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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Korimyr's Spellcaster Revisions
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<blockquote data-quote="Viktyr Gehrig" data-source="post: 2686538" data-attributes="member: 9249"><p>Of the five classes I listed, the only two I'm certain this is a power-up to are Bard and Wizard. </p><p></p><p>For Bards-as-Bards, I'd argue this is a very slight power-up-- not more than is gained by the addition of any supplement that adds new Bard spells. It does open Bard Prestige Class options up considerably, but I'm not sure this creates balance concerns.</p><p></p><p>For Wizards, yeah, it could be a problem. I'm just trying to find some way of differentiating Wizards and Sorcerors more than spellbook vs. Spells Known. I could leave the full specialization cost in place-- with mandatory specialization and one spell per level of specialty school substitution, I think most of the flavor comes out.</p><p></p><p>Argument for Cleric can run either way, since they're losing a great deal of day-to-day flexibility in favor of a great deal more round-to-round flexibility. I'm not sure the at-will spells are a factor at all, considering their other requirements.</p><p></p><p>If the Cleric is gaining too much power in this transition, you could lower the BAB down to Wizard/Sorceror without breaking my heart, since I think the "warrior priest" model isn't appropriate for every faith.</p><p></p><p>I was halfway leaning toward doing that anyway.</p><p></p><p>Without the bonus feats, Sorcerors are mainly unchanged-- gaining an extra Spell Known per level at the expense of losing some of their freedom in choosing their Spells Known. I think tying them to a theme and bringing out the whole draconic aspect is worth it.</p><p></p><p>As for the Druid... I suppose, without the setting-specific nerf of <em>wild shape</em>, they are getting a considerable benefit. Do you think that the spellcasting benefits I've given them are still too unbalancing when compared to the loss of their nastier combat forms? I didn't originally plan on giving them more than one Domain, and the energy resistances were thrown in as a consolation for the loss of <em>wild shape</em>.</p><p></p><p>If I left them at one Domain, allowed them the full Spells Known progression granted by <em>Unearthed Arcana</em>, and took away the energy resistances, would you say they were better balanced?</p></blockquote><p></p>
[QUOTE="Viktyr Gehrig, post: 2686538, member: 9249"] Of the five classes I listed, the only two I'm certain this is a power-up to are Bard and Wizard. For Bards-as-Bards, I'd argue this is a very slight power-up-- not more than is gained by the addition of any supplement that adds new Bard spells. It does open Bard Prestige Class options up considerably, but I'm not sure this creates balance concerns. For Wizards, yeah, it could be a problem. I'm just trying to find some way of differentiating Wizards and Sorcerors more than spellbook vs. Spells Known. I could leave the full specialization cost in place-- with mandatory specialization and one spell per level of specialty school substitution, I think most of the flavor comes out. Argument for Cleric can run either way, since they're losing a great deal of day-to-day flexibility in favor of a great deal more round-to-round flexibility. I'm not sure the at-will spells are a factor at all, considering their other requirements. If the Cleric is gaining too much power in this transition, you could lower the BAB down to Wizard/Sorceror without breaking my heart, since I think the "warrior priest" model isn't appropriate for every faith. I was halfway leaning toward doing that anyway. Without the bonus feats, Sorcerors are mainly unchanged-- gaining an extra Spell Known per level at the expense of losing some of their freedom in choosing their Spells Known. I think tying them to a theme and bringing out the whole draconic aspect is worth it. As for the Druid... I suppose, without the setting-specific nerf of [i]wild shape[/i], they are getting a considerable benefit. Do you think that the spellcasting benefits I've given them are still too unbalancing when compared to the loss of their nastier combat forms? I didn't originally plan on giving them more than one Domain, and the energy resistances were thrown in as a consolation for the loss of [i]wild shape[/i]. If I left them at one Domain, allowed them the full Spells Known progression granted by [i]Unearthed Arcana[/i], and took away the energy resistances, would you say they were better balanced? [/QUOTE]
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