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<blockquote data-quote="Obryn" data-source="post: 4490534" data-attributes="member: 11821"><p>I had 6 players in my game, so I added a Wraith into the mix. (This same Wraith replaced the Mud Mephit or whatever he was from the Ghoul room.) I also think I added another Skeleton, but this was a week ago and I forget. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The combat was very, very difficult and I'd say it took over 2 hours. I started it out differently, though.</p><p></p><p>I modified a few things, like improvising Kalarel's referred-to-but-never-described amulet. (I decided for fun that it was an immediate interrupt when someone moves next to him.)</p><p></p><p>After the party cleaned out the Underpriest and his barbarian buddies, the aforementioned Wraith popped up and said that Kalarel invited them downstairs to parley and discuss the terms of their surrender. I mean, why not try and get more screen time out of him? I also decided to tie him into the Ashen Covenant from Dragon ...364? This was good fun with the party's cleric of the Raven Queen.</p><p></p><p>Once the battle was underway, the party focused fire on the Deathlock Wight, completely obliterating him in a round or two. This was, I think, the key to a successful battle... His long-range sniping and eventual Raising of the Wraith would have been outright deadly. Then, they decided to focus mainly on Kalarel... they were in for a big surprise when his amulet triggered. It worked out okay, though, since they really needed to try and keep the skeletons off the wizard & warlock.</p><p></p><p>The magic circle played a HUGE role in the combat. The Thing did, too, believe it or not. The party didn't have too many ways to move Kalarel from the Circle apart from Tide of Iron, so the dwarf fighter was exposed to that danger quite a bit.</p><p></p><p>Three characters dropped - the unfortunate Gnome Ranger who started the battle with 1 remaining healing surge and 1/2 his HPs; the Halfling Rogue who got caught between skeletons and the wraith; and EVENTUALLY the dwarf fighter - who was in and out of unconsciousness several times over the course of the battle. The cleric ran out of healing pretty early on, but got good use out of his abilities against the various undead. Healing potions ran like water. Nobody died, amazingly enough.</p><p></p><p>-O</p></blockquote><p></p>
[QUOTE="Obryn, post: 4490534, member: 11821"] I had 6 players in my game, so I added a Wraith into the mix. (This same Wraith replaced the Mud Mephit or whatever he was from the Ghoul room.) I also think I added another Skeleton, but this was a week ago and I forget. :) The combat was very, very difficult and I'd say it took over 2 hours. I started it out differently, though. I modified a few things, like improvising Kalarel's referred-to-but-never-described amulet. (I decided for fun that it was an immediate interrupt when someone moves next to him.) After the party cleaned out the Underpriest and his barbarian buddies, the aforementioned Wraith popped up and said that Kalarel invited them downstairs to parley and discuss the terms of their surrender. I mean, why not try and get more screen time out of him? I also decided to tie him into the Ashen Covenant from Dragon ...364? This was good fun with the party's cleric of the Raven Queen. Once the battle was underway, the party focused fire on the Deathlock Wight, completely obliterating him in a round or two. This was, I think, the key to a successful battle... His long-range sniping and eventual Raising of the Wraith would have been outright deadly. Then, they decided to focus mainly on Kalarel... they were in for a big surprise when his amulet triggered. It worked out okay, though, since they really needed to try and keep the skeletons off the wizard & warlock. The magic circle played a HUGE role in the combat. The Thing did, too, believe it or not. The party didn't have too many ways to move Kalarel from the Circle apart from Tide of Iron, so the dwarf fighter was exposed to that danger quite a bit. Three characters dropped - the unfortunate Gnome Ranger who started the battle with 1 remaining healing surge and 1/2 his HPs; the Halfling Rogue who got caught between skeletons and the wraith; and EVENTUALLY the dwarf fighter - who was in and out of unconsciousness several times over the course of the battle. The cleric ran out of healing pretty early on, but got good use out of his abilities against the various undead. Healing potions ran like water. Nobody died, amazingly enough. -O [/QUOTE]
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