Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Kombat Kraziness 1: Grotto of the Kua-toa RG
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Redclaw" data-source="post: 4311269" data-attributes="member: 53791"><p><strong>Lukalos </strong></p><p><strong> Male Tiefling Wizard 17 (Battlemage)</strong> </p><p><strong>Alignment:</strong> Unaligned</p><p><strong>Deity:</strong> </p><p><strong>Region:</strong> </p><p><strong>Height:</strong> 5’11”</p><p><strong>Weight:</strong> 197</p><p><strong>Hair:</strong> Black</p><p><strong>Eyes:</strong> Red</p><p><strong>Skin:</strong> Ruddy tan</p><p><strong>Age:</strong> 32</p><p><strong>XP:</strong> 0</p><p></p><p><strong>Str:</strong> 10+1-->11 (+0)</p><p><strong>Dex:</strong> 14+2-->16 (+3)</p><p><strong>Con:</strong> 12+1-->13 (+1)</p><p><strong>Int:</strong> 16+6-->22 (+6)</p><p><strong>Wis:</strong> 13+3-->16 (+3)</p><p><strong>Cha:</strong> 11+3-->14 (+2)</p><p> </p><p><strong>Hit Points:</strong>87 <strong>Bloodied:</strong> 43</p><p><strong>Healing Surge:</strong> 21 <strong>Surges per day:</strong> 7</p><p><strong>Initiative:</strong> +7</p><p><strong>Speed:</strong> 6</p><p><strong>Perception:</strong> 21 <strong>Insight:</strong> 26</p><p><strong>Action Points:</strong> 1</p><p></p><p><strong>AC</strong> 29 <strong>Fortitude</strong> 23 <strong>Reflex</strong> 28 <strong>Will</strong> 24</p><p></p><p><strong>Basic Melee Attack:</strong> +10 vs. AC (+2 Frost dagger) <strong>Damage:</strong> 1d4+2 Crit +2d6</p><p><strong>Basic Ranged Attack:</strong> +18 vs. Ref (magic missile) <strong>Damage:</strong> 2d4+14 force</p><p></p><p><strong>Skills:</strong></p><p>[code]</p><p>Arcana +19 (+8 level +5 Trained, +6 Int)</p><p>Dungeoneering +19 (+8 level +5 Trained, +6 Int)</p><p>History +19 (+8 level +5 Trained, +6 Int)</p><p>Insight +16 (+8 level +5 Trained, +3 Wis)</p><p>Stealth +13 (+8 level, +3 Dex, +2 Racial)</p><p>Bluff +12 (+8 level, +2 Cha, +2 Racial)</p><p>[/code]</p><p></p><p><strong>Feats:</strong></p><p><strong>Expanded Spellbook</strong></p><p><strong>Hellfire Blood</strong> (+1 to attack and damage with fire or fear spells)</p><p><strong>Spell Focus</strong> (-2 to all saves vs. your spell effects)</p><p><strong>Improved Initiative</strong></p><p><strong>Raging Storm</strong> (+2 to damage with lightning or thunder powers)</p><p><strong>Ferocious Rebuke</strong> (push target of Ferocious Rebuke 2 square)</p><p><strong>Inescapable Force </strong> Force effects deal full damage to insubstantial creatures, +1d10.</p><p><strong>Solid Sound</strong> (gain +2 to Fort, Ref or Will after using thunder or force power, until end of next turn)</p><p><strong>Evasion</strong> (Missed by area or close attack vs. AC or Ref, take no miss damage)</p><p><strong>Arcane Reach</strong> (Close attacks can originate 2 squares away.)</p><p></p><p><strong>Languages:</strong></p><p>Common, Draconic</p><p></p><p><strong>Class and Racial abilities:</strong> </p><p><strong>Bloodhunt</strong>: +1 to attack rolls vs. bloodied enemies</p><p><strong>Fire Resistance</strong> 13</p><p><strong>Infernal Wrath</strong></p><p><strong>Orb of Imposition</strong>: Once per encounter creature takes -3 penalty on saving throw, or extend duration of an at-will effect one extra turn</p><p><strong>Cantrips</strong></p><p><strong>Ritual Casting</strong></p><p><strong>Spellbook</strong></p><p><strong>Arcane Riposte</strong> Make an Opp Att with hand, +11 vs. AC, 1d8+7 fire damage</p><p><strong>Battle Mage Action</strong> When you spend an action point to get an extra action, get +4 attack bonus until start of next turn</p><p><strong>Battle Edge</strong> When you first become bloodied in an encounter, use an at-will power as an immediate reaction</p><p></p><p></p><p><strong>Powers:</strong>[sblock]</p><p><span style="color: Lime"></span></p><p><span style="color: Lime">Cantrips:Ghost Sound, Light, Mage Hand, Prestidigitation</span></p><p><span style="color: Lime"></span></p><p><span style="color: Lime">Magic Missile (At-Will, Standard, Implement, Force, Ranged 20)</span></p><p><span style="color: Lime">+18 vs. Reflex, 2d4+14 force damage. This counts as a ranged basic attack.</span></p><p><span style="color: Lime"></span></p><p><span style="color: Lime">Scorching Burst (At-Will, Standard, Implement, Fire, Burst 1 within 10 squares)</span></p><p><span style="color: Lime">+19 vs. Reflex, 1d6+11 damage</span></p><p></p><p><span style="color: Red">Infernal Wrath (Racial Encounter, Minor, Personal)</span></p><p><span style="color: Red">You gain +1 power bonus to next attack roll vs. an enemy that hit you since your last turn. If it hits, deal +2 damage.</span></p><p><span style="color: Red"></span></p><p><span style="color: Red">Spectral Ram (Encounter 7, Standard, Implement, Force, Ranged 10)</span></p><p><span style="color: Red">+18 vs. Fort, 2d10+10 force damage, target is pushed 4 squares, knocked prone.</span></p><p><span style="color: Red"></span></p><p><span style="color: Red">Forceful Retort (Paragon Encounter 11, Implement, Force, close burst 1)</span></p><p><span style="color: Red">+18 vs. Fort, 3d8+10 force damage, push the target 2 square, knocked prone</span></p><p><span style="color: Red"></span></p><p><span style="color: Red">Thunderlance (Encounter 13, Standard, Implement, Thunder, Close Blast 5)</span></p><p><span style="color: Red">+18 vs. Reflex, 4d6+12 damage, push the target 5 squares.</span></p><p><span style="color: Red"></span></p><p><span style="color: Red">Combust (Encounter17, Standard, Implement, Fire, Burst 2 within 20 squares)</span></p><p><span style="color: Red">+19 vs. Reflex, 5d6+11 fire damage</span></p><p></p><p><span style="color: Gray">Fireball (Daily 5, Standard Implement, Fire, burst 3 within 20 squares)</span></p><p><span style="color: Gray">+19 vs. Reflex, 3d6+11 damage, Miss: Half damage</span></p><p><span style="color: Gray"></span></p><p><span style="color: Gray">Web (Daily 5, Standard, Implement, Zone, burst 2 within 20 squares)</span></p><p><span style="color: Gray">+18 vs. Reflex, immobilized (save ends). Effect: web fills the area until the end of the encounter, it’s considered difficult terrain. Any creature that ends its move in the web is immobilized.</span></p><p><span style="color: Gray"></span></p><p><span style="color: Gray">Stinking Cloud (Daily 5, Standard, Implement, Poison, Zone, burst 2 within 20 squares)</span></p><p><span style="color: Gray">+18 vs. Fort, 1d10+10 Poison. Effect: zone of poisonous vapor until end of next turn, creatures that enter or start their turns in it take 1d10+10 damage. Can move zone up to 6 squares.</span></p><p><span style="color: Gray"></span></p><p><span style="color: Gray">Wall of Fire (Daily 9, Standard, Conjuration, Implement, Fire, Wall 8 within 10 squares)</span></p><p><span style="color: Gray">any creature adjacent to the wall takes 1d6+11 fire damage, any creature that moves into the wall or starts its turn there takes 3d6+11 fire damage, moving into the wall costs 3 squares of movement. Sustain Minor (Persist)</span></p><p><span style="color: Gray"></span></p><p><span style="color: Gray">Mordenkainen’s Sword (Daily 9, Standard, Conjuration, Implement, Force, Ranged 10)</span></p><p><span style="color: Gray">+18 vs. Reflex, 1d10+10 force damage, Lasts until end of next turn (Sustain Minor, attacking each turn)</span></p><p><span style="color: Gray"></span></p><p><span style="color: Gray">Lightning Serpent (Daily 9, Standard, Implement, Lightning, Poison, Ranged 10)</span></p><p><span style="color: Gray">+18 vs. Reflex, 2d12+12 lightning damage, target takes ongoing 5 poison and is slowed (save ends both)</span></p><p><span style="color: Gray"></span></p><p><span style="color: Gray">Wall of Ice (Daily 15, Standard, Conjuration, Implement, Cold, Wall 12 within 10 squares)</span></p><p><span style="color: Gray">Any creature that starts its turn adjacent to the wall takes 2d6+10 cold damage. No creature can enter a square containing the wall. </span></p><p><span style="color: Gray"></span></p><p><span style="color: Gray">Prismatic Beams (Daily 15, Standard, Implement, Fire, Poison, Close Burst 5)</span></p><p><span style="color: Gray">+19 vs. Fort, Ref and Will. Make one attack per target, apply the result to all three defenses. Saving throws are separate. Fort: 2d6+10 poison damage, ongoing 5 poison. Ref: 2d6+11 fire damage, ongoing 5 fire. Will: Dazed.</span></p><p><span style="color: Gray"></span></p><p><span style="color: Gray">Blast of Cold (Daily 15, standard, Implement, Cold, Close blast 5)</span></p><p><span style="color: Gray">+18 vs. Reflex, 6d6+10 cold damage, target is immobilized (save ends), Miss: half damage and target is slowed (save ends)</span></p><p><span style="color: Gray"></span></p><p><span style="color: Gray">Expeditious Retreat (Utility 2, Move, Personal)</span></p><p><span style="color: Gray">Shift up to 12 squares</span></p><p></p><p><span style="color: Red">Shield (Utility 2, Immediate Interrupt, Force, Personal)</span></p><p><span style="color: Red">Trigger: You are hit by attack.</span></p><p><span style="color: Red">Effect: You gain +4 AC and Reflex until the end of your next turn.</span></p><p></p><p><span style="color: Gray">Feather Fall (Utility 2, Free, Ranged 10)</span></p><p><span style="color: Gray">Trigger: You or one creature in range falls</span></p><p><span style="color: Gray">Target takes no damage from the fall, and does not fall prone at the end of the fall</span></p><p><span style="color: Gray"></span></p><p><span style="color: Gray">Dispel Magic (Utility 6, Standard, Ranged 10)</span></p><p><span style="color: Gray">+18 vs. Will of the creator of a conjuration or zone</span></p><p><span style="color: Gray">Hit: conjuration or zone is destroyed. All effects end, including those that normally require saves.</span></p><p><span style="color: Gray"></span></p><p><span style="color: Gray">Invisibility (Utility 6, Standard, Illusion, Ranged 5)</span></p><p><span style="color: Gray">You or one creature are invisible until the end of your next turn, or until you attack. Sustain Standard, if target within range</span></p><p><span style="color: Gray"></span></p><p><span style="color: Gray">Dimension Door (Utility 6, Move, Teleportation, Personal)</span></p><p><span style="color: Gray">Teleport 10 squares</span></p><p><span style="color: Gray"></span></p><p><span style="color: Gray">Arcane Gate (Utility 10, Minor, Teleportation, Range 20)</span></p><p><span style="color: Gray">You create a dimensional rift between two squares that lasts until the end of your next turn. Any creature moving into one of those squares can move to the other as if it were adjacent. Sustain Minor</span></p><p><span style="color: Gray"></span></p><p><span style="color: Gray">Mirror Image (Utility 10, Minor, Illusion, Personal)</span></p><p><span style="color: Gray">Three duplicate images of yourself appear. You gain a +6 bonus to AC. Each time an attack misses you, one of your duplicates disappears and the bonus to AC diminishes by 2.</span></p><p><span style="color: Gray"></span></p><p><span style="color: Gray">Blur (Utility 10, Minor, Illusion, Personal)</span></p><p><span style="color: Gray">Until end of encounter, gain +2 bonus to all defenses, and enemies 5 or more squares away can’t see you.</span></p><p><span style="color: Gray"></span></p><p><span style="color: Gray">Arcane Rejuvenation (Utility 12, Immediate Interrupt, Healing, Personal)</span></p><p><span style="color: Gray">Trigger: You are reduced to 0 Hit Points or fewer</span></p><p><span style="color: Gray">Effect: You regain 23 hit points</span></p><p><span style="color: Gray"></span></p><p><span style="color: Gray">Fly (Utility 16, Standard, Personal)</span></p><p><span style="color: Gray">You gain a fly speed of 8 until the end of your next turn. Sustain Minor (until end of encounter)</span></p><p><span style="color: Gray"></span></p><p><span style="color: Gray">Greater Invisibility (Utility 16, Standard, Illusion, Ranged 20)</span></p><p><span style="color: Gray">You or one creature are invisible until the end of your next turn, or until you attack. Sustain Minor</span></p><p><span style="color: Gray"></span></p><p><span style="color: Gray">Stoneskin (Utility 16, Standard, Touch)</span></p><p><span style="color: Gray">You or one ally gain resist 10 all damage until the end of the encounter.</span> [/sblock]</p><p></p><p><strong>Equipment:</strong>[sblock]</p><p>+2 Frost Dagger (8th Level, 3,400 gp) <span style="color: Lime">Power (At-Will, Free Action) All damage is cold damage. Another minor action returns it to normal.</span></p><p><span style="color: DimGray">Power (Daily, Free Action) Target takes an extra 1d8 cold damage and is slowed until the end of your next turn.</span></p><p></p><p>Orb of drastic resolutions +4 (18th level) crit: +4d6, <span style="color: DimGray">Power(daily, free action): when an enemy within 10 squares drops to 0 hp, immobilize or weaken a different enemy within 10 squares. Save ends.</span></p><p></p><p>Cloak of Resistance +4 (17th level) <span style="color: DimGray">Power (daily, minor action) gain resist 10 to all damage until end of next turn.</span></p><p></p><p>+4 Feyweave Armor (16th level)</p><p></p><p>Bracers of the Perfect Shot (13th level, 17,000 gp) <span style="color: Lime">When you hit with a ranged basic attack, you gain a +4 item bonus to damage.</span></p><p></p><p>Gauntlets of the Ram (8th level, 3,400 gp) <span style="color: Lime">Add 1 square to the distance of any push effect you create.</span></p><p></p><p>Ironskin Belt (5th Level, 1,000 gp) <span style="color: DimGray">Power (Daily, Minor Action) Gain resist 5 to all weapon damage until the end of your next turn.</span></p><p></p><p>Wavestrider Boots (4th Level, 840 gp) If you start your turn on solid ground, you can move across liquid surfaces as if they were solid. If you end your movement on a liquid, you fall in. <span style="color: DimGray">Power: (Daily, Minor Action) You can move across liquid surfaces as if they were normal terrain until the end of the encounter.</span></p><p></p><p>2 Potions of Vitality (15th Level, 1,000 gp each) Spend a healing surge, regain 25 hp and make a saving throw against an ongoing effect.</p><p></p><p>Handy Haversack (10th Level, 5,000 gp) This backpack can hold up to 1,000 pounds in weight or 100 cubic feet, but it always weighs 1 pound. <span style="color: Lime">Drawing an item from the sack is a minor action.</span></p><p></p><p>Alchemical Reagents: 4,000 gp worth</p><p><strong>Money:</strong> 2,105 [/sblock]</p><p></p><p><strong>Rituals:</strong> [sblock]</p><p>Arcane Lock (level 4, 150 gp, 25 gp per use)</p><p>Comprehend Language (Level 1, free, 10 gp per use)</p><p>Detect Secret Doors (Level 3, 125 gp, 25 gp per use)</p><p>Disenchant Magic Item (Level 6, 360 gp, 25 gp per use)</p><p>Drawmij's Instant Summons (Level 12, 2,600 gp, 500 gp per use) performed on Orb of drastic resolutions</p><p>Enchant Magic Item (Level 4, 175 gp, variable per use)</p><p>Knock (Level 4, 175 gp, 35 gp per use)</p><p>Linked Portal (Level 8, 680 gp, 135 gp per use)</p><p>Magic Circle (Level 5, 250 gp, 100 gp per use)</p><p>Magic Mouth (Level 1, free, 10 gp per use)</p><p>Make Whole (Level 1, free, variable per use)</p><p>Sending (Level 6, 360 gp, 50 gp per use)</p><p>Water Breathing (Level 8, 680 gp, 135 gp per use)</p><p>Total cost=5555 gp[/sblock]</p><p><strong>Personality:</strong> [sblock] Lukalos has always known that true power comes from the ability to control others. He has long enjoyed the power his magical art gives him over those around him, and he struggles to look at anyone less skilled in the arcane than he without pity and contempt. His greatest pleasure comes from taking an overly-muscled and armored opponent and watching his face as magic pushes him over a cliff or into a mire. Of course, it's only fun if the opponent in question truly deserves such a fate.[/sblock]</p></blockquote><p></p>
[QUOTE="Redclaw, post: 4311269, member: 53791"] [b]Lukalos [/b] [b] Male Tiefling Wizard 17 (Battlemage)[/b] [b]Alignment:[/b] Unaligned [b]Deity:[/b] [b]Region:[/b] [b]Height:[/b] 5’11” [b]Weight:[/b] 197 [b]Hair:[/b] Black [b]Eyes:[/b] Red [b]Skin:[/b] Ruddy tan [b]Age:[/b] 32 [b]XP:[/b] 0 [b]Str:[/b] 10+1-->11 (+0) [b]Dex:[/b] 14+2-->16 (+3) [b]Con:[/b] 12+1-->13 (+1) [b]Int:[/b] 16+6-->22 (+6) [b]Wis:[/b] 13+3-->16 (+3) [b]Cha:[/b] 11+3-->14 (+2) [b]Hit Points:[/b]87 [b]Bloodied:[/b] 43 [b]Healing Surge:[/b] 21 [b]Surges per day:[/b] 7 [b]Initiative:[/b] +7 [b]Speed:[/b] 6 [b]Perception:[/b] 21 [b]Insight:[/b] 26 [b]Action Points:[/b] 1 [b]AC[/b] 29 [b]Fortitude[/b] 23 [b]Reflex[/b] 28 [b]Will[/b] 24 [b]Basic Melee Attack:[/b] +10 vs. AC (+2 Frost dagger) [b]Damage:[/b] 1d4+2 Crit +2d6 [b]Basic Ranged Attack:[/b] +18 vs. Ref (magic missile) [b]Damage:[/b] 2d4+14 force [b]Skills:[/b] [code] Arcana +19 (+8 level +5 Trained, +6 Int) Dungeoneering +19 (+8 level +5 Trained, +6 Int) History +19 (+8 level +5 Trained, +6 Int) Insight +16 (+8 level +5 Trained, +3 Wis) Stealth +13 (+8 level, +3 Dex, +2 Racial) Bluff +12 (+8 level, +2 Cha, +2 Racial) [/code] [b]Feats:[/b] [B]Expanded Spellbook[/B] [B]Hellfire Blood[/B] (+1 to attack and damage with fire or fear spells) [B]Spell Focus[/B] (-2 to all saves vs. your spell effects) [B]Improved Initiative[/B] [B]Raging Storm[/B] (+2 to damage with lightning or thunder powers) [B]Ferocious Rebuke[/B] (push target of Ferocious Rebuke 2 square) [B]Inescapable Force [/B] Force effects deal full damage to insubstantial creatures, +1d10. [B]Solid Sound[/B] (gain +2 to Fort, Ref or Will after using thunder or force power, until end of next turn) [B]Evasion[/B] (Missed by area or close attack vs. AC or Ref, take no miss damage) [B]Arcane Reach[/B] (Close attacks can originate 2 squares away.) [b]Languages:[/b] Common, Draconic [b]Class and Racial abilities:[/b] [B]Bloodhunt[/B]: +1 to attack rolls vs. bloodied enemies [B]Fire Resistance[/B] 13 [B]Infernal Wrath[/B] [B]Orb of Imposition[/B]: Once per encounter creature takes -3 penalty on saving throw, or extend duration of an at-will effect one extra turn [B]Cantrips[/B] [B]Ritual Casting[/B] [B]Spellbook[/B] [B]Arcane Riposte[/B] Make an Opp Att with hand, +11 vs. AC, 1d8+7 fire damage [B]Battle Mage Action[/B] When you spend an action point to get an extra action, get +4 attack bonus until start of next turn [B]Battle Edge[/B] When you first become bloodied in an encounter, use an at-will power as an immediate reaction [b]Powers:[/b][sblock] [COLOR=Lime] Cantrips:Ghost Sound, Light, Mage Hand, Prestidigitation Magic Missile (At-Will, Standard, Implement, Force, Ranged 20) +18 vs. Reflex, 2d4+14 force damage. This counts as a ranged basic attack. Scorching Burst (At-Will, Standard, Implement, Fire, Burst 1 within 10 squares) +19 vs. Reflex, 1d6+11 damage[/COLOR] [COLOR=Red]Infernal Wrath (Racial Encounter, Minor, Personal) You gain +1 power bonus to next attack roll vs. an enemy that hit you since your last turn. If it hits, deal +2 damage. Spectral Ram (Encounter 7, Standard, Implement, Force, Ranged 10) +18 vs. Fort, 2d10+10 force damage, target is pushed 4 squares, knocked prone. Forceful Retort (Paragon Encounter 11, Implement, Force, close burst 1) +18 vs. Fort, 3d8+10 force damage, push the target 2 square, knocked prone Thunderlance (Encounter 13, Standard, Implement, Thunder, Close Blast 5) +18 vs. Reflex, 4d6+12 damage, push the target 5 squares. Combust (Encounter17, Standard, Implement, Fire, Burst 2 within 20 squares) +19 vs. Reflex, 5d6+11 fire damage[/COLOR] [COLOR=Gray]Fireball (Daily 5, Standard Implement, Fire, burst 3 within 20 squares) +19 vs. Reflex, 3d6+11 damage, Miss: Half damage Web (Daily 5, Standard, Implement, Zone, burst 2 within 20 squares) +18 vs. Reflex, immobilized (save ends). Effect: web fills the area until the end of the encounter, it’s considered difficult terrain. Any creature that ends its move in the web is immobilized. Stinking Cloud (Daily 5, Standard, Implement, Poison, Zone, burst 2 within 20 squares) +18 vs. Fort, 1d10+10 Poison. Effect: zone of poisonous vapor until end of next turn, creatures that enter or start their turns in it take 1d10+10 damage. Can move zone up to 6 squares. Wall of Fire (Daily 9, Standard, Conjuration, Implement, Fire, Wall 8 within 10 squares) any creature adjacent to the wall takes 1d6+11 fire damage, any creature that moves into the wall or starts its turn there takes 3d6+11 fire damage, moving into the wall costs 3 squares of movement. Sustain Minor (Persist) Mordenkainen’s Sword (Daily 9, Standard, Conjuration, Implement, Force, Ranged 10) +18 vs. Reflex, 1d10+10 force damage, Lasts until end of next turn (Sustain Minor, attacking each turn) Lightning Serpent (Daily 9, Standard, Implement, Lightning, Poison, Ranged 10) +18 vs. Reflex, 2d12+12 lightning damage, target takes ongoing 5 poison and is slowed (save ends both) Wall of Ice (Daily 15, Standard, Conjuration, Implement, Cold, Wall 12 within 10 squares) Any creature that starts its turn adjacent to the wall takes 2d6+10 cold damage. No creature can enter a square containing the wall. Prismatic Beams (Daily 15, Standard, Implement, Fire, Poison, Close Burst 5) +19 vs. Fort, Ref and Will. Make one attack per target, apply the result to all three defenses. Saving throws are separate. Fort: 2d6+10 poison damage, ongoing 5 poison. Ref: 2d6+11 fire damage, ongoing 5 fire. Will: Dazed. Blast of Cold (Daily 15, standard, Implement, Cold, Close blast 5) +18 vs. Reflex, 6d6+10 cold damage, target is immobilized (save ends), Miss: half damage and target is slowed (save ends) Expeditious Retreat (Utility 2, Move, Personal) Shift up to 12 squares[/COLOR] [COLOR=Red]Shield (Utility 2, Immediate Interrupt, Force, Personal) Trigger: You are hit by attack. Effect: You gain +4 AC and Reflex until the end of your next turn.[/COLOR] [COLOR=Gray]Feather Fall (Utility 2, Free, Ranged 10) Trigger: You or one creature in range falls Target takes no damage from the fall, and does not fall prone at the end of the fall Dispel Magic (Utility 6, Standard, Ranged 10) +18 vs. Will of the creator of a conjuration or zone Hit: conjuration or zone is destroyed. All effects end, including those that normally require saves. Invisibility (Utility 6, Standard, Illusion, Ranged 5) You or one creature are invisible until the end of your next turn, or until you attack. Sustain Standard, if target within range Dimension Door (Utility 6, Move, Teleportation, Personal) Teleport 10 squares Arcane Gate (Utility 10, Minor, Teleportation, Range 20) You create a dimensional rift between two squares that lasts until the end of your next turn. Any creature moving into one of those squares can move to the other as if it were adjacent. Sustain Minor Mirror Image (Utility 10, Minor, Illusion, Personal) Three duplicate images of yourself appear. You gain a +6 bonus to AC. Each time an attack misses you, one of your duplicates disappears and the bonus to AC diminishes by 2. Blur (Utility 10, Minor, Illusion, Personal) Until end of encounter, gain +2 bonus to all defenses, and enemies 5 or more squares away can’t see you. Arcane Rejuvenation (Utility 12, Immediate Interrupt, Healing, Personal) Trigger: You are reduced to 0 Hit Points or fewer Effect: You regain 23 hit points Fly (Utility 16, Standard, Personal) You gain a fly speed of 8 until the end of your next turn. Sustain Minor (until end of encounter) Greater Invisibility (Utility 16, Standard, Illusion, Ranged 20) You or one creature are invisible until the end of your next turn, or until you attack. Sustain Minor Stoneskin (Utility 16, Standard, Touch) You or one ally gain resist 10 all damage until the end of the encounter.[/COLOR] [/sblock] [B]Equipment:[/B][sblock] +2 Frost Dagger (8th Level, 3,400 gp) [COLOR=Lime]Power (At-Will, Free Action) All damage is cold damage. Another minor action returns it to normal.[/COLOR] [COLOR=DimGray]Power (Daily, Free Action) Target takes an extra 1d8 cold damage and is slowed until the end of your next turn.[/COLOR] Orb of drastic resolutions +4 (18th level) crit: +4d6, [COLOR=DimGray]Power(daily, free action): when an enemy within 10 squares drops to 0 hp, immobilize or weaken a different enemy within 10 squares. Save ends.[/COLOR] Cloak of Resistance +4 (17th level) [COLOR=DimGray]Power (daily, minor action) gain resist 10 to all damage until end of next turn.[/COLOR] +4 Feyweave Armor (16th level) Bracers of the Perfect Shot (13th level, 17,000 gp) [COLOR=Lime]When you hit with a ranged basic attack, you gain a +4 item bonus to damage.[/COLOR] Gauntlets of the Ram (8th level, 3,400 gp) [COLOR=Lime]Add 1 square to the distance of any push effect you create.[/COLOR] Ironskin Belt (5th Level, 1,000 gp) [COLOR=DimGray]Power (Daily, Minor Action) Gain resist 5 to all weapon damage until the end of your next turn.[/COLOR] Wavestrider Boots (4th Level, 840 gp) If you start your turn on solid ground, you can move across liquid surfaces as if they were solid. If you end your movement on a liquid, you fall in. [COLOR=DimGray]Power: (Daily, Minor Action) You can move across liquid surfaces as if they were normal terrain until the end of the encounter.[/COLOR] 2 Potions of Vitality (15th Level, 1,000 gp each) Spend a healing surge, regain 25 hp and make a saving throw against an ongoing effect. Handy Haversack (10th Level, 5,000 gp) This backpack can hold up to 1,000 pounds in weight or 100 cubic feet, but it always weighs 1 pound. [COLOR=Lime]Drawing an item from the sack is a minor action.[/COLOR] Alchemical Reagents: 4,000 gp worth [b]Money:[/b] 2,105 [/sblock] [B]Rituals:[/B] [sblock] Arcane Lock (level 4, 150 gp, 25 gp per use) Comprehend Language (Level 1, free, 10 gp per use) Detect Secret Doors (Level 3, 125 gp, 25 gp per use) Disenchant Magic Item (Level 6, 360 gp, 25 gp per use) Drawmij's Instant Summons (Level 12, 2,600 gp, 500 gp per use) performed on Orb of drastic resolutions Enchant Magic Item (Level 4, 175 gp, variable per use) Knock (Level 4, 175 gp, 35 gp per use) Linked Portal (Level 8, 680 gp, 135 gp per use) Magic Circle (Level 5, 250 gp, 100 gp per use) Magic Mouth (Level 1, free, 10 gp per use) Make Whole (Level 1, free, variable per use) Sending (Level 6, 360 gp, 50 gp per use) Water Breathing (Level 8, 680 gp, 135 gp per use) Total cost=5555 gp[/sblock] [B]Personality:[/B] [sblock] Lukalos has always known that true power comes from the ability to control others. He has long enjoyed the power his magical art gives him over those around him, and he struggles to look at anyone less skilled in the arcane than he without pity and contempt. His greatest pleasure comes from taking an overly-muscled and armored opponent and watching his face as magic pushes him over a cliff or into a mire. Of course, it's only fun if the opponent in question truly deserves such a fate.[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Kombat Kraziness 1: Grotto of the Kua-toa RG
Top