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First Post
1.) leave your wizard up top, with his Magic Missle range of 20 he's quite effetcive from there, and can lower down to cast sleep if things look bad.
2.) use your own rope, no need to climb down bloody chain. (attach a counterweight (like a couple of bodies) that the topside wizard can set off to aid you in a quick gettaway (or to grab BBEG wisk him up and drop him down)
3.) bullrush/push/or otherwise move the sniper into the 60 foot well he is standing next to (no brainer).
4.) concentrate on a single skeleton at a time they fall quick and it's allways best to be outgunned than outnumbered
5.) fill the bag of holding with 200lbs of oil, empy over magic circle and light with torch, then see how much BBEG wants to stand there.
6.) if your DM allows it disarm the BBEG and then toss the stick into the well/break it/don't give it back etc.
7.) his ranged attack is worse than his close attack, attempt to draw him up to the well for some cliff diving.
8.) grab him and move him into the well.
9.) wizard may get lucky with sleep...woot!
10.) save action points and daily powers, then unleash hell. Oh, that's what he's trying to do, nevermind, just kick his butt.
11.) try not to push him into the portal, he has a nice piece of loot on him.
12.) when you level up for what appears to be the last time before this fight retrain to be effective against a single high hiting human necromancer.
13.) roll high.
Any suggestions?
2.) use your own rope, no need to climb down bloody chain. (attach a counterweight (like a couple of bodies) that the topside wizard can set off to aid you in a quick gettaway (or to grab BBEG wisk him up and drop him down)
3.) bullrush/push/or otherwise move the sniper into the 60 foot well he is standing next to (no brainer).
4.) concentrate on a single skeleton at a time they fall quick and it's allways best to be outgunned than outnumbered
5.) fill the bag of holding with 200lbs of oil, empy over magic circle and light with torch, then see how much BBEG wants to stand there.
6.) if your DM allows it disarm the BBEG and then toss the stick into the well/break it/don't give it back etc.
7.) his ranged attack is worse than his close attack, attempt to draw him up to the well for some cliff diving.
8.) grab him and move him into the well.
9.) wizard may get lucky with sleep...woot!
10.) save action points and daily powers, then unleash hell. Oh, that's what he's trying to do, nevermind, just kick his butt.
11.) try not to push him into the portal, he has a nice piece of loot on him.
12.) when you level up for what appears to be the last time before this fight retrain to be effective against a single high hiting human necromancer.
13.) roll high.
Any suggestions?
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