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*Pathfinder & Starfinder
KotS A TPK turned Capture (Advice, Spoilers)
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<blockquote data-quote="Voss" data-source="post: 4246359" data-attributes="member: 57593"><p>Possibly. But, honestly, taking out the slinger outside so they get 3 rounds alone with the first wave inside is more or less a matter of luck. Its a target rich environment, and if he doesn't die quickly, the party is SoL inside. Plus I can't see that the one of the others wouldn't warn them instead. </p><p></p><p>The difficulty may be the point, but it seems a little out of place in a intro adventure, at least without a warning tag, particularly on the goblin. After wading through everything else in the encounter, he's going to be rough... and the others in the second wave aren't exactly pushovers. Twice the size of a normal encounter on level 1 characters, many of whom might be new? It just seems like a bad idea- and it stands out in difficulty, much like the final battle (and if they screw up in a certain other place in the keep)</p></blockquote><p></p>
[QUOTE="Voss, post: 4246359, member: 57593"] Possibly. But, honestly, taking out the slinger outside so they get 3 rounds alone with the first wave inside is more or less a matter of luck. Its a target rich environment, and if he doesn't die quickly, the party is SoL inside. Plus I can't see that the one of the others wouldn't warn them instead. The difficulty may be the point, but it seems a little out of place in a intro adventure, at least without a warning tag, particularly on the goblin. After wading through everything else in the encounter, he's going to be rough... and the others in the second wave aren't exactly pushovers. Twice the size of a normal encounter on level 1 characters, many of whom might be new? It just seems like a bad idea- and it stands out in difficulty, much like the final battle (and if they screw up in a certain other place in the keep) [/QUOTE]
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KotS A TPK turned Capture (Advice, Spoilers)
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