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KotS: can I run it w/out the story?
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<blockquote data-quote="fba827" data-source="post: 4332789" data-attributes="member: 807"><p>Well, the short version (mind you, my DM modified it, so some of this may not be 100% accurate but I'm guessing the gist is still the same).</p><p></p><p>[sblock]</p><p>bad Guy is attempting to do something (related to the cult of Orcus as you already know). He's doing it at the keep because there is a certain feature already present at the keep that allows him to do his ritual.</p><p></p><p>You clear the dungeon (which would take 2-3 sessions depending on length of your sessions and speed of player choices during combat -- warning, the pace of it being a dungeon crawl does start to ware away it's charm after a while).</p><p></p><p>There are a couple surprises you can find (which are story related and , by extension would make the big climax fight make more sense and possibly help the party -- though, this is easily rectified).</p><p></p><p>But you could easily change it from being the cult of orcus to just an evil guy that hired minions so that he could accomplish his evil act (i won't say what to avoid more spoilers).</p><p></p><p>Or even remove the backstory entirely, but in doing so you'd probably be best to remove the dead spirit that interacts with the PCs to explain the backstory.</p><p></p><p>I will reemphasize, however, that it does feel like a weighty and long dungeon crawl so having some sort of story will give it a purpose.</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="fba827, post: 4332789, member: 807"] Well, the short version (mind you, my DM modified it, so some of this may not be 100% accurate but I'm guessing the gist is still the same). [sblock] bad Guy is attempting to do something (related to the cult of Orcus as you already know). He's doing it at the keep because there is a certain feature already present at the keep that allows him to do his ritual. You clear the dungeon (which would take 2-3 sessions depending on length of your sessions and speed of player choices during combat -- warning, the pace of it being a dungeon crawl does start to ware away it's charm after a while). There are a couple surprises you can find (which are story related and , by extension would make the big climax fight make more sense and possibly help the party -- though, this is easily rectified). But you could easily change it from being the cult of orcus to just an evil guy that hired minions so that he could accomplish his evil act (i won't say what to avoid more spoilers). Or even remove the backstory entirely, but in doing so you'd probably be best to remove the dead spirit that interacts with the PCs to explain the backstory. I will reemphasize, however, that it does feel like a weighty and long dungeon crawl so having some sort of story will give it a purpose. [/sblock] [/QUOTE]
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KotS: can I run it w/out the story?
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