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KOTOR d20?
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<blockquote data-quote="Menexenus" data-source="post: 2108877" data-attributes="member: 8951"><p>Recently I've been playing Knights of the Old Republic II, and it has got me thinking about trying a Star Wars d20 game with my gaming group. So I dusted off my copy of Star Wars (Revised) from Wizards of the Coast. And as I look more closely at the mechanics, I find that I like the mechanics in the computer game better. </p><p></p><p>One of my main beefs with the Wizards of the Coast version is that Force powers are treated as "skills". I see why this was necessary from a game balance perspective. The Wizards of the Coast game wants non-Force-users to still have an important role in the game and not be too over-shadowed by the Jedi. However, that is not a concern for me, because I was planning to run an all-Jedi game anyway. So I am just fine with the idea of having Jedi characters be significantly more powerful than non-Jedi characters. Consequently, I prefer the system that KOTOR uses, where there are skills, there are feats, and there are also Force powers which are separate from skills and feats. </p><p></p><p>So here's my question: has anyone attempted to reproduce the KOTOR d20 system in a way that would be useable as a paper-and-pencil role-playing game? If so, please help me out and point me in the right direction.</p><p></p><p>Thanks in advance.</p></blockquote><p></p>
[QUOTE="Menexenus, post: 2108877, member: 8951"] Recently I've been playing Knights of the Old Republic II, and it has got me thinking about trying a Star Wars d20 game with my gaming group. So I dusted off my copy of Star Wars (Revised) from Wizards of the Coast. And as I look more closely at the mechanics, I find that I like the mechanics in the computer game better. One of my main beefs with the Wizards of the Coast version is that Force powers are treated as "skills". I see why this was necessary from a game balance perspective. The Wizards of the Coast game wants non-Force-users to still have an important role in the game and not be too over-shadowed by the Jedi. However, that is not a concern for me, because I was planning to run an all-Jedi game anyway. So I am just fine with the idea of having Jedi characters be significantly more powerful than non-Jedi characters. Consequently, I prefer the system that KOTOR uses, where there are skills, there are feats, and there are also Force powers which are separate from skills and feats. So here's my question: has anyone attempted to reproduce the KOTOR d20 system in a way that would be useable as a paper-and-pencil role-playing game? If so, please help me out and point me in the right direction. Thanks in advance. [/QUOTE]
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