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KotS DM Discussion Thread (spoilers)
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<blockquote data-quote="pukunui" data-source="post: 4484127" data-attributes="member: 54629"><p>I've tried to make it clear to them that they are pushing their luck sleeping in the dungeon (though I haven't outright said, "You might not get all your surges back"). I think they figure they're safe here in the goblin lair because if the goblins can sleep here ok, then they should be able to as well. It's certainly a reasonable assumption to make.</p><p></p><p>What would the challenge look like? Would you suggest perhaps modelling it on the "lost in the wilderness" example? Eg. making it an Endurance-based challenge? "Survive a night in the dungeon!"</p><p></p><p></p><p>This is what I'm thinking of doing. If they do run away and come back, I suppose they could still try to convince the hobgoblin guards that they're not the same adventurers who were messing about before ... but they'd certainly have a harder time of it.</p><p></p><p>I'm giving goblins in my world shades of Eberron goblin culture, and I want to emphasize the disparity between the goblins and the hobgoblins in the rigid goblinoid caste structure. Meaning that the goblins and the hobgoblins working for Kalarel probably don't get along very well and don't cooperate very well because the latter group considers the former group to be little more than children or slaves.</p><p></p><p>With that in mind, I'm not sure Balgron <em>would</em> bother to alert the hobgoblins. He might prefer just to run away. But it's possible a hobgoblin patrol happens upon him before he can get away.</p><p></p><p>Nightmares? Yes. Cut scene? I might incorporate it into the nightmare. Docking surges? LostSoul says no. I'm not sure yet either.</p><p></p><p>Awesome. Thanks for sharing! I especially love the bit where Kalarel asks the wight if he plays chess ...</p></blockquote><p></p>
[QUOTE="pukunui, post: 4484127, member: 54629"] I've tried to make it clear to them that they are pushing their luck sleeping in the dungeon (though I haven't outright said, "You might not get all your surges back"). I think they figure they're safe here in the goblin lair because if the goblins can sleep here ok, then they should be able to as well. It's certainly a reasonable assumption to make. What would the challenge look like? Would you suggest perhaps modelling it on the "lost in the wilderness" example? Eg. making it an Endurance-based challenge? "Survive a night in the dungeon!" This is what I'm thinking of doing. If they do run away and come back, I suppose they could still try to convince the hobgoblin guards that they're not the same adventurers who were messing about before ... but they'd certainly have a harder time of it. I'm giving goblins in my world shades of Eberron goblin culture, and I want to emphasize the disparity between the goblins and the hobgoblins in the rigid goblinoid caste structure. Meaning that the goblins and the hobgoblins working for Kalarel probably don't get along very well and don't cooperate very well because the latter group considers the former group to be little more than children or slaves. With that in mind, I'm not sure Balgron [I]would[/I] bother to alert the hobgoblins. He might prefer just to run away. But it's possible a hobgoblin patrol happens upon him before he can get away. Nightmares? Yes. Cut scene? I might incorporate it into the nightmare. Docking surges? LostSoul says no. I'm not sure yet either. Awesome. Thanks for sharing! I especially love the bit where Kalarel asks the wight if he plays chess ... [/QUOTE]
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