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Kobolds: Life's little failures
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<blockquote data-quote="Mesh Hong" data-source="post: 4813002" data-attributes="member: 73463"><p><span style="font-family: 'Verdana'"><span style="color: white">Here is an idea for Kobolds infected with a disease that helps to explain all the jibbering and constant yip yipping that is heard on expeditions into Kobold warrens. Being highly social creatures the following disease might actually be accepted as normal inside a warren and might have spread quite widely amongst the masses.</span></span></p><p> </p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Infected Kobold Warrior</span></span></strong><span style="font-family: 'Verdana'"> Level 4 Skirmisher </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Small Natural Humanoid (reptile) XP 175 </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +8 <strong>Senses</strong> Perception +1, darkvision </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 52; <strong>Bloodied</strong> 26; <strong>see The Foaming Yips</strong> </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 18; <strong>Fortitude</strong> 16, <strong>Reflex</strong> 17, <strong>Will</strong> 15 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> disease </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 6 </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Bite</strong> (Standard; at-will) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +9 vs. AC; 1d6+2 damage; on hit secondary attack +7 vs. </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Fortitude; on hit target contracts The Yips (disease, see notes) </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Javelin Stab</strong> (Standard; at-will) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> weapon</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +9 vs. AC; 1d8+4 damage </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Javelin Throw</strong> (Standard; at-will) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> weapon</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 10/20; attack +9 vs. AC; 1d6+4 damage; if kobold has moved at </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">least 4 squares before making this attack it deals an additional 1d6 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">damage </span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Trap Sense </span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Kobold gains a +2 bonus to all defences against traps </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Very Shifty</span></strong><span style="font-family: 'Verdana'"> (Minor; at-will) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Kobold shifts 2 squares </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">The Foaming Yips</span></strong><span style="font-family: 'Verdana'"> (Immediate Reaction) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> when bloodied</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">While bloodied Kobold enters a wild state as its disease accelerates making </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">its mouth foam madly. When Kobold has combat advantage against a </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">target it deals an additional 1d6 damage with its bite attack and the </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">secondary attack vs. Fortitude gains a +2 bonus to hit </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Evil <strong>Languages</strong> common, draconic </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Acrobatics +11, Dungeoneering +6, Stealth +11 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 14 (+4) <strong>Dex</strong> 18 (+6) <strong>Wis</strong> 8 (+1) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 12 (+3) <strong>Int</strong> 12 (+3) <strong>Cha</strong> 13 (+3) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Equipment</span></strong><span style="font-family: 'Verdana'"> 3x Javelin, light armour</span></span></p><p> </p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">The Yips</span></span></strong><span style="font-family: 'Verdana'"> (level 4 disease)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">At the start of each day the infected creature either makes an Endurance check or an ally who has been treating them may make a heal check against the following targets:</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>Worsen</strong>: 16 or less</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>Maintain</strong>: 17 to 20</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>Improve</strong>: 21 or more</span></span></p><p> </p><p><span style="color: darkorange">(sorry about the formatting but this forum doesn't like tabs or indentation<img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" />)</span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">-2</span></span></strong></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">Cured.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">-1</span></span></strong></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">Infected shows no symptoms, until bloodied when they show signs </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">of </span></span><span style="color: white"><span style="font-family: 'Verdana'">a slight regression.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">When bloodied infected takes a -1 penalty to Will defence.</span></span></p><p> </p><p><span style="color: white"><span style="font-size: 12px"><strong><span style="font-family: 'Verdana'">Initial</span></strong></span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">Infected has a slight temperature but otherwise exhibits no </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">symptoms until they become bloodied when they become reckless </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">and over excited.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">When bloodied infected takes a -1 penalty to Will defence and to </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">all attack rolls except basic attacks.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">+1</span></span></strong></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">Infected runs a definite temperature and is in a constant state of </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">curious excitement which gets more pronounced when bloodied.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Infected gains a +1 bonus to speed but takes a -1 penalty to Will </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">defence and all attack rolls except from basic attacks. When </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">bloodied the penalty to Will defence increases from -1 to -2.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">+2</span></span></strong></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">Infected has difficulty staying still and finds it difficult to </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">concentrate. They also tend to talk a lot, usually in excited and </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">practically incoherent bursts. </span></span><span style="font-family: 'Verdana'"><span style="color: white">When bloodied the infected starts to </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">foam at the mouth and have an overpowering need to bite their </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">enemies.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Infected gains a +1 bonus to speed but takes a -2 penalty to Will </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">defence and all attack rolls except from basic attacks. When </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">bloodied they gain the following basic attack which they must use </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">instead of any other attack:</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Bite</span></strong><span style="font-family: 'Verdana'"> (at will; standard)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack STR or DEX + ½ level +2 vs. AC; 1d6+STR damage; on hit </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">secondary attack STR or CON + ½ level +2 vs. Fortitude; on hit </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">target contracts The Yips disease.</span></span></p><p> </p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">The above is for a minor case of the Yips, it is more than likely that there are several different strains of the disease with varied and more lethal symptoms and effects.</span></span></p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 4813002, member: 73463"] [FONT=Verdana][COLOR=white]Here is an idea for Kobolds infected with a disease that helps to explain all the jibbering and constant yip yipping that is heard on expeditions into Kobold warrens. Being highly social creatures the following disease might actually be accepted as normal inside a warren and might have spread quite widely amongst the masses.[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Infected Kobold Warrior[/SIZE][/FONT][/B][FONT=Verdana] Level 4 Skirmisher [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Small Natural Humanoid (reptile) XP 175 [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +8 [B]Senses[/B] Perception +1, darkvision [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 52; [B]Bloodied[/B] 26; [B]see The Foaming Yips[/B] [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 18; [B]Fortitude[/B] 16, [B]Reflex[/B] 17, [B]Will[/B] 15 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] disease [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 6 [/FONT][/COLOR] [FONT=Verdana][COLOR=white]:bmelee: [B]Bite[/B] (Standard; at-will) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Attack +9 vs. AC; 1d6+2 damage; on hit secondary attack +7 vs. [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Fortitude; on hit target contracts The Yips (disease, see notes) [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:bmelee: [B]Javelin Stab[/B] (Standard; at-will) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] weapon[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Attack +9 vs. AC; 1d8+4 damage [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:ranged: [B]Javelin Throw[/B] (Standard; at-will) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] weapon[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Range 10/20; attack +9 vs. AC; 1d6+4 damage; if kobold has moved at [/COLOR][/FONT] [FONT=Verdana][COLOR=white]least 4 squares before making this attack it deals an additional 1d6 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]damage [/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Trap Sense [/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Kobold gains a +2 bonus to all defences against traps [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Very Shifty[/FONT][/B][FONT=Verdana] (Minor; at-will) [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Kobold shifts 2 squares [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]The Foaming Yips[/FONT][/B][FONT=Verdana] (Immediate Reaction) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] when bloodied[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]While bloodied Kobold enters a wild state as its disease accelerates making [/COLOR][/FONT] [FONT=Verdana][COLOR=white]its mouth foam madly. When Kobold has combat advantage against a [/COLOR][/FONT] [FONT=Verdana][COLOR=white]target it deals an additional 1d6 damage with its bite attack and the [/COLOR][/FONT] [FONT=Verdana][COLOR=white]secondary attack vs. Fortitude gains a +2 bonus to hit [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Evil [B]Languages[/B] common, draconic [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Acrobatics +11, Dungeoneering +6, Stealth +11 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 14 (+4) [B]Dex[/B] 18 (+6) [B]Wis[/B] 8 (+1) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 12 (+3) [B]Int[/B] 12 (+3) [B]Cha[/B] 13 (+3) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Equipment[/FONT][/B][FONT=Verdana] 3x Javelin, light armour[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana][SIZE=3]The Yips[/SIZE][/FONT][/B][FONT=Verdana] (level 4 disease)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]At the start of each day the infected creature either makes an Endurance check or an ally who has been treating them may make a heal check against the following targets:[/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]Worsen[/B]: 16 or less[/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]Maintain[/B]: 17 to 20[/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]Improve[/B]: 21 or more[/COLOR][/FONT] [COLOR=darkorange](sorry about the formatting but this forum doesn't like tabs or indentation:erm:)[/COLOR] [COLOR=white][B][FONT=Verdana][SIZE=3]-2[/SIZE][/FONT][/B][/COLOR] [COLOR=white][FONT=Verdana]Cured.[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana][SIZE=3]-1[/SIZE][/FONT][/B][/COLOR] [COLOR=white][FONT=Verdana]Infected shows no symptoms, until bloodied when they show signs [/FONT][/COLOR] [COLOR=white][FONT=Verdana]of [/FONT][/COLOR][COLOR=white][FONT=Verdana]a slight regression.[/FONT][/COLOR] [FONT=Verdana][COLOR=white]When bloodied infected takes a -1 penalty to Will defence.[/COLOR][/FONT] [COLOR=white][SIZE=3][B][FONT=Verdana]Initial[/FONT][/B][/SIZE][/COLOR] [COLOR=white][FONT=Verdana]Infected has a slight temperature but otherwise exhibits no [/FONT][/COLOR] [COLOR=white][FONT=Verdana]symptoms until they become bloodied when they become reckless [/FONT][/COLOR] [COLOR=white][FONT=Verdana]and over excited.[/FONT][/COLOR] [FONT=Verdana][COLOR=white]When bloodied infected takes a -1 penalty to Will defence and to [/COLOR][/FONT] [FONT=Verdana][COLOR=white]all attack rolls except basic attacks.[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]+1[/SIZE][/FONT][/B][/COLOR] [COLOR=white][FONT=Verdana]Infected runs a definite temperature and is in a constant state of [/FONT][/COLOR] [COLOR=white][FONT=Verdana]curious excitement which gets more pronounced when bloodied.[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Infected gains a +1 bonus to speed but takes a -1 penalty to Will [/COLOR][/FONT] [FONT=Verdana][COLOR=white]defence and all attack rolls except from basic attacks. When [/COLOR][/FONT] [FONT=Verdana][COLOR=white]bloodied the penalty to Will defence increases from -1 to -2.[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]+2[/SIZE][/FONT][/B][/COLOR] [COLOR=white][FONT=Verdana]Infected has difficulty staying still and finds it difficult to [/FONT][/COLOR] [COLOR=white][FONT=Verdana]concentrate. They also tend to talk a lot, usually in excited and [/FONT][/COLOR] [COLOR=white][FONT=Verdana]practically incoherent bursts. [/FONT][/COLOR][FONT=Verdana][COLOR=white]When bloodied the infected starts to [/COLOR][/FONT] [FONT=Verdana][COLOR=white]foam at the mouth and have an overpowering need to bite their [/COLOR][/FONT] [FONT=Verdana][COLOR=white]enemies.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Infected gains a +1 bonus to speed but takes a -2 penalty to Will [/COLOR][/FONT] [FONT=Verdana][COLOR=white]defence and all attack rolls except from basic attacks. When [/COLOR][/FONT] [FONT=Verdana][COLOR=white]bloodied they gain the following basic attack which they must use [/COLOR][/FONT] [FONT=Verdana][COLOR=white]instead of any other attack:[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]:bmelee: Bite[/FONT][/B][FONT=Verdana] (at will; standard)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Attack STR or DEX + ½ level +2 vs. AC; 1d6+STR damage; on hit [/COLOR][/FONT] [FONT=Verdana][COLOR=white]secondary attack STR or CON + ½ level +2 vs. Fortitude; on hit [/COLOR][/FONT] [FONT=Verdana][COLOR=white]target contracts The Yips disease.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]The above is for a minor case of the Yips, it is more than likely that there are several different strains of the disease with varied and more lethal symptoms and effects.[/COLOR][/FONT] [/QUOTE]
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