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Kobolds: Life's little failures
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<blockquote data-quote="Neubert" data-source="post: 4816145" data-attributes="member: 53036"><p>Alright, with a slight delay, here is the new Kobold Assassin.</p><p> </p><p><strong>Kobold Assassin</strong> Level 6 Lurker</p><p>Small Natural Humanoid (reptile) XP 250</p><p> </p><p><strong>Initiative</strong> +12 <strong>Senses</strong> Perception +11, darkvision</p><p><strong>HP</strong> 56; <strong>Bloodied</strong> 28</p><p><strong>AC</strong> 20; <strong>Fortitude</strong> 17, <strong>Reflex</strong> 20, <strong>Will</strong> 16</p><p><strong>Resist</strong> 5 poison</p><p><strong>Speed</strong> 7</p><p> </p><p><strong><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Poisoned Dagger</strong> (Standard; at-will) ♦ weapon, poison</p><p>Attack +11 vs. AC; 1d10+4 poison damage</p><p> </p><p><strong>Study Weakness</strong> (Standard; at-will)</p><p>The Kobold Assasin designates a target that it studies for weaknesses. Each time this power is used, an additional basic attack is granted to the Kobold Assassin, the next time it makes an attack against the target. Only 2 additional attacks can be gained on a target. If a new target is chosen, the previous benefit is lost. This power requires line of sight to the target.</p><p> </p><p><strong><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> Run-Hit-Run</strong> (Standard; at-will)</p><p>The Kobold Assassin moves up to its speed and makes a melee basic attack at any point during that movement. The Kobold Assassin doesn't provoke opportunity attacks from the target during this movement. The Kobold Assassin can gain the benefit from "Study Weakness" when using this power.</p><p> </p><p><strong>Hide in the Shadows</strong> (Move; recharge <img src="http://www.enworld.org/forum/images/smilies/4.gif" class="smilie" loading="lazy" alt=":4:" title="Four :4:" data-shortname=":4:" /><img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />)</p><p>If the Kobold Assassin moves at least 4 squares, it gains concealment until it makes an attack.</p><p> </p><p><strong>Shifty</strong> (Minor; at-will)</p><p>The Kobold Assassin shifts 1 square as a minor action.</p><p> </p><p><strong>Trap Sense</strong></p><p>The Kobold Assassin gains a +2 bonus to all defenses against traps.</p><p> </p><p><strong>Alignment</strong> Evil <strong>Languages</strong> common, draconic</p><p><strong>Skills</strong> Stealth +13</p><p><strong>Str:</strong> 14 (+5) <strong>Dex:</strong> 20 (+8) <strong>Wis:</strong> 16 (+6)</p><p><strong>Con:</strong> 14 (+5) <strong>Int:</strong> 14 (+5) <strong>Cha:</strong> 16 (+6)</p><p><strong>Equipment</strong> 2 daggers, leather armor</p><p></p><p></p><p><em>Changes:</em></p><p>I lowered the Will defense by 2 and upped the speed with 1.</p><p>Changed "Study Weakness" to give several attacks instead of higher damage.</p><p>Added another dagger to the equipment list.</p><p></p><p></p><p>I considered removing the stacking ability of "Study Weakness" (so the Assassin would only gain a single extra attack), but I didn't like how this would make it rather predictable (attack, hide for one round, attack, etc). This way the GM can choose to have the Assassin attack after 0, 1 or 2 rounds of hiding.</p><p>(Also, the damage will be much more average now that there are several attack rolls instead of a single attack that may crit for full damage!)</p></blockquote><p></p>
[QUOTE="Neubert, post: 4816145, member: 53036"] Alright, with a slight delay, here is the new Kobold Assassin. [B]Kobold Assassin[/B] Level 6 Lurker Small Natural Humanoid (reptile) XP 250 [B]Initiative[/B] +12 [B]Senses[/B] Perception +11, darkvision [B]HP[/B] 56; [B]Bloodied[/B] 28 [B]AC[/B] 20; [B]Fortitude[/B] 17, [B]Reflex[/B] 20, [B]Will[/B] 16 [B]Resist[/B] 5 poison [B]Speed[/B] 7 [B]:bmelee: Poisoned Dagger[/B] (Standard; at-will) ♦ weapon, poison Attack +11 vs. AC; 1d10+4 poison damage [B]Study Weakness[/B] (Standard; at-will) The Kobold Assasin designates a target that it studies for weaknesses. Each time this power is used, an additional basic attack is granted to the Kobold Assassin, the next time it makes an attack against the target. Only 2 additional attacks can be gained on a target. If a new target is chosen, the previous benefit is lost. This power requires line of sight to the target. [B]:melee: Run-Hit-Run[/B] (Standard; at-will) The Kobold Assassin moves up to its speed and makes a melee basic attack at any point during that movement. The Kobold Assassin doesn't provoke opportunity attacks from the target during this movement. The Kobold Assassin can gain the benefit from "Study Weakness" when using this power. [B]Hide in the Shadows[/B] (Move; recharge :4::5::6:) If the Kobold Assassin moves at least 4 squares, it gains concealment until it makes an attack. [B]Shifty[/B] (Minor; at-will) The Kobold Assassin shifts 1 square as a minor action. [B]Trap Sense[/B] The Kobold Assassin gains a +2 bonus to all defenses against traps. [B]Alignment[/B] Evil [B]Languages[/B] common, draconic [B]Skills[/B] Stealth +13 [B]Str:[/B] 14 (+5) [B]Dex:[/B] 20 (+8) [B]Wis:[/B] 16 (+6) [B]Con:[/B] 14 (+5) [B]Int:[/B] 14 (+5) [B]Cha:[/B] 16 (+6) [B]Equipment[/B] 2 daggers, leather armor [I]Changes:[/I] I lowered the Will defense by 2 and upped the speed with 1. Changed "Study Weakness" to give several attacks instead of higher damage. Added another dagger to the equipment list. I considered removing the stacking ability of "Study Weakness" (so the Assassin would only gain a single extra attack), but I didn't like how this would make it rather predictable (attack, hide for one round, attack, etc). This way the GM can choose to have the Assassin attack after 0, 1 or 2 rounds of hiding. (Also, the damage will be much more average now that there are several attack rolls instead of a single attack that may crit for full damage!) [/QUOTE]
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