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Konsequences - Kobold style
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<blockquote data-quote="Ginnel" data-source="post: 4404370" data-attributes="member: 66058"><p>Actions give consequences.</p><p> </p><p>Campaigns aren't to be won or lost they are there to participate in, and its not making the players lives miserable its making the characters lives miserable.</p><p> </p><p>Players don't have a choice in missions, their characters do, if next time the characters don't wipe out the nursery is that good or bad? only time will tell. The DM didn't send them out on a mission an NPC did, if the characters don't trust that NPC fine. </p><p> </p><p>If the players don't want to deal with consequences or want to have punishments ever they should state that before the campaign, if the DM is running something like that they should also state this at the start of the campaign, this seems like a solution to most perceived problems to me, clear communication of expectations.</p><p> </p><p>Back on topic, get the Kobolds to scout ahead of the party, put dead animals in water supplies, plant an unsual smelling herb on the parties equipment which attracts a certain kind of animal but is not overly whiffy to the party members.</p><p> </p><p>Its a nice setup, although be prepared for the players getting lucky and butchering the two hate filled kobolds before they get the chance to give any payback.</p></blockquote><p></p>
[QUOTE="Ginnel, post: 4404370, member: 66058"] Actions give consequences. Campaigns aren't to be won or lost they are there to participate in, and its not making the players lives miserable its making the characters lives miserable. Players don't have a choice in missions, their characters do, if next time the characters don't wipe out the nursery is that good or bad? only time will tell. The DM didn't send them out on a mission an NPC did, if the characters don't trust that NPC fine. If the players don't want to deal with consequences or want to have punishments ever they should state that before the campaign, if the DM is running something like that they should also state this at the start of the campaign, this seems like a solution to most perceived problems to me, clear communication of expectations. Back on topic, get the Kobolds to scout ahead of the party, put dead animals in water supplies, plant an unsual smelling herb on the parties equipment which attracts a certain kind of animal but is not overly whiffy to the party members. Its a nice setup, although be prepared for the players getting lucky and butchering the two hate filled kobolds before they get the chance to give any payback. [/QUOTE]
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