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KotS adjustment *spoiler*
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<blockquote data-quote="f.e.n" data-source="post: 4481973" data-attributes="member: 77611"><p>Tallarn- Splug is definitely being calculated as xp, just not for the encounter xp. This will allow me to adjust his worth depending on how much damage he really does or how threatening (or non-threatening) he is during the battle. It also will look like (*,*** encounter xp + *** splug xp = total, allowing me to altar the encounter xp for the extra player character as if nothing were different, THEN adding in splug as it is more or less an 'unplanned' difficulty. And you know, splug may help out in the beginning until the group looks like it will pull through. When he sees the pc's struggling, that's when he'll decide this is the best opportunity to free himself from captivity. </p><p></p><p></p><p></p><p>That is borderline outrageous. I love it. I was planning on having the wight stay near the pit using his 25 square range to haggle pc's until one of them decided to charge over there to take care of him. Then have the wight run around and scare the pc into the pit (60 foot drop!). The book doesn't actually say what it takes to get out of the pit. so i'll assume that if the fall doesn't kill a pc, the wights ranged attacks (causing immobilization) will make it nearly impossible to get out.</p><p></p><p>I cannot wait to hear from you after the big encounter tonight. I wouldn't mind hearing how well received kalarel is and what you did to make him as 'hate-worthy' as possible.</p><p></p><p>Also, still haven't heard from anyone that has finished KotS and how they handled the final encounter. Thanks for the input guys.</p></blockquote><p></p>
[QUOTE="f.e.n, post: 4481973, member: 77611"] Tallarn- Splug is definitely being calculated as xp, just not for the encounter xp. This will allow me to adjust his worth depending on how much damage he really does or how threatening (or non-threatening) he is during the battle. It also will look like (*,*** encounter xp + *** splug xp = total, allowing me to altar the encounter xp for the extra player character as if nothing were different, THEN adding in splug as it is more or less an 'unplanned' difficulty. And you know, splug may help out in the beginning until the group looks like it will pull through. When he sees the pc's struggling, that's when he'll decide this is the best opportunity to free himself from captivity. That is borderline outrageous. I love it. I was planning on having the wight stay near the pit using his 25 square range to haggle pc's until one of them decided to charge over there to take care of him. Then have the wight run around and scare the pc into the pit (60 foot drop!). The book doesn't actually say what it takes to get out of the pit. so i'll assume that if the fall doesn't kill a pc, the wights ranged attacks (causing immobilization) will make it nearly impossible to get out. I cannot wait to hear from you after the big encounter tonight. I wouldn't mind hearing how well received kalarel is and what you did to make him as 'hate-worthy' as possible. Also, still haven't heard from anyone that has finished KotS and how they handled the final encounter. Thanks for the input guys. [/QUOTE]
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