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General Tabletop Discussion
*Pathfinder & Starfinder
Kobolds too weak at Level Adjustment +0?
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<blockquote data-quote="jgsugden" data-source="post: 1353939" data-attributes="member: 2629"><p>I think kobolds are fine at +0. They'd be horrible as fighter types, but they are excellent rogues and spellcasters.</p><p></p><p>They have 30' movement - a huge advantage over other small size creatures, especially for rogues that need to get to foes to sneak attack them while they're flat-footed.</p><p></p><p>They have darkvision, a rather useful ability for spellcasters (who nned to see to target their spells) and rogues (who operate well when they can see and foes can not).</p><p></p><p>They get +1 natural armor. Combined with size and dexterity bonuses, they get a nice AC for a 1st level rogue or sorcerer.</p><p></p><p>Their disadvantages are fairly pointless to a sorcerer or rogue.</p><p></p><p>The strength penalty makes little difference to a rogue with weapon finesse. They'll lose a few points of damage, but the majority of their damage comes from sneak attacks. Sorcerers may have to hire someone to lug around their gear, but that doesn't make a big deal. For these classes, a -4 is only slightly worse than having no penalty at all.</p><p></p><p>The con penalty hurts, but not so much that it can't be handled. </p><p></p><p>Light sensitivity is a hassle, but to an extent, it is a joke. The kobold gets +1 for size and +1 for dexterity to hit (assuming weapon finesse for melee), so it is still better at attacking in light than a human is.</p><p></p><p>I think the kobold works well.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 1353939, member: 2629"] I think kobolds are fine at +0. They'd be horrible as fighter types, but they are excellent rogues and spellcasters. They have 30' movement - a huge advantage over other small size creatures, especially for rogues that need to get to foes to sneak attack them while they're flat-footed. They have darkvision, a rather useful ability for spellcasters (who nned to see to target their spells) and rogues (who operate well when they can see and foes can not). They get +1 natural armor. Combined with size and dexterity bonuses, they get a nice AC for a 1st level rogue or sorcerer. Their disadvantages are fairly pointless to a sorcerer or rogue. The strength penalty makes little difference to a rogue with weapon finesse. They'll lose a few points of damage, but the majority of their damage comes from sneak attacks. Sorcerers may have to hire someone to lug around their gear, but that doesn't make a big deal. For these classes, a -4 is only slightly worse than having no penalty at all. The con penalty hurts, but not so much that it can't be handled. Light sensitivity is a hassle, but to an extent, it is a joke. The kobold gets +1 for size and +1 for dexterity to hit (assuming weapon finesse for melee), so it is still better at attacking in light than a human is. I think the kobold works well. [/QUOTE]
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Kobolds too weak at Level Adjustment +0?
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