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KotS DM Discussion Thread (spoilers)
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4452423" data-attributes="member: 710"><p>Stuff I did:</p><p></p><p>Cut-Scenes about Keegans story - I made a little something up. I established him as the one that fought against evil, and was responsible for bringing down the dragon. He also made a peace treaty with his Kobold worshippers - I won't have you all killed if you behave from now on. (The burial of the dragon - where the Paladin "negotiates" with the Wyrmpriest, and the fight against the dragon in the waterfall cave where two scenes I described). </p><p></p><p>The fact that the Kobolds betrayed their promise gave the party a nice motivation to fight them even stronger. When the party entered the Keep, I began talking about how things went wrong with Keegan, beginning with a harmless scene on how he, his wife and his son visit the Keep the first time, ending with a first sign of something dark coming. The next scene with him was him killing his family, and the last scene is him retreating after being cornered (well, not really cornered - he was able to retreat).</p><p></p><p>So much for Keegan.</p><p>----</p><p></p><p>For the final encounter, I plan to use the skill challenge idea that was on DDI, but a little differently (including adjusted DCs). My idea is - the reason why Kalarel hasn't finished the ritual yet is because he either needs some artifact, or some "sacrifices" - people that face him and the Shadowfell fearlessly (like any good adventurer will do <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ). When the party enters the final encounter area, he will cackle and say "Ah, finally you have arrived - I have expected you for some time, to conclude this ritual!".</p><p></p><p>And from now on, the party will have to face a skill challenge and an encounter. Religion, Arcana, Insight, Intimidate, Bluff and Endurance will all be available skills. The party can "sabotage" the ritual with their influence - a failed skill check will deal them damage, while a succesful check will deal damage to Kalarel. This should provide a nice compensation for the minor actions I will require from the PCs to make each check, and also for the fact that they are only 4 characters, not 5. (I might still want to increase the encounter level a little by boosting the NPCs, since the party will be at level 4, not 3, by then). </p><p>If they fail the challenge, they won't be able to close the portal, but if they kill Kalarel, it at least won't open further. And if they close it, the "Thing" will of course disappear, which should make the encounter easier again.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4452423, member: 710"] Stuff I did: Cut-Scenes about Keegans story - I made a little something up. I established him as the one that fought against evil, and was responsible for bringing down the dragon. He also made a peace treaty with his Kobold worshippers - I won't have you all killed if you behave from now on. (The burial of the dragon - where the Paladin "negotiates" with the Wyrmpriest, and the fight against the dragon in the waterfall cave where two scenes I described). The fact that the Kobolds betrayed their promise gave the party a nice motivation to fight them even stronger. When the party entered the Keep, I began talking about how things went wrong with Keegan, beginning with a harmless scene on how he, his wife and his son visit the Keep the first time, ending with a first sign of something dark coming. The next scene with him was him killing his family, and the last scene is him retreating after being cornered (well, not really cornered - he was able to retreat). So much for Keegan. ---- For the final encounter, I plan to use the skill challenge idea that was on DDI, but a little differently (including adjusted DCs). My idea is - the reason why Kalarel hasn't finished the ritual yet is because he either needs some artifact, or some "sacrifices" - people that face him and the Shadowfell fearlessly (like any good adventurer will do ;) ). When the party enters the final encounter area, he will cackle and say "Ah, finally you have arrived - I have expected you for some time, to conclude this ritual!". And from now on, the party will have to face a skill challenge and an encounter. Religion, Arcana, Insight, Intimidate, Bluff and Endurance will all be available skills. The party can "sabotage" the ritual with their influence - a failed skill check will deal them damage, while a succesful check will deal damage to Kalarel. This should provide a nice compensation for the minor actions I will require from the PCs to make each check, and also for the fact that they are only 4 characters, not 5. (I might still want to increase the encounter level a little by boosting the NPCs, since the party will be at level 4, not 3, by then). If they fail the challenge, they won't be able to close the portal, but if they kill Kalarel, it at least won't open further. And if they close it, the "Thing" will of course disappear, which should make the encounter easier again. [/QUOTE]
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