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<blockquote data-quote="Mathew_Freeman" data-source="post: 4452528" data-attributes="member: 1846"><p>As noted in my previous message, I've got a range of 5 - 7 players in my group, depending on who turns up. Turns out this isn't actually that much of a problem.</p><p></p><p>Party make-up in terms of attendance:</p><p>Dwarven Paladin (very reliable)</p><p>Eladrin Paladin (very reliable)</p><p>Halfling Ranger (very reliable)</p><p>Human Wizard (mostly reliable)</p><p>Tiefling Cleric (very reliable)</p><p>Human Warlock (has been away a lot on holiday but will be reliable now)</p><p>Human Fighter (not quite so reliable)</p><p></p><p>For the first encounter (Kobold Brigands), I added an additional Dragonshield and 3 additional minions, to give seven players the same challenge (roughly) that five would have agains the listed monsters.</p><p></p><p>For A1: Kobold Ambush - add 1 kobold skirmisher & 1 dragonshield.</p><p></p><p>A2 & A3, I left them as they were since they're supposed to be tough, but the party found them a good challenge, I think. Only had five players, but they had managed to get to 2nd level.</p><p></p><p>A4: Burial Site. Haven't made any plans to update this. I had five players, but left it as it was.</p><p></p><p>The Keep itself (the 7 players entry includes what's in the 6 players entry, if that makes sense):</p><p></p><p>Goblin Guard Room: 6 players, add 1 Goblin Sharpshooter. 7 players, add 1 Goblin Warrior & 2 Goblin cutters.</p><p></p><p>Torture Chamber: 6 players, add 1 Sharpshooter. 7 players, add 2 Warriors & 2 Goblin Cutters.</p><p></p><p>Excavation Site: 6 players, add 1 Sharpshooter. 7 players, add 1 Drake.</p><p></p><p>Chieftain's Lair: 6 players, add 1 Sharpshooter & 2 Cutters. 7 players, add 1 Guard Drake & 2 more Cutters.</p><p></p><p>Crypt of Shadows: 6 players, add 1 Zombie & 1 Zombie Rotter. 7 players, add 4 more Rotters.</p><p></p><p>Hidden Armoury: 6 players, add 1 Zombie. 7 players, add another Zombie and consider making the room bigger.</p><p></p><p>Skeletal Legion: I've left this untouched as I couldn't see a way to make it work with any more monsters - any ideas?</p><p></p><p>Sir Keegan's Tomb: Left this untouched as the party shouldn't be fighting him anyway.</p><p></p><p>The Maze of Caves: 6 players, add 4 Giant Rats. 7 players, add another 4.</p><p></p><p>Kruthik Lair: I'm going to leave this as I think it's going to be tough enough as it is.</p><p></p><p>The Water Cave: This is a Solo monster so I'm leaving it alone.</p><p></p><p>Interlude: The Dead Walk:</p><p></p><p>Agrid, the Gnome Skulk from the Dragon Tomb was captured by the party. Assuming he's still alive, I'm going to have him break out of jail and join the fight here alongside Ninaran. 6 players, add 1 Gravehound. 7 players, add 6 Decrepit Skeletons.</p><p></p><p>Keep Level Two:</p><p></p><p>Hobgoblin Guard Room: 6 players, add 1 Soldier & 1 Grunt. 7 players, add another 5 Grunts. Don't put any more Grunts near the Deathjump spider unless you're feeling really mean, though.</p><p></p><p>Hobgoblin Barracks: 6 players, add 1 Soldier. 7 players, add a second Warcaster (I might make them twins or something - certainly they'll act together).</p><p></p><p>Warchief's Council Room: 6 players, add 1 Soldier. 7 players, add 4 Grunts.</p><p></p><p>Corridors of the Cube: 7 players, add another Corruption Corpse.</p><p></p><p>Chamber of Statues: Left this one alone - too tricky to go adding traps in.</p><p></p><p>Ghoul Warren: 6 players, add 1 Zombie and 3 Zombie Rotters. 6 players, add 1 Ghoul.</p><p></p><p>Cathedral of Shadow: 6 players, add 4 Vampire Spawn. 7 players, add 1 Beserker.</p><p></p><p>The Shadow Rift: 6 players, add 1 Skeleton Warrior & 5 Decrepit Skeletons. 7 players, add 1 Corruption Corpse & 1 Gravehound Zombie. My plan here is to have the Decrepit Skeletons lined up on the stairs next Kalarel, as if worshipping him. The Corruption Corpse can join the Deathlock Wight as artillery from the other side, with the Gravehound Zombie as Kalarel's "pet".</p><p></p><p>Hope this is useful to someone! Please let me know what you think of my decisions.</p><p></p><p>I'll be doing the same for H2 & H3 and beyond - it's a useful exercise in building encounters, for a start.</p></blockquote><p></p>
[QUOTE="Mathew_Freeman, post: 4452528, member: 1846"] As noted in my previous message, I've got a range of 5 - 7 players in my group, depending on who turns up. Turns out this isn't actually that much of a problem. Party make-up in terms of attendance: Dwarven Paladin (very reliable) Eladrin Paladin (very reliable) Halfling Ranger (very reliable) Human Wizard (mostly reliable) Tiefling Cleric (very reliable) Human Warlock (has been away a lot on holiday but will be reliable now) Human Fighter (not quite so reliable) For the first encounter (Kobold Brigands), I added an additional Dragonshield and 3 additional minions, to give seven players the same challenge (roughly) that five would have agains the listed monsters. For A1: Kobold Ambush - add 1 kobold skirmisher & 1 dragonshield. A2 & A3, I left them as they were since they're supposed to be tough, but the party found them a good challenge, I think. Only had five players, but they had managed to get to 2nd level. A4: Burial Site. Haven't made any plans to update this. I had five players, but left it as it was. The Keep itself (the 7 players entry includes what's in the 6 players entry, if that makes sense): Goblin Guard Room: 6 players, add 1 Goblin Sharpshooter. 7 players, add 1 Goblin Warrior & 2 Goblin cutters. Torture Chamber: 6 players, add 1 Sharpshooter. 7 players, add 2 Warriors & 2 Goblin Cutters. Excavation Site: 6 players, add 1 Sharpshooter. 7 players, add 1 Drake. Chieftain's Lair: 6 players, add 1 Sharpshooter & 2 Cutters. 7 players, add 1 Guard Drake & 2 more Cutters. Crypt of Shadows: 6 players, add 1 Zombie & 1 Zombie Rotter. 7 players, add 4 more Rotters. Hidden Armoury: 6 players, add 1 Zombie. 7 players, add another Zombie and consider making the room bigger. Skeletal Legion: I've left this untouched as I couldn't see a way to make it work with any more monsters - any ideas? Sir Keegan's Tomb: Left this untouched as the party shouldn't be fighting him anyway. The Maze of Caves: 6 players, add 4 Giant Rats. 7 players, add another 4. Kruthik Lair: I'm going to leave this as I think it's going to be tough enough as it is. The Water Cave: This is a Solo monster so I'm leaving it alone. Interlude: The Dead Walk: Agrid, the Gnome Skulk from the Dragon Tomb was captured by the party. Assuming he's still alive, I'm going to have him break out of jail and join the fight here alongside Ninaran. 6 players, add 1 Gravehound. 7 players, add 6 Decrepit Skeletons. Keep Level Two: Hobgoblin Guard Room: 6 players, add 1 Soldier & 1 Grunt. 7 players, add another 5 Grunts. Don't put any more Grunts near the Deathjump spider unless you're feeling really mean, though. Hobgoblin Barracks: 6 players, add 1 Soldier. 7 players, add a second Warcaster (I might make them twins or something - certainly they'll act together). Warchief's Council Room: 6 players, add 1 Soldier. 7 players, add 4 Grunts. Corridors of the Cube: 7 players, add another Corruption Corpse. Chamber of Statues: Left this one alone - too tricky to go adding traps in. Ghoul Warren: 6 players, add 1 Zombie and 3 Zombie Rotters. 6 players, add 1 Ghoul. Cathedral of Shadow: 6 players, add 4 Vampire Spawn. 7 players, add 1 Beserker. The Shadow Rift: 6 players, add 1 Skeleton Warrior & 5 Decrepit Skeletons. 7 players, add 1 Corruption Corpse & 1 Gravehound Zombie. My plan here is to have the Decrepit Skeletons lined up on the stairs next Kalarel, as if worshipping him. The Corruption Corpse can join the Deathlock Wight as artillery from the other side, with the Gravehound Zombie as Kalarel's "pet". Hope this is useful to someone! Please let me know what you think of my decisions. I'll be doing the same for H2 & H3 and beyond - it's a useful exercise in building encounters, for a start. [/QUOTE]
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