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Kobolds! With Classes and Templates Even (Updated! 08-30-2004)
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<blockquote data-quote="mythusmage" data-source="post: 1731424" data-attributes="member: 571"><p><strong>They're Back!</strong></p><p></p><p>KOBOLD (Fiendish)</p><p> </p><p>Kobold </p><p>Small Humanoid (Reptilian, Extra-planar)</p><p>Hit Dice:1d4 (2 hp)</p><p>Initiative: +1</p><p>Speed: 30 ft. (6 squares)</p><p>Armor Class: 13 (+1 size, +1 Dex, +1 natural), touch 10, flat-footed 12</p><p>Base Attack/Grapple: -2/–6</p><p>Attack: Spear -2 melee (1d6–2/x3) or sling +1 ranged (1d3)</p><p>Full Attack: Spear -2 melee (1d6–2/x3) or sling +1 ranged (1d3)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: Smite Good</p><p>Special Qualities: Darkvision 60 ft., light sensitivity. damage reduction</p><p>Saves: Fort +1, Ref +1, Will 0</p><p>Abilities: Str 6, Dex 12, Con 8, Int 10, Wis 10, Cha 10</p><p>Skills: Craft (trapmaking) +2, Hide +6, Listen +2, Move Silently +2, Profession (miner) +2, Search +2, Spot +2</p><p>Feats: Alertness</p><p>Environment: Fiendish Temperate forests</p><p>Organization: Gang (4–9), band (10–100 plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults and 1 leader of 4th–6th level), warband (10–24 plus 2–4 dire weasels), tribe (40–400 plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th–8th level, and 5–8 dire weasels)</p><p>Challenge Rating: 1/4</p><p>Treasure: Standard</p><p>Alignment: Usually lawful evil (lawful good)</p><p>Advancement: By character class</p><p>Level Adjustment: +1</p><p></p><p>Kobolds are short, reptilian humanoids with cowardly and sadistic tendencies.</p><p>A kobold’s scaly skin ranges from dark rusty brown to a rusty black color. It has glowing red eyes. Its tail is nonprehensile. Kobolds wear ragged clothing, favoring red and orange. A kobold is 2 to 2-1/2 feet tall and weighs 35 to 45 pounds. Kobolds speak Draconic with a voice that sounds like that of a yapping dog.</p><p></p><p>COMBAT</p><p>Kobolds like to attack with overwhelming odds—at least two to one—or trickery; should the odds fall below this threshold, they usually flee. However, they attack gnomes on sight if their numbers are equal.</p><p></p><p>They begin a fight by slinging bullets, closing only when they can see that their foes have been weakened. Whenever they can, kobolds set up ambushes near trapped areas.</p><p></p><p>Special Attacks: Smite Good: Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total (maximum of +20) against a good foe.</p><p></p><p>Light Sensitivity (Ex): Fiendish Kobolds are dazzled in bright sunlight or within the radius of a daylight spell.</p><p></p><p>Cold and Fire Resistance: 5</p><p></p><p>Spell Resistance: 6</p><p></p><p>Skills: Kobolds have a +2 racial bonus on Craft (trapmaking), Profession (miner), and Search checks.</p><p></p><p>Challenge Rating: Kobolds with levels in NPC classes have a CR equal to their character level –2.</p><p></p><p>KOBOLD CHARACTERS</p><p>Kobold characters possess the following racial traits.</p><p>— –4 Strength, +2 Dexterity, –2 Constitution.</p><p>—Small size: +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, –4 penalty on grapple checks, lifting and carrying limits 3/4 those of Medium characters.</p><p>—A kobold’s base land speed is 30 feet.</p><p>—Darkvision out to 60 feet.</p><p>—Racial Skills: A kobold character has a +2 racial bonus on Craft (any), Profession (miner), and Search checks.</p><p>—Racial Feats: A kobold character gains feats according to its character class.</p><p>— +1 natural armor bonus.</p><p>—Special Qualities (see above): Light sensitivity.</p><p>—Automatic Languages: Fiendish Draconic. Bonus Languages: Common, Undercommon. Fiendish Common</p><p>—Favored Class: Sorcerer.</p><p>—Level Adjustment: +0 </p><p></p><p>Dragon Earth:</p><p></p><p>Dragon Earth does not have the standard cosmology. Instead fiendish creatures are divided into two groups. One serves God and serve Him willingly. The other hates God with a passion, and tries to oppose Him every chance they get. These are the fiends most people think of when they think of fiends.</p><p></p><p>On occasion God will send a fiend in the appropriate form to correct an errant soul. Such a fiend is always lawful good in alignment, but it can and will act in any manner necessary to get the point across. </p><p></p><p>The other type of fiend sometimes shows up in the mortal realm in the form of some mortal creature, in order to corrupt mortals. In the case of a fiendish kobold the form is taken to bring mortal kobolds to despair and in their despair to the arms of the fiends.</p><p></p><p>Naturally, there is a great deal of animosity between the two groups.</p><p></p><p>Further information on <strong>Dragon Earth</strong> cosmology can be found <a href="http://www.enworld.org/forums/showthread.php?p=1731469#post1731469" target="_blank">here</a>.</p></blockquote><p></p>
[QUOTE="mythusmage, post: 1731424, member: 571"] [b]They're Back![/b] KOBOLD (Fiendish) Kobold Small Humanoid (Reptilian, Extra-planar) Hit Dice:1d4 (2 hp) Initiative: +1 Speed: 30 ft. (6 squares) Armor Class: 13 (+1 size, +1 Dex, +1 natural), touch 10, flat-footed 12 Base Attack/Grapple: -2/–6 Attack: Spear -2 melee (1d6–2/x3) or sling +1 ranged (1d3) Full Attack: Spear -2 melee (1d6–2/x3) or sling +1 ranged (1d3) Space/Reach: 5 ft./5 ft. Special Attacks: Smite Good Special Qualities: Darkvision 60 ft., light sensitivity. damage reduction Saves: Fort +1, Ref +1, Will 0 Abilities: Str 6, Dex 12, Con 8, Int 10, Wis 10, Cha 10 Skills: Craft (trapmaking) +2, Hide +6, Listen +2, Move Silently +2, Profession (miner) +2, Search +2, Spot +2 Feats: Alertness Environment: Fiendish Temperate forests Organization: Gang (4–9), band (10–100 plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults and 1 leader of 4th–6th level), warband (10–24 plus 2–4 dire weasels), tribe (40–400 plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th–8th level, and 5–8 dire weasels) Challenge Rating: 1/4 Treasure: Standard Alignment: Usually lawful evil (lawful good) Advancement: By character class Level Adjustment: +1 Kobolds are short, reptilian humanoids with cowardly and sadistic tendencies. A kobold’s scaly skin ranges from dark rusty brown to a rusty black color. It has glowing red eyes. Its tail is nonprehensile. Kobolds wear ragged clothing, favoring red and orange. A kobold is 2 to 2-1/2 feet tall and weighs 35 to 45 pounds. Kobolds speak Draconic with a voice that sounds like that of a yapping dog. COMBAT Kobolds like to attack with overwhelming odds—at least two to one—or trickery; should the odds fall below this threshold, they usually flee. However, they attack gnomes on sight if their numbers are equal. They begin a fight by slinging bullets, closing only when they can see that their foes have been weakened. Whenever they can, kobolds set up ambushes near trapped areas. Special Attacks: Smite Good: Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total (maximum of +20) against a good foe. Light Sensitivity (Ex): Fiendish Kobolds are dazzled in bright sunlight or within the radius of a daylight spell. Cold and Fire Resistance: 5 Spell Resistance: 6 Skills: Kobolds have a +2 racial bonus on Craft (trapmaking), Profession (miner), and Search checks. Challenge Rating: Kobolds with levels in NPC classes have a CR equal to their character level –2. KOBOLD CHARACTERS Kobold characters possess the following racial traits. — –4 Strength, +2 Dexterity, –2 Constitution. —Small size: +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, –4 penalty on grapple checks, lifting and carrying limits 3/4 those of Medium characters. —A kobold’s base land speed is 30 feet. —Darkvision out to 60 feet. —Racial Skills: A kobold character has a +2 racial bonus on Craft (any), Profession (miner), and Search checks. —Racial Feats: A kobold character gains feats according to its character class. — +1 natural armor bonus. —Special Qualities (see above): Light sensitivity. —Automatic Languages: Fiendish Draconic. Bonus Languages: Common, Undercommon. Fiendish Common —Favored Class: Sorcerer. —Level Adjustment: +0 Dragon Earth: Dragon Earth does not have the standard cosmology. Instead fiendish creatures are divided into two groups. One serves God and serve Him willingly. The other hates God with a passion, and tries to oppose Him every chance they get. These are the fiends most people think of when they think of fiends. On occasion God will send a fiend in the appropriate form to correct an errant soul. Such a fiend is always lawful good in alignment, but it can and will act in any manner necessary to get the point across. The other type of fiend sometimes shows up in the mortal realm in the form of some mortal creature, in order to corrupt mortals. In the case of a fiendish kobold the form is taken to bring mortal kobolds to despair and in their despair to the arms of the fiends. Naturally, there is a great deal of animosity between the two groups. Further information on [b]Dragon Earth[/b] cosmology can be found [url=http://www.enworld.org/forums/showthread.php?p=1731469#post1731469]here[/url]. [/QUOTE]
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