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General Tabletop Discussion
*Pathfinder & Starfinder
KotS: Adaptation for three players
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<blockquote data-quote="excepti0n" data-source="post: 4314359" data-attributes="member: 61609"><p>I understand, I prefer to leave the adventure as close how the authors intended myself.</p><p></p><p>The trouble with just pulling creatures out until you've equalled the PC's point tally is all the encounters become the same. Where as the adventure is clearly supposed to be some easy and some brutally hard encounters. Try this method: Look at the encounter level then pull one soldier or one brute who is equal to the level. A plus or minus one to the level will work as well if none equal the encounter level. For a 4 person game your done. For a 3 person game pick out another critter near the level, this time something other than a soldier or brute.</p><p></p><p>This should leave the encounter as difficult as it was supposed to be for the intended 5 players. It won't always work out so tidy, the final KotS battle for example, but it will get you most of the way through the game. Now as for the players going through it without a defender, well that's their choice I guess and they'll have to find some way to prepare for that.</p></blockquote><p></p>
[QUOTE="excepti0n, post: 4314359, member: 61609"] I understand, I prefer to leave the adventure as close how the authors intended myself. The trouble with just pulling creatures out until you've equalled the PC's point tally is all the encounters become the same. Where as the adventure is clearly supposed to be some easy and some brutally hard encounters. Try this method: Look at the encounter level then pull one soldier or one brute who is equal to the level. A plus or minus one to the level will work as well if none equal the encounter level. For a 4 person game your done. For a 3 person game pick out another critter near the level, this time something other than a soldier or brute. This should leave the encounter as difficult as it was supposed to be for the intended 5 players. It won't always work out so tidy, the final KotS battle for example, but it will get you most of the way through the game. Now as for the players going through it without a defender, well that's their choice I guess and they'll have to find some way to prepare for that. [/QUOTE]
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KotS: Adaptation for three players
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