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General Tabletop Discussion
*Pathfinder & Starfinder
KotS A TPK turned Capture (Advice, Spoilers)
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<blockquote data-quote="WalterKovacs" data-source="post: 4242135" data-attributes="member: 63763"><p>One thing about the skill challenge ... the players basically HAVE to escape right? Otherwise the adventure ends. [Well, "at some point" ... they could be given another chance to escape at some later point in their imprisonment perhaps].</p><p></p><p>So, since the basic premise of skill challenges aren't "skill checks you have to make to advance the story" ... but instead where there are rewards for success, and punishment for failure.</p><p></p><p>One possibility is that, if they succeed, they are able to get some basic gear, while failure could perhaps cause a permanent loss of some important piece of loot.</p><p></p><p>For example, the guards may have some of their gear. If they succeed, they not only escape, but also grabbed some of their stuff back [at least weapons/implements/holy symbols that are required to be able to use powers]. If they fail, they may be able to barely escape [if they do escape at all] but without their stuff ... and it will be very difficult to get them back.</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 4242135, member: 63763"] One thing about the skill challenge ... the players basically HAVE to escape right? Otherwise the adventure ends. [Well, "at some point" ... they could be given another chance to escape at some later point in their imprisonment perhaps]. So, since the basic premise of skill challenges aren't "skill checks you have to make to advance the story" ... but instead where there are rewards for success, and punishment for failure. One possibility is that, if they succeed, they are able to get some basic gear, while failure could perhaps cause a permanent loss of some important piece of loot. For example, the guards may have some of their gear. If they succeed, they not only escape, but also grabbed some of their stuff back [at least weapons/implements/holy symbols that are required to be able to use powers]. If they fail, they may be able to barely escape [if they do escape at all] but without their stuff ... and it will be very difficult to get them back. [/QUOTE]
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KotS A TPK turned Capture (Advice, Spoilers)
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