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KotS DM Discussion Thread (spoilers)
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<blockquote data-quote="Badapple" data-source="post: 4442260" data-attributes="member: 71811"><p>I wish I would have read this thread before running KotS. I definately would have used the idea of Douvren Stahl being locked up in a cell, slated to die soon. Escorting him back to Winterfell would have been perfect for triggering the graveyard interlude. As it is, my players chose not to return to Winterfell to take their extended rests, so it would have been nice to have a reason for them to.</p><p> </p><p>I had the mirror be a minor magic item from the age of Nerath with the property of reflecting back a glimpse of the Shadowfell. Since the Shadowfell is a shadowy reflection of the regular world, with roughly the same geographical paralells, I thought it would be cool for the mirror to be a viewing divice into the Shadowfell. So if the players are in a forest, they look in the mirror they see stark, shadowy trees, if they are in the mountains they see shadowy bleak mountains, if they are underground they see misty, shadowy hallways, etc. It gave a good plot reason for arcane trained characters to explain the Shadowfell to the party, and foreshadow how the shadowfell is involved in the overall storyline.</p></blockquote><p></p>
[QUOTE="Badapple, post: 4442260, member: 71811"] I wish I would have read this thread before running KotS. I definately would have used the idea of Douvren Stahl being locked up in a cell, slated to die soon. Escorting him back to Winterfell would have been perfect for triggering the graveyard interlude. As it is, my players chose not to return to Winterfell to take their extended rests, so it would have been nice to have a reason for them to. I had the mirror be a minor magic item from the age of Nerath with the property of reflecting back a glimpse of the Shadowfell. Since the Shadowfell is a shadowy reflection of the regular world, with roughly the same geographical paralells, I thought it would be cool for the mirror to be a viewing divice into the Shadowfell. So if the players are in a forest, they look in the mirror they see stark, shadowy trees, if they are in the mountains they see shadowy bleak mountains, if they are underground they see misty, shadowy hallways, etc. It gave a good plot reason for arcane trained characters to explain the Shadowfell to the party, and foreshadow how the shadowfell is involved in the overall storyline. [/QUOTE]
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