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KotS Healing Potions
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<blockquote data-quote="Majoru Oakheart" data-source="post: 4219702" data-attributes="member: 5143"><p>12 ranks added to 4d8+9? Umm...that's a really small amount actually. The character I play the most often is a Cleric in Living Greyhawk. He's 15th level now. However, if I healed any less than 100 per spell after 12th level my entire party would die during most adventures.</p><p></p><p>Take, for example a battle against a Marut. It is CR 15, and we'd fight one at 12th level probably.</p><p></p><p>It is listed as:</p><p>Full Attack: 2 slams +22 melee (2d6+12 plus 3d6 sonic or 3d6 electricity)</p><p></p><p>If hits with both of its attacks it does 60 damage. In LG, a 12th level fighter with a con of 18 has 124 hitpoints. This means that without healing, if the monster does 4 points over average in 2 rounds, the fighter drops without healing.</p><p></p><p>If the fighter is wearing +3 fullplate and +2 ring of protection and their dex is at least 12 then their AC would be 25. This means both attacks hit on a 3. The creature could Power Attack at least a couple of points with very little change to how often it missed. Let's say it Power Attacks for 5 and still hits all its attacks. It's doing 70 a round now.</p><p></p><p>So, let's assume that's the average damage done by monsters at that level(may or may not be exactly true, but let's assume for now). Assume combats last 3 rounds and that you fight 3 combats a day. The combats are spaced 3 hours apart so any spell you use to make your healing better might wear off between that time.</p><p></p><p>Now, can you heal enough in combat to keep the fighter alive for all 3 combats and heal him up to full between every combat? So that's 630 points of healing that needs to be done per day. Your Cure Crits heal on average 44(adjusted for a 12th level bard) each time(assuming you have the +12 bonus every time). Using nothing but those would require 15 of them. You need to cast a cure spell every single round of combat, since any 2 rounds in a row without healing kills the fighter. The total of your 3 cure spells during the rounds of combat need to be at least 87 or the fighter isn't conscious at the end of the combat.</p><p></p><p>Those numbers aren't too out of the ordinary for the monsters we've faced in Living Greyhawk. I'm picking a stock monster from the MM who is a little weaker than most enemies we face. Being hit for closer to 90 damage per round isn't too surprising.</p><p></p><p>I, generally needed 2 heal spells for 142(healing domain and augment healing feat) every adventure. Plus 2 or 3 cure crits.</p><p></p><p>Having a bard as our healer just wouldn't have worked.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 4219702, member: 5143"] 12 ranks added to 4d8+9? Umm...that's a really small amount actually. The character I play the most often is a Cleric in Living Greyhawk. He's 15th level now. However, if I healed any less than 100 per spell after 12th level my entire party would die during most adventures. Take, for example a battle against a Marut. It is CR 15, and we'd fight one at 12th level probably. It is listed as: Full Attack: 2 slams +22 melee (2d6+12 plus 3d6 sonic or 3d6 electricity) If hits with both of its attacks it does 60 damage. In LG, a 12th level fighter with a con of 18 has 124 hitpoints. This means that without healing, if the monster does 4 points over average in 2 rounds, the fighter drops without healing. If the fighter is wearing +3 fullplate and +2 ring of protection and their dex is at least 12 then their AC would be 25. This means both attacks hit on a 3. The creature could Power Attack at least a couple of points with very little change to how often it missed. Let's say it Power Attacks for 5 and still hits all its attacks. It's doing 70 a round now. So, let's assume that's the average damage done by monsters at that level(may or may not be exactly true, but let's assume for now). Assume combats last 3 rounds and that you fight 3 combats a day. The combats are spaced 3 hours apart so any spell you use to make your healing better might wear off between that time. Now, can you heal enough in combat to keep the fighter alive for all 3 combats and heal him up to full between every combat? So that's 630 points of healing that needs to be done per day. Your Cure Crits heal on average 44(adjusted for a 12th level bard) each time(assuming you have the +12 bonus every time). Using nothing but those would require 15 of them. You need to cast a cure spell every single round of combat, since any 2 rounds in a row without healing kills the fighter. The total of your 3 cure spells during the rounds of combat need to be at least 87 or the fighter isn't conscious at the end of the combat. Those numbers aren't too out of the ordinary for the monsters we've faced in Living Greyhawk. I'm picking a stock monster from the MM who is a little weaker than most enemies we face. Being hit for closer to 90 damage per round isn't too surprising. I, generally needed 2 heal spells for 142(healing domain and augment healing feat) every adventure. Plus 2 or 3 cure crits. Having a bard as our healer just wouldn't have worked. [/QUOTE]
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