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<blockquote data-quote="Tony Vargas" data-source="post: 4492536" data-attributes="member: 996"><p>My party found Kalarel frustrating, his defenses were just too high. While 3e-style hitting all the time is boring, missing all the time is boring and frustrating. 4e seems to be great when you keep it in the 'sweet spot' and a level + 5 opponent with easy access to a +2 all defenses is definitely /not/ in or anywhere near that spot. (We were a largish party and 3rd level for the final encounter, so K. was 5 levels above us).</p><p></p><p>Our DM decided to let the Wizard take down the cirle with an arcana skill challenge, which definitely helped make the encounter more tollerable. We were able to take out the Wight before the skelletons, so there was no undead-raising. Because we were a large party, and skipped the winterhaven enounter with her, our DM added Ninaren to the final encounter, the extra ranged punch hurt, but our Cleric made a startling use of Command to pull her into melee with our paladin, and she was doomed after that (flanked and unable to extricate herself from melee).</p><p></p><p>Kalarel was the last enemy to fall, of course, after the circle had been disabled. I used Pin the Foe on him early on and, while we couldn't keep him out of the circle, we did keep him away from the Portal for quite a while, so the creature didn't get to attack us.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 4492536, member: 996"] My party found Kalarel frustrating, his defenses were just too high. While 3e-style hitting all the time is boring, missing all the time is boring and frustrating. 4e seems to be great when you keep it in the 'sweet spot' and a level + 5 opponent with easy access to a +2 all defenses is definitely /not/ in or anywhere near that spot. (We were a largish party and 3rd level for the final encounter, so K. was 5 levels above us). Our DM decided to let the Wizard take down the cirle with an arcana skill challenge, which definitely helped make the encounter more tollerable. We were able to take out the Wight before the skelletons, so there was no undead-raising. Because we were a large party, and skipped the winterhaven enounter with her, our DM added Ninaren to the final encounter, the extra ranged punch hurt, but our Cleric made a startling use of Command to pull her into melee with our paladin, and she was doomed after that (flanked and unable to extricate herself from melee). Kalarel was the last enemy to fall, of course, after the circle had been disabled. I used Pin the Foe on him early on and, while we couldn't keep him out of the circle, we did keep him away from the Portal for quite a while, so the creature didn't get to attack us. [/QUOTE]
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