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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Korimyr's Spellcaster Revisions
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<blockquote data-quote="Thanee" data-source="post: 2687692" data-attributes="member: 478"><p>Just for clarity's sake... clerics have spells known as in UA (but -1 per spell level) PLUS all the domain spells from their domains, i.e. a 9th level cleric has 7/4+DDD/3+DDD/2+DDD/1+DDD/0+DDD, right?</p><p></p><p>If so, I think that's very seriously overpowered, yes. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Clerics do not lose much, really. Just compare them with favored souls... they get spontaneous casting plus plenty domain abilities (usually worth a feat) plus turn undead (a very strong ability, especially with Divine Feats added into the mix) plus quicker spell access plus single casting ability; they do have slightly less spells per day, I think, and don't have the other gimmicks (good Ref save, Weapon Focus, etc, Energy Resistance), but I don't see how the favored soul can compete there. And favored soul is not a weak class to begin with...</p><p></p><p>I agree with you, that the free spells are no real issue.</p><p>Well, <em>Restoration</em> maybe, I would probably remove that from the list.</p><p></p><p>And wizards just gain a lot (having some freely designatable spontaneous spells from one school is huge and free specialization is not too bad either), but lose nothing at all.</p><p></p><p>Sorcerers look pretty much the same as normal, just some fluff changes. Adding the bonus feats (i.e. metamagic or draconic every 5th level) would probably be ok as a compensation for reducing their free choice of spells known somewhat.</p><p></p><p>Druids are probably fair, since they actually lose something in return and also have a somewhat weaker spell list to begin with.</p><p></p><p>Bards can need a little powerup, so that's ok, too.</p><p></p><p>Cleric and wizard, those are the two, I think could need some additional work.</p><p></p><p>Bye</p><p>Thanee</p></blockquote><p></p>
[QUOTE="Thanee, post: 2687692, member: 478"] Just for clarity's sake... clerics have spells known as in UA (but -1 per spell level) PLUS all the domain spells from their domains, i.e. a 9th level cleric has 7/4+DDD/3+DDD/2+DDD/1+DDD/0+DDD, right? If so, I think that's very seriously overpowered, yes. :) Clerics do not lose much, really. Just compare them with favored souls... they get spontaneous casting plus plenty domain abilities (usually worth a feat) plus turn undead (a very strong ability, especially with Divine Feats added into the mix) plus quicker spell access plus single casting ability; they do have slightly less spells per day, I think, and don't have the other gimmicks (good Ref save, Weapon Focus, etc, Energy Resistance), but I don't see how the favored soul can compete there. And favored soul is not a weak class to begin with... I agree with you, that the free spells are no real issue. Well, [i]Restoration[/i] maybe, I would probably remove that from the list. And wizards just gain a lot (having some freely designatable spontaneous spells from one school is huge and free specialization is not too bad either), but lose nothing at all. Sorcerers look pretty much the same as normal, just some fluff changes. Adding the bonus feats (i.e. metamagic or draconic every 5th level) would probably be ok as a compensation for reducing their free choice of spells known somewhat. Druids are probably fair, since they actually lose something in return and also have a somewhat weaker spell list to begin with. Bards can need a little powerup, so that's ok, too. Cleric and wizard, those are the two, I think could need some additional work. Bye Thanee [/QUOTE]
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