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<blockquote data-quote="Vayden" data-source="post: 4433049" data-attributes="member: 57791"><p>Hmm - wish I'd seen this thread earlier (or that it was around earlier). I'm going to be wrapping up KotS for my group this week. Anyway, here's a list of some of the changes I made as I went:</p><p></p><p>1) Had to re-arrange about half the goblin encounters on the first level as the party left and came back after the first room and the excavation room. </p><p></p><p>2) Since they never bothered to go looking for Douven ("this cult thing is a much more pressing time-line!"), I stuck him in the cells in place of that goblin version of Meepo. </p><p></p><p>3) Eliminated a few of the hobgoblins and the zombie room from the 2nd level (just impatience)</p><p></p><p>4) Made Keegan the great-uncle of the Dragonborn PC - the PC is now carrying Aecris and dedicated to redeeming his great-uncle's name. </p><p></p><p>5) And the real change - since my long-term goal for this campaign is zombie apocalypse, I've made a couple significant changes to Kalarel/Keegan. Keegan has not recovered from the influence of Orcus - in fact, he is a home-brewed lower-level version of a Death Knight. He can't leave the catacombs due to the power of Bahamut holding him there, but he can teleport to his soul weapon (Aecris), so he's looking for some pansies to carry it out. Kalarel I've switched to be a cultist of Vecna, instead of Orcus, so Keegan also wants the party to take Kalarel out. When they defeat Kalarel and the thing in the portal snags him, I plan to make Kalarel into a nice juicy undead monster for later (eye of fear and flame maybe?). </p><p></p><p>Long term, the party will wander away from Winterhaven, exploring the vale a bit and working on some side-quests - Keegan, freed, will go pick up McGuffin style artifact from somewhere and come back and enact a ritual that, instead of opening the rift, uses the rift as a fulcrum to merge the Middle World and the Shadowfell, causing chaos to erupt everywhere. While the party spends the rest of heroic tier running around trying to survive and save people from the hordes of undead, the Raven Queen will come to the Keep to fix things, only to be ambushed by Orcus. Paragon and Epic tiers will deal with the party attempting to fix the world and put a stop to Orcus' attempt at divinity.</p></blockquote><p></p>
[QUOTE="Vayden, post: 4433049, member: 57791"] Hmm - wish I'd seen this thread earlier (or that it was around earlier). I'm going to be wrapping up KotS for my group this week. Anyway, here's a list of some of the changes I made as I went: 1) Had to re-arrange about half the goblin encounters on the first level as the party left and came back after the first room and the excavation room. 2) Since they never bothered to go looking for Douven ("this cult thing is a much more pressing time-line!"), I stuck him in the cells in place of that goblin version of Meepo. 3) Eliminated a few of the hobgoblins and the zombie room from the 2nd level (just impatience) 4) Made Keegan the great-uncle of the Dragonborn PC - the PC is now carrying Aecris and dedicated to redeeming his great-uncle's name. 5) And the real change - since my long-term goal for this campaign is zombie apocalypse, I've made a couple significant changes to Kalarel/Keegan. Keegan has not recovered from the influence of Orcus - in fact, he is a home-brewed lower-level version of a Death Knight. He can't leave the catacombs due to the power of Bahamut holding him there, but he can teleport to his soul weapon (Aecris), so he's looking for some pansies to carry it out. Kalarel I've switched to be a cultist of Vecna, instead of Orcus, so Keegan also wants the party to take Kalarel out. When they defeat Kalarel and the thing in the portal snags him, I plan to make Kalarel into a nice juicy undead monster for later (eye of fear and flame maybe?). Long term, the party will wander away from Winterhaven, exploring the vale a bit and working on some side-quests - Keegan, freed, will go pick up McGuffin style artifact from somewhere and come back and enact a ritual that, instead of opening the rift, uses the rift as a fulcrum to merge the Middle World and the Shadowfell, causing chaos to erupt everywhere. While the party spends the rest of heroic tier running around trying to survive and save people from the hordes of undead, the Raven Queen will come to the Keep to fix things, only to be ambushed by Orcus. Paragon and Epic tiers will deal with the party attempting to fix the world and put a stop to Orcus' attempt at divinity. [/QUOTE]
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