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<blockquote data-quote="Mark Plemmons" data-source="post: 910665" data-attributes="member: 1287"><p>Hey all! In keeping with my recent shameless self-promotion around here <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I thought you'd all enjoy a couple of free monsters for your campaigns.</p><p></p><p>These monsters will appear in "Dangerous Denizens: The Monsters of Tellene" - the first 3.5 monster supplement! This 224-page hardcover book will arrive in stores in late June/early July - about the same time as the 3.5 Monster Manual!</p><p></p><p><strong>EATEN ONE</strong></p><p><strong>Medium Undead</strong></p><p><strong>Hit Dice: </strong>5d12 (32 hp)</p><p><strong>Initiative:</strong> +4 (Improved Initiative)</p><p><strong>Speed: </strong>10 ft. (2 squares), fly 30 ft. (poor)</p><p><strong>AC: </strong>18 (+3 natural, +1 small steel shield, +4 chainshirt), touch 15, flat-footed 9</p><p><strong>Base Attack/Grapple:</strong> +2/+3</p><p><strong>Attack:</strong> Claw +3 melee (1d4+1), or bastard sword +3 melee (1d10+1)</p><p><strong>Full Attack: </strong>2 claws +3 melee (1d4+1), or bastard sword +3 melee (1d10+1)</p><p><strong>Space/Reach:</strong> 5 ft./5 ft.</p><p><strong>Special Attacks: </strong>Acidic corpse, aura of hopelessness, devour stamina</p><p><strong>Special Qualities: </strong>Curative transformation, damage reduction 5/bludgeoning, darkvision 60 ft., immunity to acid and cold, undead traits</p><p><strong>Saves:</strong> Fort +1, Ref +1, Will +6</p><p><strong>Abilities: </strong>Str 12, Dex 11, Con -, Int 3, Wis 14, Cha 12</p><p><strong>Skills:</strong> Listen +8, Move Silently +8, Spot +8</p><p><strong>Feats:</strong> Alertness, Improved Initiative</p><p><strong>Environment:</strong> Any land and underground</p><p><strong>Organization: </strong>Solitary</p><p><strong>Challenge Rating:</strong> 5</p><p><strong>Treasure: </strong>Standard</p><p><strong>Alignment: </strong>Often neutral evil</p><p><strong>Advancement: </strong>6-12 HD (Medium)</p><p><strong>Level Advancement:</strong> -</p><p></p><p><strong>Tactics Round-by-Round</strong></p><p>The eaten one slowly flies towards its opponents, hoping its foes will destroy it before its hunger overcomes it.</p><p>Round 0: Aura of hopelessness.</p><p>Round 1: Full attack opponent with least Constitution score.</p><p>Round 2: Repeat from round 1 until opponents are defeated; or devour stamina from fallen opponent.</p><p></p><p>An eaten one is an ooze-dripping undead creature, created from fallen heroes who have been partially consumed by oozes or other hideous creatures.</p><p> An eaten one resembles a floating skeleton, missing the lower half of its body and covered with a thin layer of slowly dripping ooze. Strangely, this ooze never seems to cease flowing, save when the eaten one has been destroyed.</p><p> Eaten ones retain faint memories of their former lives and are constantly seeking out heroes who might destroy them and end their current existence. Unfortunately, when the heroes actually approach the eaten one, its inner madness overcomes it, driving it to attack and drain the stamina of those who would end its anguish-filled existence.</p><p> Eaten ones may moan and groan, but do not speak or otherwise attempt to communicate.</p><p></p><p><strong>COMBAT</strong></p><p>Eaten ones slowly approach those whom they hope will end their painful existence. Unfortunately, the eaten one's aura of hopelessness typically overwhelms its opponents just as its hunger to drain heath overcomes its death wish.</p><p> In combat, eaten ones will always attack the most unhealthy foe first, sensing that he or she could be most easily overcome. With their foe eliminated, the eaten one drains its stamina to use against the next opponent, and so on up the chain until it has only the healthiest enemy to overcome.</p><p> <strong>Acidic Corpse (Ex):</strong> An eaten one is covered with a highly caustic ooze over its entire body. Touching an eaten one deals 1d6 points of acid damage to an organic creature or objects, 2d6 points of acid damage to a metallic creature or object, or 3d6 points of acid damage to a stony creature (such as an earth elemental) or object. A quart or more of water is needed to wash off the ooze.</p><p> <strong>Aura of Hopelessness (Ex): </strong>An eaten one radiates a continual <em>symbol of hopelessness</em> effect (Will save DC 20) as a 60-foot radius emanation. A creature that fails its save is affected while within this area and for 10 minutes after leaving it. A successful save makes a creature immune to the eaten one's aura of hopelessness for 24 hours.</p><p> <strong>Devour Stamina (Su): </strong>An eaten one can transfer its opponent's Constitution score to itself by dealing a killing blow with a claw attack. This acquired stamina is used for hit points, Fortitude saving throws, resisting poison and similar threats, but lasts only for 24 hours. If an eaten one devours the stamina of a new victim while still possessing the stamina of the previous one, or if the victim's Constitution score would lower the eaten one's abilities below what it typically possesses, it uses the highest of the two scores.</p><p> <strong>Curative Transformation (Ex): </strong>A <em>remove curse </em>or <em>remove disease </em>spell, or a more powerful version of either, transforms an eaten one into a normal skeleton that can crawl with a speed of 10 feet. Neither spell restores any missing portions of the eaten one's body.</p><p> <strong>Undead Traits: </strong>An eaten one is immune to death effects, disease, mind-influencing effects, necromantic effects (unless they specifically affect undead), paralysis, poison, sleep, stunning and any effect that requires a Fortitude save unless it also works on objects. An eaten one is not subject to ability damage, critical hits, death from massive damage, energy drain or subdual damage. An eaten one cannot be raised, and resurrection works only if it is willing. An eaten one has darkvision (60-foot range).</p><p></p><p><strong>ON TELLENE</strong></p><p>Eaten ones can be found wherever flesh-eating monsters and oozes roam. The caves of Giilia and the Krimppatu Mountains are whispered to contain such undead - bodies of former adventurers who were unable to crawl through narrow passages quickly enough to escape the fate of being partially devoured.</p><p> Some Kargi scholars claim that hobgoblins cannot become eaten ones, for not even an undead hobgoblin would be so dishonorable as to attack the weakest foe first. Plainly, they say, it would attack the healthiest foe first. Other Kargi speculate that the eaten ones might be restraining themselves by attacking the weaker enemies first, leaving the stronger foes ample time to dispatch the eaten one from its currently dishonorable existence.</p></blockquote><p></p>
[QUOTE="Mark Plemmons, post: 910665, member: 1287"] Hey all! In keeping with my recent shameless self-promotion around here :) I thought you'd all enjoy a couple of free monsters for your campaigns. These monsters will appear in "Dangerous Denizens: The Monsters of Tellene" - the first 3.5 monster supplement! This 224-page hardcover book will arrive in stores in late June/early July - about the same time as the 3.5 Monster Manual! [B]EATEN ONE[/B] [B]Medium Undead[/B] [B]Hit Dice: [/B]5d12 (32 hp) [B]Initiative:[/B] +4 (Improved Initiative) [B]Speed: [/B]10 ft. (2 squares), fly 30 ft. (poor) [B]AC: [/B]18 (+3 natural, +1 small steel shield, +4 chainshirt), touch 15, flat-footed 9 [B]Base Attack/Grapple:[/B] +2/+3 [B]Attack:[/B] Claw +3 melee (1d4+1), or bastard sword +3 melee (1d10+1) [B]Full Attack: [/B]2 claws +3 melee (1d4+1), or bastard sword +3 melee (1d10+1) [B]Space/Reach:[/B] 5 ft./5 ft. [B]Special Attacks: [/B]Acidic corpse, aura of hopelessness, devour stamina [B]Special Qualities: [/B]Curative transformation, damage reduction 5/bludgeoning, darkvision 60 ft., immunity to acid and cold, undead traits [B]Saves:[/B] Fort +1, Ref +1, Will +6 [B]Abilities: [/B]Str 12, Dex 11, Con -, Int 3, Wis 14, Cha 12 [B]Skills:[/B] Listen +8, Move Silently +8, Spot +8 [B]Feats:[/B] Alertness, Improved Initiative [B]Environment:[/B] Any land and underground [B]Organization: [/B]Solitary [B]Challenge Rating:[/B] 5 [B]Treasure: [/B]Standard [B]Alignment: [/B]Often neutral evil [B]Advancement: [/B]6-12 HD (Medium) [B]Level Advancement:[/B] - [B]Tactics Round-by-Round[/B] The eaten one slowly flies towards its opponents, hoping its foes will destroy it before its hunger overcomes it. Round 0: Aura of hopelessness. Round 1: Full attack opponent with least Constitution score. Round 2: Repeat from round 1 until opponents are defeated; or devour stamina from fallen opponent. An eaten one is an ooze-dripping undead creature, created from fallen heroes who have been partially consumed by oozes or other hideous creatures. An eaten one resembles a floating skeleton, missing the lower half of its body and covered with a thin layer of slowly dripping ooze. Strangely, this ooze never seems to cease flowing, save when the eaten one has been destroyed. Eaten ones retain faint memories of their former lives and are constantly seeking out heroes who might destroy them and end their current existence. Unfortunately, when the heroes actually approach the eaten one, its inner madness overcomes it, driving it to attack and drain the stamina of those who would end its anguish-filled existence. Eaten ones may moan and groan, but do not speak or otherwise attempt to communicate. [B]COMBAT[/B] Eaten ones slowly approach those whom they hope will end their painful existence. Unfortunately, the eaten one's aura of hopelessness typically overwhelms its opponents just as its hunger to drain heath overcomes its death wish. In combat, eaten ones will always attack the most unhealthy foe first, sensing that he or she could be most easily overcome. With their foe eliminated, the eaten one drains its stamina to use against the next opponent, and so on up the chain until it has only the healthiest enemy to overcome. [B]Acidic Corpse (Ex):[/B] An eaten one is covered with a highly caustic ooze over its entire body. Touching an eaten one deals 1d6 points of acid damage to an organic creature or objects, 2d6 points of acid damage to a metallic creature or object, or 3d6 points of acid damage to a stony creature (such as an earth elemental) or object. A quart or more of water is needed to wash off the ooze. [B]Aura of Hopelessness (Ex): [/B]An eaten one radiates a continual [I]symbol of hopelessness[/I] effect (Will save DC 20) as a 60-foot radius emanation. A creature that fails its save is affected while within this area and for 10 minutes after leaving it. A successful save makes a creature immune to the eaten one's aura of hopelessness for 24 hours. [B]Devour Stamina (Su): [/B]An eaten one can transfer its opponent's Constitution score to itself by dealing a killing blow with a claw attack. This acquired stamina is used for hit points, Fortitude saving throws, resisting poison and similar threats, but lasts only for 24 hours. If an eaten one devours the stamina of a new victim while still possessing the stamina of the previous one, or if the victim's Constitution score would lower the eaten one's abilities below what it typically possesses, it uses the highest of the two scores. [B]Curative Transformation (Ex): [/B]A [I]remove curse [/I]or [I]remove disease [/I]spell, or a more powerful version of either, transforms an eaten one into a normal skeleton that can crawl with a speed of 10 feet. Neither spell restores any missing portions of the eaten one's body. [B]Undead Traits: [/B]An eaten one is immune to death effects, disease, mind-influencing effects, necromantic effects (unless they specifically affect undead), paralysis, poison, sleep, stunning and any effect that requires a Fortitude save unless it also works on objects. An eaten one is not subject to ability damage, critical hits, death from massive damage, energy drain or subdual damage. An eaten one cannot be raised, and resurrection works only if it is willing. An eaten one has darkvision (60-foot range). [B]ON TELLENE[/B] Eaten ones can be found wherever flesh-eating monsters and oozes roam. The caves of Giilia and the Krimppatu Mountains are whispered to contain such undead - bodies of former adventurers who were unable to crawl through narrow passages quickly enough to escape the fate of being partially devoured. Some Kargi scholars claim that hobgoblins cannot become eaten ones, for not even an undead hobgoblin would be so dishonorable as to attack the weakest foe first. Plainly, they say, it would attack the healthiest foe first. Other Kargi speculate that the eaten ones might be restraining themselves by attacking the weaker enemies first, leaving the stronger foes ample time to dispatch the eaten one from its currently dishonorable existence. [/QUOTE]
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