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Kobolds: Life's little failures
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<blockquote data-quote="Mesh Hong" data-source="post: 4811243" data-attributes="member: 73463"><p><span style="font-family: 'Verdana'"><span style="color: white">How about this for an idea for a very fiddly but potentially interesting encounter.</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Kobold Colossus</span></span></strong></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">The Kobold Colossus is a Huge manned construct made up of 5 connecting parts, in the shape of a giant Kobold.</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Head</span></span></strong></p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Body</span></span></strong></p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Legs</span></span></strong></p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Left arm (with shield)</span></span></strong></p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Right arm (with axe)</span></span></strong></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Special</span></strong><span style="font-family: 'Verdana'"> <strong>Rules</strong></span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Each construct component is considered a separate part of a single creature, each has its own Hit Points, Defences, and Attacks.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Any component may be targeted individually, Burst or Blast powers may target a number of connected components equal to their template size. (e.g. a close blast three could target the Colossus’s Legs, Body and Left Arm)</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">The Colossus has 3 standard actions to use on its turn, each action must be from a different component. (e.g. it could use its legs to Move, use its left arm to use Active Defence and use its head to use Eye Beams).</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">If the Colossus has actions left but no different components to use it may make use of any remaining actions to either make a save or roll a recharge on an expended power.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">The Colossus does not have actions points</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Each component of the Colossus can be affected by ongoing effects as normal, all components may make saves against ongoing effects at the end of the colossus’s turn.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">The following are special rules for status effects – </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immobilised</span></strong><span style="font-family: 'Verdana'"> – body – left and right arm powers are reduced to reach 1</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immobilised</span></strong><span style="font-family: 'Verdana'"> – arms – affected arms powers are reduced to reach 1</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Slowed</span></strong><span style="font-family: 'Verdana'"> – arms – affected arms powers take a -2 penalty to attack</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Dazed</span></strong><span style="font-family: 'Verdana'"> – any component – component cannot be used while dazed</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Stunned</span></strong><span style="font-family: 'Verdana'"> – any component – component cannot be used and Colossus loses one of its standard actions while a component is stunned</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Knocked Prone</span></strong><span style="font-family: 'Verdana'"> – legs – only the legs can be knocked prone, when hit by a power that could knock it prone the legs make an immediate save, if successful the colossus remains standing.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Creatures get an additional +1 bonus to attack rolls against a prone colossus.</span></span></p><p> </p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">OK onto the components themselves. (note this is for discussion, I am not presenting any of this as finished or balanced)</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">-----------------------------------------------------------------------</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Kobold Colossus</span></span></strong><span style="font-family: 'Verdana'"> – Level 7 Solo Construct</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Huge Elemental Humanoid (construct) XP 1500</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'">; +5 <strong>Senses</strong> Perception +10, darkvision</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Evil <strong>Languages</strong> common, draconic </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">-----------------------------------------------------------------------</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Kobold Colossus - head</span></span></strong></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 100; <strong>Bloodied</strong> 50; see Broken Head </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 21; <strong>Fortitude</strong> 19, <strong>Reflex</strong> 19, <strong>Will</strong> 23 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 10 fire </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Saving</span></strong><span style="font-family: 'Verdana'"> <strong>Throws</strong> +5 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 0 </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Eye Beams</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> fire</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">2 attacks against the same target; Range 20; attack +14 vs. AC; 1d6+4 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">fire damage; if both attacks hit the target takes 5 ongoing fire damage </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">(save ends) </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Dragon Breath</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> fire</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Close Blast 6; attack +12 vs. Reflex; 2d8+5 fire damage </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Voice of the Colossus</strong> (Standard; encounter) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> fear</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Burst 6; attack +12 vs. Will; on hit target is immobilised and takes a -2 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">penalty to attack rolls (save ends both), aftereffect target takes a -1 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">penalty to attack rolls (save ends) </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Priority Recharge</span></strong><span style="font-family: 'Verdana'"> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Any 1 of Colossus's powers automatically recharges as an immediate </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">action; the Colossus's body component takes 10 damage </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Broken Head</span></strong><span style="font-family: 'Verdana'"> (Immediate Reaction) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> when reduced to zero HPs</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When head is reduced to 0 HPs all attacks from remaining components </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">take a -2 penalty to hit </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Arcana +11, Intimidate +13 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 12 (+4) <strong>Dex</strong> 14 (+5) <strong>Wis</strong> 14 (+5) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 15 (+5) <strong>Int</strong> 16 (+6) <strong>Cha</strong> 20 (+8) </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">-----------------------------------------------------------------------</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Kobold Colossus - body </span></span></strong></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 150; <strong>Bloodied</strong> 75; see Broken Body </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 21; <strong>Fortitude</strong> 23, <strong>Reflex</strong> 17, <strong>Will</strong> 19 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Saving Throws</span></strong><span style="font-family: 'Verdana'"> +5 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 0 </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Bolster Component</span></strong><span style="font-family: 'Verdana'"> (Standard; at-will) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">1 component (legs, body, left arm, right arm or head) gains a +4 bonus to </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">all defences until the start of Colossus's next turn </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Running Repairs</span></strong><span style="font-family: 'Verdana'"> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> healing</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">1 component (legs, body, left arm, right arm or head) heals 25 HPs and </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">gains a +1 bonus to it next attack roll this turn </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Emergency Repairs</span></strong><span style="font-family: 'Verdana'"> (Standard; encounter) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> healing</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">1 destroyed component (legs, left arm, right arm or head) is reactivated </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">at its Bloodied level with all its encounter and recharge powers expended </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Broken Body</span></strong><span style="font-family: 'Verdana'"> (Immediate Reaction) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> when reduced to zero HPs</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When reduced to 0 HPs the Colossus's body stops moving; the reach of </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">any remaining arms is reduced to 1 square </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Endurance +13 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 16 (+6) <strong>Dex</strong> 12 (+4) <strong>Wis</strong> 14 (+5) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 20 (+8) <strong>Int</strong> 8 (+2) <strong>Cha</strong> 8 (+2) </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">-----------------------------------------------------------------------</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Kobold Colossus - legs </span></span></strong></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 100; <strong>Bloodied</strong> 50; also see Damaged Legs, Broken Legs </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 23; <strong>Fortitude</strong> 20, <strong>Reflex</strong> 19, <strong>Will</strong> 18 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Saving Throws</span></strong><span style="font-family: 'Verdana'"> +2 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 6 (cannot shift), also see Damaged Legs & Broken Legs </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Colossal Stompers</strong> (Standard; at-will) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +14 vs. AC; 1d10+4 damage </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Colossal Kick</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">The Colossus moves up to 4 squares then makes the following attack; </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">attack +12 vs. Reflex; 2d6+4 damage; on hit target is pushed a number of </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">squares equal to the distance the Colossus moved before making the </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">attack and is knocked prone </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Thunder Stomp</strong> (Standard; encounter) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> thunder</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Burst 3; attack +12 vs. Fortitude; 1d8+4 thunder damage; on hit target is </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">knocked prone and dazed (save ends) </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Damaged Legs</span></strong><span style="font-family: 'Verdana'"> (Immediate Reaction<strong>) </strong></span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> when bloodied</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">While Colossus Legs are bloodied the Colossus's speed is reduced to 4 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">squares </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Broken Legs</span></strong><span style="font-family: 'Times New Roman'">♦</span><span style="font-family: 'Verdana'"> (Immediate Reaction<strong>) </strong></span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> when reduced to zero HPs</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When reduced to 0 HPs the Colossus's legs cease to function, its speed is </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">reduced to 0 and its legs cannot make attacks </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Athletics +12, Endurance +12 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 18 (+7) <strong>Dex</strong> 15 (+5) <strong>Wis</strong> 14 (+5) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 18 (+7) <strong>Int</strong> 8 (+2) <strong>Cha</strong> 8 (+2) </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">-----------------------------------------------------------------------</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Kobold Colossus - left arm (shield) </span></span></strong></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 90; <strong>Bloodied</strong> 45; see Broken Arm </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 25; <strong>Fortitude</strong> 21, <strong>Reflex</strong> 20, <strong>Will</strong> 18 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Saving Throws</span></strong><span style="font-family: 'Verdana'"> +2 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 0 </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Shield Bash</strong> (Standard; at-will) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Reach 3; Attack +14 vs. AC; 2d6+4 damage; on hit slide target 2 squares </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Active Defence</span></strong><span style="font-family: 'Verdana'"> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Until the start of the Colossus's next turn all other components (legs, </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">body, right arm, head) gain a +2 bonus to AC and Reflex defences and the </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">left arm can use the Deflect Attack power </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Deflect Attack</strong> (Immediate Interrupt; special) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> only during Active </span></strong></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Defence, when colossus is targeted by an attack </span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">only available when Colossus is using its Active Defence power; Reach 3; </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">attack +12 vs. Reflex; 1d8+4 damage; on hit target is pushed 2 squares </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">and dazed (save ends) </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Broken Arm</span></strong><span style="font-family: 'Verdana'"> (Immediate Reaction) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> when reduced to zero HPs</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When reduced to 0 HPs the left arm is deactivated and cannot be used </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Athletics +11, Endurance +13 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 16 (+6) <strong>Dex</strong> 16 (+6) <strong>Wis</strong> 14 (+5) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 20 (+8) <strong>Int</strong> 8 (+2) <strong>Cha</strong> 8 (+2) </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">-----------------------------------------------------------------------</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Kobold Colossus - right arm (axe) </span></span></strong></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 80; <strong>Bloodied</strong> 40; see Broken Arm </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 21; <strong>Fortitude</strong> 21, <strong>Reflex</strong> 21, <strong>Will</strong> 17 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Saving Throws</span></strong><span style="font-family: 'Verdana'"> +2 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 0 </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Axe Chop</strong> (Standard; at-will) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Reach 3; attack +12 vs. AC; 2d8+4 damage, critical 1d8+20 damage </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Axe Sweep</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Burst 3; attack +10 vs. Reflex; 2d6+4 damage, critical 1d6+16 damage </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Broken Arm</span></strong><span style="font-family: 'Verdana'"> (Immediate Reaction) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> when reduced to zero HPs</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When reduced to 0 HPs the right arm is deactivated and cannot be used </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Athletics +13 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 20 (+8) <strong>Dex</strong> 16 (+6) <strong>Wis</strong> 12 (+4) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 16 (+6) <strong>Int</strong> 8 (+2) <strong>Cha</strong> 8 (+2) </span></span></p><p> </p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Well it’s a bit fiddly, but it could certainly make for a good boss style encounter. You would probably have to careful design the environment as well.</span></span></p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 4811243, member: 73463"] [FONT=Verdana][COLOR=white]How about this for an idea for a very fiddly but potentially interesting encounter.[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Kobold Colossus[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]The Kobold Colossus is a Huge manned construct made up of 5 connecting parts, in the shape of a giant Kobold.[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Head[/COLOR][/FONT][/B] [B][FONT=Verdana][COLOR=white]Body[/COLOR][/FONT][/B] [B][FONT=Verdana][COLOR=white]Legs[/COLOR][/FONT][/B] [B][FONT=Verdana][COLOR=white]Left arm (with shield)[/COLOR][/FONT][/B] [B][FONT=Verdana][COLOR=white]Right arm (with axe)[/COLOR][/FONT][/B] [COLOR=white][B][FONT=Verdana]Special[/FONT][/B][FONT=Verdana] [B]Rules[/B][/FONT][/COLOR] [FONT=Verdana][COLOR=white]Each construct component is considered a separate part of a single creature, each has its own Hit Points, Defences, and Attacks.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Any component may be targeted individually, Burst or Blast powers may target a number of connected components equal to their template size. (e.g. a close blast three could target the Colossus’s Legs, Body and Left Arm)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]The Colossus has 3 standard actions to use on its turn, each action must be from a different component. (e.g. it could use its legs to Move, use its left arm to use Active Defence and use its head to use Eye Beams).[/COLOR][/FONT] [FONT=Verdana][COLOR=white]If the Colossus has actions left but no different components to use it may make use of any remaining actions to either make a save or roll a recharge on an expended power.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]The Colossus does not have actions points[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Each component of the Colossus can be affected by ongoing effects as normal, all components may make saves against ongoing effects at the end of the colossus’s turn.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]The following are special rules for status effects – [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Immobilised[/FONT][/B][FONT=Verdana] – body – left and right arm powers are reduced to reach 1[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immobilised[/FONT][/B][FONT=Verdana] – arms – affected arms powers are reduced to reach 1[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Slowed[/FONT][/B][FONT=Verdana] – arms – affected arms powers take a -2 penalty to attack[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Dazed[/FONT][/B][FONT=Verdana] – any component – component cannot be used while dazed[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Stunned[/FONT][/B][FONT=Verdana] – any component – component cannot be used and Colossus loses one of its standard actions while a component is stunned[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Knocked Prone[/FONT][/B][FONT=Verdana] – legs – only the legs can be knocked prone, when hit by a power that could knock it prone the legs make an immediate save, if successful the colossus remains standing.[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Creatures get an additional +1 bonus to attack rolls against a prone colossus.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]OK onto the components themselves. (note this is for discussion, I am not presenting any of this as finished or balanced)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]-----------------------------------------------------------------------[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Kobold Colossus[/SIZE][/FONT][/B][FONT=Verdana] – Level 7 Solo Construct[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Huge Elemental Humanoid (construct) XP 1500[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana]; +5 [B]Senses[/B] Perception +10, darkvision[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Evil [B]Languages[/B] common, draconic [/FONT][/COLOR] [FONT=Verdana][COLOR=white]-----------------------------------------------------------------------[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Kobold Colossus - head[/COLOR][/FONT][/B] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 100; [B]Bloodied[/B] 50; see Broken Head [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 21; [B]Fortitude[/B] 19, [B]Reflex[/B] 19, [B]Will[/B] 23 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 10 fire [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Saving[/FONT][/B][FONT=Verdana] [B]Throws[/B] +5 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 0 [/FONT][/COLOR] [COLOR=white][FONT=Verdana]:ranged: [B]Eye Beams[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] fire[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]2 attacks against the same target; Range 20; attack +14 vs. AC; 1d6+4 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]fire damage; if both attacks hit the target takes 5 ongoing fire damage [/COLOR][/FONT] [FONT=Verdana][COLOR=white](save ends) [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Dragon Breath[/B] (Standard; recharge :6:) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] fire[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Close Blast 6; attack +12 vs. Reflex; 2d8+5 fire damage [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Voice of the Colossus[/B] (Standard; encounter) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] fear[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Burst 6; attack +12 vs. Will; on hit target is immobilised and takes a -2 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]penalty to attack rolls (save ends both), aftereffect target takes a -1 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]penalty to attack rolls (save ends) [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Priority Recharge[/FONT][/B][FONT=Verdana] (Standard; recharge :5::6:) [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Any 1 of Colossus's powers automatically recharges as an immediate [/COLOR][/FONT] [FONT=Verdana][COLOR=white]action; the Colossus's body component takes 10 damage [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Broken Head[/FONT][/B][FONT=Verdana] (Immediate Reaction) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] when reduced to zero HPs[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]When head is reduced to 0 HPs all attacks from remaining components [/COLOR][/FONT] [FONT=Verdana][COLOR=white]take a -2 penalty to hit [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Arcana +11, Intimidate +13 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 12 (+4) [B]Dex[/B] 14 (+5) [B]Wis[/B] 14 (+5) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 15 (+5) [B]Int[/B] 16 (+6) [B]Cha[/B] 20 (+8) [/FONT][/COLOR] [FONT=Verdana][COLOR=white]-----------------------------------------------------------------------[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Kobold Colossus - body [/COLOR][/FONT][/B] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 150; [B]Bloodied[/B] 75; see Broken Body [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 21; [B]Fortitude[/B] 23, [B]Reflex[/B] 17, [B]Will[/B] 19 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Saving Throws[/FONT][/B][FONT=Verdana] +5 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 0 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Bolster Component[/FONT][/B][FONT=Verdana] (Standard; at-will) [/FONT][/COLOR] [FONT=Verdana][COLOR=white]1 component (legs, body, left arm, right arm or head) gains a +4 bonus to [/COLOR][/FONT] [FONT=Verdana][COLOR=white]all defences until the start of Colossus's next turn [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Running Repairs[/FONT][/B][FONT=Verdana] (Standard; recharge :5::6:) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] healing[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]1 component (legs, body, left arm, right arm or head) heals 25 HPs and [/COLOR][/FONT] [FONT=Verdana][COLOR=white]gains a +1 bonus to it next attack roll this turn [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Emergency Repairs[/FONT][/B][FONT=Verdana] (Standard; encounter) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] healing[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]1 destroyed component (legs, left arm, right arm or head) is reactivated [/COLOR][/FONT] [FONT=Verdana][COLOR=white]at its Bloodied level with all its encounter and recharge powers expended [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Broken Body[/FONT][/B][FONT=Verdana] (Immediate Reaction) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] when reduced to zero HPs[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]When reduced to 0 HPs the Colossus's body stops moving; the reach of [/COLOR][/FONT] [FONT=Verdana][COLOR=white]any remaining arms is reduced to 1 square [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Endurance +13 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 16 (+6) [B]Dex[/B] 12 (+4) [B]Wis[/B] 14 (+5) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 20 (+8) [B]Int[/B] 8 (+2) [B]Cha[/B] 8 (+2) [/FONT][/COLOR] [FONT=Verdana][COLOR=white]-----------------------------------------------------------------------[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Kobold Colossus - legs [/COLOR][/FONT][/B] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 100; [B]Bloodied[/B] 50; also see Damaged Legs, Broken Legs [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 23; [B]Fortitude[/B] 20, [B]Reflex[/B] 19, [B]Will[/B] 18 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Saving Throws[/FONT][/B][FONT=Verdana] +2 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 6 (cannot shift), also see Damaged Legs & Broken Legs [/FONT][/COLOR] [FONT=Verdana][COLOR=white]:bmelee: [B]Colossal Stompers[/B] (Standard; at-will) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Attack +14 vs. AC; 1d10+4 damage [/COLOR][/FONT] [FONT=Verdana][COLOR=white]:melee: [B]Colossal Kick[/B] (Standard; recharge :5::6:) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]The Colossus moves up to 4 squares then makes the following attack; [/COLOR][/FONT] [FONT=Verdana][COLOR=white]attack +12 vs. Reflex; 2d6+4 damage; on hit target is pushed a number of [/COLOR][/FONT] [FONT=Verdana][COLOR=white]squares equal to the distance the Colossus moved before making the [/COLOR][/FONT] [FONT=Verdana][COLOR=white]attack and is knocked prone [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Thunder Stomp[/B] (Standard; encounter) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] thunder[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Burst 3; attack +12 vs. Fortitude; 1d8+4 thunder damage; on hit target is [/COLOR][/FONT] [FONT=Verdana][COLOR=white]knocked prone and dazed (save ends) [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Damaged Legs[/FONT][/B][FONT=Verdana] (Immediate Reaction[B]) [/B][/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] when bloodied[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]While Colossus Legs are bloodied the Colossus's speed is reduced to 4 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]squares [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Broken Legs[/FONT][/B][FONT=Times New Roman]♦[/FONT][FONT=Verdana] (Immediate Reaction[B]) [/B][/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] when reduced to zero HPs[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]When reduced to 0 HPs the Colossus's legs cease to function, its speed is [/COLOR][/FONT] [FONT=Verdana][COLOR=white]reduced to 0 and its legs cannot make attacks [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Athletics +12, Endurance +12 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 18 (+7) [B]Dex[/B] 15 (+5) [B]Wis[/B] 14 (+5) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 18 (+7) [B]Int[/B] 8 (+2) [B]Cha[/B] 8 (+2) [/FONT][/COLOR] [FONT=Verdana][COLOR=white]-----------------------------------------------------------------------[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Kobold Colossus - left arm (shield) [/COLOR][/FONT][/B] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 90; [B]Bloodied[/B] 45; see Broken Arm [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 25; [B]Fortitude[/B] 21, [B]Reflex[/B] 20, [B]Will[/B] 18 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Saving Throws[/FONT][/B][FONT=Verdana] +2 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 0 [/FONT][/COLOR] [FONT=Verdana][COLOR=white]:bmelee: [B]Shield Bash[/B] (Standard; at-will) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Reach 3; Attack +14 vs. AC; 2d6+4 damage; on hit slide target 2 squares [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Active Defence[/FONT][/B][FONT=Verdana] (Standard; recharge :5::6:) [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Until the start of the Colossus's next turn all other components (legs, [/COLOR][/FONT] [FONT=Verdana][COLOR=white]body, right arm, head) gain a +2 bonus to AC and Reflex defences and the [/COLOR][/FONT] [FONT=Verdana][COLOR=white]left arm can use the Deflect Attack power [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Deflect Attack[/B] (Immediate Interrupt; special) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] only during Active [/FONT][/B][/COLOR] [COLOR=white][B][FONT=Verdana]Defence, when colossus is targeted by an attack [/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]only available when Colossus is using its Active Defence power; Reach 3; [/COLOR][/FONT] [FONT=Verdana][COLOR=white]attack +12 vs. Reflex; 1d8+4 damage; on hit target is pushed 2 squares [/COLOR][/FONT] [FONT=Verdana][COLOR=white]and dazed (save ends) [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Broken Arm[/FONT][/B][FONT=Verdana] (Immediate Reaction) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] when reduced to zero HPs[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]When reduced to 0 HPs the left arm is deactivated and cannot be used [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Athletics +11, Endurance +13 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 16 (+6) [B]Dex[/B] 16 (+6) [B]Wis[/B] 14 (+5) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 20 (+8) [B]Int[/B] 8 (+2) [B]Cha[/B] 8 (+2) [/FONT][/COLOR] [FONT=Verdana][COLOR=white]-----------------------------------------------------------------------[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Kobold Colossus - right arm (axe) [/COLOR][/FONT][/B] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 80; [B]Bloodied[/B] 40; see Broken Arm [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 21; [B]Fortitude[/B] 21, [B]Reflex[/B] 21, [B]Will[/B] 17 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Saving Throws[/FONT][/B][FONT=Verdana] +2 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 0 [/FONT][/COLOR] [FONT=Verdana][COLOR=white]:bmelee: [B]Axe Chop[/B] (Standard; at-will) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Reach 3; attack +12 vs. AC; 2d8+4 damage, critical 1d8+20 damage [/COLOR][/FONT] [FONT=Verdana][COLOR=white]:close: [B]Axe Sweep[/B] (Standard; recharge :5::6:) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Burst 3; attack +10 vs. Reflex; 2d6+4 damage, critical 1d6+16 damage [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Broken Arm[/FONT][/B][FONT=Verdana] (Immediate Reaction) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] when reduced to zero HPs[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]When reduced to 0 HPs the right arm is deactivated and cannot be used [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Athletics +13 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 20 (+8) [B]Dex[/B] 16 (+6) [B]Wis[/B] 12 (+4) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 16 (+6) [B]Int[/B] 8 (+2) [B]Cha[/B] 8 (+2) [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Well it’s a bit fiddly, but it could certainly make for a good boss style encounter. You would probably have to careful design the environment as well.[/COLOR][/FONT] [/QUOTE]
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