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Kobolds: Life's little failures
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<blockquote data-quote="Sporemine" data-source="post: 4811410" data-attributes="member: 80911"><p>Kobold Ooze</p><p>Level 6 Elite Brute</p><p>Large Natural Beast (Blind,Ooze)</p><p>XP 500</p><p><strong>Initiative</strong> +6</p><p><strong>Senses</strong> Perception +6, Blindsight, Tremorsense</p><p><strong>HP</strong> 86; </p><p><strong>Bloodied</strong> 43</p><p><strong>AC</strong> 19; <strong>Fortitude</strong> 18, <strong>Reflex</strong> 18, <strong>Will</strong> 16 </p><p><strong>Immune</strong> Gaze; Acid</p><p><strong>Speed</strong> 4, climb 4</p><p><strong>Action Points</strong> 1</p><p></p><p><strong>Melt</strong> (Standard; at-will)+7 Vs. Fortitude; 2d6+6 Acid damage and the target takes a -1 penalty to fortitude defense each time it hits (multiple hits stack, save ends)</p><p></p><p><strong>Flowing body </strong>The Kobold Ooze ignores difficult terrain and does not provoke opportunity attacks by moving.</p><p></p><p><strong>Split</strong> (When the Kobold ooze is hit by a weapon attack or trap; at-will)A kobold ooze spawn appears in an adjacent square or the nearest unoccupied square.</p><p></p><p><strong>Advanced trap sense</strong></p><p>The kobold ooze gains a +4 to all defenses against traps.</p><p></p><p><strong>Shifty</strong> (Minor; at-will) The Kobold ooze shifts one square.</p><p></p><p><strong>Alignment</strong> Unaligned</p><p><strong>Languages</strong> None, Understands Draconic</p><p><strong>Str</strong> 20 (+8) <strong>Dex</strong> 18 (+7) <strong>Wis</strong> 14 (+5) <strong>Con</strong> 18 (+7) <strong>Int</strong> 6 (+1) <strong>Cha</strong> 16(+6)</p><p><strong>Equipment</strong> None</p><p> </p><p>Alright, here's the fix</p><p> </p><p>Also:</p><p> </p><p>Wow, Mesh, wow. Five monsters in one. Good job.</p><p>Several things though, are the seperate peices seperately manned? As well, how do the kobolds get this kind of thing and when do they send it into battle. Who repairs the ones that lose arms or come back covered in dead people?</p><p> </p><p>Good work on the assasin Neubert but how about giving it higher manuverability in place of higher defences or damage? More speed instead of a massively powerful cloth target killer. This would be garunteed to cause problems for my party but unless it one shots, the meat sheilds are going to cut it into little peices (Very similar to most kobolds).</p><p> </p><p>Kudos on the hard work</p><p> </p><p>-Sporemine</p></blockquote><p></p>
[QUOTE="Sporemine, post: 4811410, member: 80911"] Kobold Ooze Level 6 Elite Brute Large Natural Beast (Blind,Ooze) XP 500 [B]Initiative[/B] +6 [B]Senses[/B] Perception +6, Blindsight, Tremorsense [B]HP[/B] 86; [B]Bloodied[/B] 43 [B]AC[/B] 19; [B]Fortitude[/B] 18, [B]Reflex[/B] 18, [B]Will[/B] 16 [B]Immune[/B] Gaze; Acid [B]Speed[/B] 4, climb 4 [B]Action Points[/B] 1 [B]Melt[/B] (Standard; at-will)+7 Vs. Fortitude; 2d6+6 Acid damage and the target takes a -1 penalty to fortitude defense each time it hits (multiple hits stack, save ends) [B]Flowing body [/B]The Kobold Ooze ignores difficult terrain and does not provoke opportunity attacks by moving. [B]Split[/B] (When the Kobold ooze is hit by a weapon attack or trap; at-will)A kobold ooze spawn appears in an adjacent square or the nearest unoccupied square. [B]Advanced trap sense[/B] The kobold ooze gains a +4 to all defenses against traps. [B]Shifty[/B] (Minor; at-will) The Kobold ooze shifts one square. [B]Alignment[/B] Unaligned [B]Languages[/B] None, Understands Draconic [B]Str[/B] 20 (+8) [B]Dex[/B] 18 (+7) [B]Wis[/B] 14 (+5) [B]Con[/B] 18 (+7) [B]Int[/B] 6 (+1) [B]Cha[/B] 16(+6) [B]Equipment[/B] None Alright, here's the fix Also: Wow, Mesh, wow. Five monsters in one. Good job. Several things though, are the seperate peices seperately manned? As well, how do the kobolds get this kind of thing and when do they send it into battle. Who repairs the ones that lose arms or come back covered in dead people? Good work on the assasin Neubert but how about giving it higher manuverability in place of higher defences or damage? More speed instead of a massively powerful cloth target killer. This would be garunteed to cause problems for my party but unless it one shots, the meat sheilds are going to cut it into little peices (Very similar to most kobolds). Kudos on the hard work -Sporemine [/QUOTE]
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