the DMG: "They usually deliver one devastating attack every few rounds, while concentrating on defense in between". I tried to incorporate that concept. This monster does well coupled with some monsters that last a long time and can keep the players occupied so they wont go looking for the Kobold Assasins. I am not sure about some of this (no PHB nearby), so feedback is very welcome. My idea was that the Kobold Assasin hides and studies a target (most likely a cloth wearer) with "study weakness", then hits it with "run-hit-run" and moves away again, activating "hide in the shadows" which grants it a stealth roll. It then studies the same or another target for two rounds, giving "hide in the shadows" plenty of time to recharge. Also, I am wondering this: Would it be able to get combat advantage against an opponent if it is stealthed (and has concealment), but has to run out "in the open" to hit the target? This means that it would actually pay off to wait for the 3d10+12 damage, so you can also attack with CA. Would it be an idea to have the extra damage last until the Kobold Assasin makes a successful attack? Missing the first two attacks would mean the combat was basically over before you got a new one in. Edit: If anyone was wondering, the inspiration is from the 3.5 prestige class: Assassin. And looking at it, the damage might be a little high. I am not sure it would be fair to use two of these in the same encounter. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Kobolds: Life's little failures
Top