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<blockquote data-quote="Mark Plemmons" data-source="post: 910685" data-attributes="member: 1287"><p>And here's the other one...</p><p></p><p><strong>STURM-WOLF</strong></p><p><strong>Medium Animal</strong></p><p><strong>Hit Dice:</strong> 6d8+6 (36 hp)</p><p><strong>Initiative:</strong> +6 (+2 Dex, +4 Improved Initiative)</p><p><strong>Speed: </strong>50 ft. (10 squares)</p><p><strong>AC: </strong>15 (+2 Dex, +3 natural), touch 12, flat-footed 13</p><p><strong>Base Attack/Grapple: </strong>+4/+8</p><p><strong>Attack: </strong>Claw +8 melee (1d4+4)</p><p><strong>Full Attack: </strong>2 claws +8 melee (1d4+4) and bite +6 melee (2d6+2)</p><p><strong>Space/Reach:</strong> 5 ft./5 ft.</p><p><strong>Special Attacks:</strong> Darkvision 60 ft., ferocity, improved grab, rage, thrash</p><p><strong>Special Qualities: </strong>Scent</p><p><strong>Saves: </strong>Fort +6, Ref +7, Will +0</p><p><strong>Abilities: </strong>Str 18, Dex 15, Con 13, Int 2, Wis 10, Cha 4</p><p><strong>Skills: </strong>Hide +2, Listen +2, Spot +2, Survival +2*</p><p><strong>Feats:</strong> Alertness, Improved Initiative, Multiattack</p><p><strong>Environment:</strong> Cold and temperate land</p><p><strong>Organization: </strong>Solitary, pair or pack (3-8 plus 50% cubs plus 1 leader)</p><p><strong>Challenge Rating:</strong> 5</p><p><strong>Treasure: </strong>None</p><p><strong>Alignment: </strong>Always neutral</p><p><strong>Advancement: </strong>7-9 HD (Medium); 10-12 HD (Large)</p><p><strong>Level Adjustment: </strong>-</p><p></p><p><strong>Tactics Round-by-Round</strong></p><p>As a pack, sturm-wolves normally single out a victim, before savagely attacking. If there are any other targets in the area, the pack will very likely take pursuit once it has downed its first target.</p><p>Round 0: Scent enemies approaching.</p><p>Round 1: Bite attack.</p><p>Round 2: Thrash bitten enemy; or full attack new enemy.</p><p>Round 3: Repeat from round 2 until defeated.</p><p></p><p>This highly aggressive carnivore resembles a bear crossbred with a wolf. It will attack even superior opponents without any provocation at all.</p><p> Sturm-wolves are a species of carnivore that closely resemble the common wolf. However, there are some major differences. They are larger in size, standing from 4 to 5 feet at the shoulder. Sturm-wolves have forepaws with lethal claws that resemble those of a bear. Sturm-wolves also have powerful frames that resemble those of a bear. In the dark, a sturm-wolf can easily be mistaken for a large cave bear. The coat of a sturm-wolf is usually coal black, though various shades and patterns of two or more colors have been reported.</p><p> Sturm-wolves have an excellent sense of smell. They can normally detect the scent of any large game in a given area up to miles away. Sturm-wolves communicate very effectively with barks and high-pitched howls. They use these to reveal themselves to other sturm-wolves in the area.</p><p></p><p><strong>COMBAT</strong></p><p>Sturm-wolves are notorious for overkill; not always killing just to feed, but for the sake of a kill alone. Sturm-wolves have the habit of becoming enraged when wounded, and severe blows, shouting and so on will drive the creatures into a fever pitch. From this point, they will not withdraw until either their wounds prevent them from carrying on the attack or they are killed.</p><p> The powerful jaws of the sturm-wolf are used to snap the neck of large game animals. The sturm-wolf will lunge at its prey, locking its jaws about the animal's neck and use its massive weight to aid in breaking the neck.</p><p> <strong>Ferocity (Ex):</strong> A sturm wolf is such a tenacious combatant that it continues to fight without penalty even while disabled or dying.</p><p> <strong>Rage (Ex):</strong> A sturm wolf is capable of raging as a barbarian of equivalent level.</p><p> <strong>Improved Grab (Ex): </strong>To use this ability, a sturm-wolf must hit with its bite attack. If it gets a hold, it can thrash.</p><p> <strong>Thrash (Ex): </strong>A sturm-wolf that gets a hold can use its powerful jaws and head to make a thrashing attack for 1d8 additional points of damage.</p><p> <strong>Skills: </strong>*Sturm-wolves receive an additional +4 racial bonus to Survival checks when tracking by scent.</p><p></p><p><strong>STURM-WOLF SOCIETY</strong></p><p>Sturm-wolves are social creatures and are rarely found alone or far from a pack. Packs are territorial, and their territories are very large as it takes a relatively large number of game animals to support a pack. Territories can average from 25 square miles to 50 square miles. Often the chosen territory will be bordered by a large stream or river, where game animals tend to congregate. The pack will constantly roam within the hounds of its territory, rarely spending more than a day at the same location. The main exception is during mating season, usually early spring, when the pack disperses for short periods of time. It is during this time that sturm-wolves, especially the males, will be encountered alone.</p><p> Normally the males (particlarly the leader) of a pack will be required to vie for leadership numerous times, as their status in the pack will be constantly challenged. When the pack reforms after mating season, a series of ritual fights break out between the males. Those who were too young or inexperienced to beat their competitors during the previous season will try again. If the current leader has grown too old or slow, he will be quickly dislodged from his role. After losing within their own pack, some males will venture into another pack's territory to challenge males of that pack.</p><p></p><p><strong>STURM-WOLF ECOLOGY</strong></p><p>Sturm-wolves prefer large grazing game such as deer, bison, and when the opportunity affords itself, sheep and cattle. They will, however, attack any animal they happen to encounter within their territory.</p><p> Due to their tendency to overkill, sturm-wolves often deplete their territories of game to the point that a pack cannot support itself. It may then attempt to expand its territories, or abandon them in favor of new ranges. Depending on the size and strength of a pack, it may be able to force another pack from its territory. If not, a pack may become uprooted and roam for months in search of a hunting range it can control - it is packs of this sort that humans most often encounter. A pack will often encroach upon human-settled lands and attack livestock as well as the human inhabitants.</p><p></p><p><strong>ON TELLENE</strong></p><p>A few Sturm-wolves captured as cubs have been successfully domesticated and trained. Some Dejy tribes and Fhokki clans have used them quite successfully as war-dogs. There is a danger, however. No amount of training or bond between master and sturm-wolf seems to be able to overcome the wolf's tendency to become outraged when attacked or provoked. When sufficiently enraged, the sturm-wolf often becomes oblivious to friend or foe, and many a trainer has found himself the victim of his own loyal pet.</p><p> The teeth and claws of a Sturm-wolf can demand as much as 200 gp in the larger cities. The hide of a Sturm-wolf can bring up to 500 gp.</p><p></p><p>===</p><p>Mark Plemmons</p><p>Kenzer and Company</p><p><a href="http://www.kenzerco.com" target="_blank">www.kenzerco.com</a></p><p>===</p></blockquote><p></p>
[QUOTE="Mark Plemmons, post: 910685, member: 1287"] And here's the other one... [B]STURM-WOLF[/B] [B]Medium Animal[/B] [B]Hit Dice:[/B] 6d8+6 (36 hp) [B]Initiative:[/B] +6 (+2 Dex, +4 Improved Initiative) [B]Speed: [/B]50 ft. (10 squares) [B]AC: [/B]15 (+2 Dex, +3 natural), touch 12, flat-footed 13 [B]Base Attack/Grapple: [/B]+4/+8 [B]Attack: [/B]Claw +8 melee (1d4+4) [B]Full Attack: [/B]2 claws +8 melee (1d4+4) and bite +6 melee (2d6+2) [B]Space/Reach:[/B] 5 ft./5 ft. [B]Special Attacks:[/B] Darkvision 60 ft., ferocity, improved grab, rage, thrash [B]Special Qualities: [/B]Scent [B]Saves: [/B]Fort +6, Ref +7, Will +0 [B]Abilities: [/B]Str 18, Dex 15, Con 13, Int 2, Wis 10, Cha 4 [B]Skills: [/B]Hide +2, Listen +2, Spot +2, Survival +2* [B]Feats:[/B] Alertness, Improved Initiative, Multiattack [B]Environment:[/B] Cold and temperate land [B]Organization: [/B]Solitary, pair or pack (3-8 plus 50% cubs plus 1 leader) [B]Challenge Rating:[/B] 5 [B]Treasure: [/B]None [B]Alignment: [/B]Always neutral [B]Advancement: [/B]7-9 HD (Medium); 10-12 HD (Large) [B]Level Adjustment: [/B]- [B]Tactics Round-by-Round[/B] As a pack, sturm-wolves normally single out a victim, before savagely attacking. If there are any other targets in the area, the pack will very likely take pursuit once it has downed its first target. Round 0: Scent enemies approaching. Round 1: Bite attack. Round 2: Thrash bitten enemy; or full attack new enemy. Round 3: Repeat from round 2 until defeated. This highly aggressive carnivore resembles a bear crossbred with a wolf. It will attack even superior opponents without any provocation at all. Sturm-wolves are a species of carnivore that closely resemble the common wolf. However, there are some major differences. They are larger in size, standing from 4 to 5 feet at the shoulder. Sturm-wolves have forepaws with lethal claws that resemble those of a bear. Sturm-wolves also have powerful frames that resemble those of a bear. In the dark, a sturm-wolf can easily be mistaken for a large cave bear. The coat of a sturm-wolf is usually coal black, though various shades and patterns of two or more colors have been reported. Sturm-wolves have an excellent sense of smell. They can normally detect the scent of any large game in a given area up to miles away. Sturm-wolves communicate very effectively with barks and high-pitched howls. They use these to reveal themselves to other sturm-wolves in the area. [B]COMBAT[/B] Sturm-wolves are notorious for overkill; not always killing just to feed, but for the sake of a kill alone. Sturm-wolves have the habit of becoming enraged when wounded, and severe blows, shouting and so on will drive the creatures into a fever pitch. From this point, they will not withdraw until either their wounds prevent them from carrying on the attack or they are killed. The powerful jaws of the sturm-wolf are used to snap the neck of large game animals. The sturm-wolf will lunge at its prey, locking its jaws about the animal's neck and use its massive weight to aid in breaking the neck. [B]Ferocity (Ex):[/B] A sturm wolf is such a tenacious combatant that it continues to fight without penalty even while disabled or dying. [B]Rage (Ex):[/B] A sturm wolf is capable of raging as a barbarian of equivalent level. [B]Improved Grab (Ex): [/B]To use this ability, a sturm-wolf must hit with its bite attack. If it gets a hold, it can thrash. [B]Thrash (Ex): [/B]A sturm-wolf that gets a hold can use its powerful jaws and head to make a thrashing attack for 1d8 additional points of damage. [B]Skills: [/B]*Sturm-wolves receive an additional +4 racial bonus to Survival checks when tracking by scent. [B]STURM-WOLF SOCIETY[/B] Sturm-wolves are social creatures and are rarely found alone or far from a pack. Packs are territorial, and their territories are very large as it takes a relatively large number of game animals to support a pack. Territories can average from 25 square miles to 50 square miles. Often the chosen territory will be bordered by a large stream or river, where game animals tend to congregate. The pack will constantly roam within the hounds of its territory, rarely spending more than a day at the same location. The main exception is during mating season, usually early spring, when the pack disperses for short periods of time. It is during this time that sturm-wolves, especially the males, will be encountered alone. Normally the males (particlarly the leader) of a pack will be required to vie for leadership numerous times, as their status in the pack will be constantly challenged. When the pack reforms after mating season, a series of ritual fights break out between the males. Those who were too young or inexperienced to beat their competitors during the previous season will try again. If the current leader has grown too old or slow, he will be quickly dislodged from his role. After losing within their own pack, some males will venture into another pack's territory to challenge males of that pack. [B]STURM-WOLF ECOLOGY[/B] Sturm-wolves prefer large grazing game such as deer, bison, and when the opportunity affords itself, sheep and cattle. They will, however, attack any animal they happen to encounter within their territory. Due to their tendency to overkill, sturm-wolves often deplete their territories of game to the point that a pack cannot support itself. It may then attempt to expand its territories, or abandon them in favor of new ranges. Depending on the size and strength of a pack, it may be able to force another pack from its territory. If not, a pack may become uprooted and roam for months in search of a hunting range it can control - it is packs of this sort that humans most often encounter. A pack will often encroach upon human-settled lands and attack livestock as well as the human inhabitants. [B]ON TELLENE[/B] A few Sturm-wolves captured as cubs have been successfully domesticated and trained. Some Dejy tribes and Fhokki clans have used them quite successfully as war-dogs. There is a danger, however. No amount of training or bond between master and sturm-wolf seems to be able to overcome the wolf's tendency to become outraged when attacked or provoked. When sufficiently enraged, the sturm-wolf often becomes oblivious to friend or foe, and many a trainer has found himself the victim of his own loyal pet. The teeth and claws of a Sturm-wolf can demand as much as 200 gp in the larger cities. The hide of a Sturm-wolf can bring up to 500 gp. === Mark Plemmons Kenzer and Company [url]www.kenzerco.com[/url] === [/QUOTE]
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