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Kobolds: Life's little failures
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<blockquote data-quote="Mesh Hong" data-source="post: 4811574" data-attributes="member: 73463"><p>Spore, just looked at your Ooze again and you seem to have forgotten to upgrade the creatures HPs and defences to elite levels.</p><p> </p><p>I get them at:</p><p>HP 176; bloodied 88</p><p>AC 20; Fortitude 22; Reflex 21; Will 18</p><p> </p><p>I am not sure how this will effect your thoughts on the amount of minions this thing will create as it is being attacked.</p><p> </p><p>Also you have given the minions normal damage expressions, I think they should just be doing 5 acid damage on a hit and have a power that when missed by a melee attack they may shift 1 square.</p><p> </p><p>Hope that helps.</p><p> </p><p></p><p> </p><p>Yes I see it as a huge manned construct (like a mech) with the little fellas squeezed into tight spaces pulling levers and pressing buttons etc.</p><p> </p><p>This is a boss creature so personally I would say it is a prototype from a particularly devious kobold trapmaker who has moved onto bigger and wilder things. I would probably stage an encounter with it in its production facility (or very large cave complex) as one of the final fights in a grand adventure.</p><p> </p><p>Its a pretty dangerous creature for the level so I would probably set up a couple of combat skill challanges to use the enviroment against it, and also probably have a few tunnels the PCs could escape down for a while which would bring them into new small encounters before the Colossus caught up with them. (This would be a believable mechanic for giving the low level group its encounter powers back!)</p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 4811574, member: 73463"] Spore, just looked at your Ooze again and you seem to have forgotten to upgrade the creatures HPs and defences to elite levels. I get them at: HP 176; bloodied 88 AC 20; Fortitude 22; Reflex 21; Will 18 I am not sure how this will effect your thoughts on the amount of minions this thing will create as it is being attacked. Also you have given the minions normal damage expressions, I think they should just be doing 5 acid damage on a hit and have a power that when missed by a melee attack they may shift 1 square. Hope that helps. Yes I see it as a huge manned construct (like a mech) with the little fellas squeezed into tight spaces pulling levers and pressing buttons etc. This is a boss creature so personally I would say it is a prototype from a particularly devious kobold trapmaker who has moved onto bigger and wilder things. I would probably stage an encounter with it in its production facility (or very large cave complex) as one of the final fights in a grand adventure. Its a pretty dangerous creature for the level so I would probably set up a couple of combat skill challanges to use the enviroment against it, and also probably have a few tunnels the PCs could escape down for a while which would bring them into new small encounters before the Colossus caught up with them. (This would be a believable mechanic for giving the low level group its encounter powers back!) [/QUOTE]
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Kobolds: Life's little failures
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