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Konsequences - Kobold style
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<blockquote data-quote="Korror" data-source="post: 4405025" data-attributes="member: 68383"><p>One thing that you want to be careful of is making the kobolds metagame. As a DM it can be easy to make all NPC plans work out perfectly because of course you know all the factors and every detail of the world. If they want to foul the water supply, it automatically works. If they want to lay traps ahead, it automatically works. There's no plans that they can come up with that the DM will reject. The PCs don't have a direct connection to your imaginion and hence are at a disadvantage in this kind of contest. For example, why do the Kobolds automatically know that this tactic they're using will get the villigers to throw the PCs out rather than hiring the PCs again to protect them against the renewed Kobold? They seem like they're a mechanism to "punish" the PCs for no good reason.</p><p></p><p>Secondly, I'm wondering why you're "shocked" over the behavior of your PCs in killing the women and children. Putting aside whether or not this was the right course of action, it only occured because you put those kobold women and children there. If you didn't want the PCs to kill them, why include them at all? And why make such a big issue out of it, it's not like the kobolds make a distiction between non-combatents as the baby incidient shows. They'd be upset that the PCs killed off their tribe but not any more or less upset that they killed the hatchlings.</p><p></p><p>I feel your pain of having to deal with players though, sometimes they can be quite annoying and there's often a great urge to smack them down if only to see them not get their own way for once.</p></blockquote><p></p>
[QUOTE="Korror, post: 4405025, member: 68383"] One thing that you want to be careful of is making the kobolds metagame. As a DM it can be easy to make all NPC plans work out perfectly because of course you know all the factors and every detail of the world. If they want to foul the water supply, it automatically works. If they want to lay traps ahead, it automatically works. There's no plans that they can come up with that the DM will reject. The PCs don't have a direct connection to your imaginion and hence are at a disadvantage in this kind of contest. For example, why do the Kobolds automatically know that this tactic they're using will get the villigers to throw the PCs out rather than hiring the PCs again to protect them against the renewed Kobold? They seem like they're a mechanism to "punish" the PCs for no good reason. Secondly, I'm wondering why you're "shocked" over the behavior of your PCs in killing the women and children. Putting aside whether or not this was the right course of action, it only occured because you put those kobold women and children there. If you didn't want the PCs to kill them, why include them at all? And why make such a big issue out of it, it's not like the kobolds make a distiction between non-combatents as the baby incidient shows. They'd be upset that the PCs killed off their tribe but not any more or less upset that they killed the hatchlings. I feel your pain of having to deal with players though, sometimes they can be quite annoying and there's often a great urge to smack them down if only to see them not get their own way for once. [/QUOTE]
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