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*Pathfinder & Starfinder
KotS Healing Potions
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<blockquote data-quote="Majoru Oakheart" data-source="post: 4219792" data-attributes="member: 5143"><p>I don't have books nearby, but I would think at least one of those things don't stack. I don't know where Inspire Aim comes from. Probably a PrC or something. How did you get the Greatness up to +3? I can't remember if song of the heart works on anything by Courage. And most instruments add their plus to 1 type of bardic ability.</p><p></p><p>How are you keeping Greatness and Courage up at the same time while also having the Hymn of Healing going? I don't know Animate Instrument well as I've never seen a Bard use it. However, if its the one I remember, I thought there was a provision in there about only being able to keep one bard song going between you and it. Either way, I believe it is immobile, so once you cast it, it doesn't follow you around the dungeon. You need to cast it again each combat.</p><p></p><p>Plus, casting spells ends your songs(unless you take that feat). If you had lingering song then you might be able to put these spells and buffs up by round...5 maybe. Standard action first round for Courage, standard action second round for Greatness, standard action 3rd round for Inspire Aim, standard action 4th round for Haste, standard action 5th round to cast a mass cure. And you'd have 1 more round after that before the Courage ran out. And you'd have to worry about the monster attacking you for that entire time with no healing at all. You might be able to cut a round off of it if your DM lets you wander around singing a song continuously.</p><p></p><p>Don't get me wrong, it's half decent and your party does seem EXTREMELY optimized to take advantage of your particular tactic. I know if I got into a party with the half-orc barbarian we normally play LG with and told him "We're going to teleport you out of battle with the monster whenever you are low in hitpoints. Then you are going to pick up a bow and fire"...well, he'd probably chop me in half for even suggesting that staying in melee until either he or the enemy was dead was anything but the absolute right answer.</p><p></p><p>Still, with an average party taking close to 100 points of damage per round from enemies at that point, even a mass cure mod only does 44 on average to the group.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 4219792, member: 5143"] I don't have books nearby, but I would think at least one of those things don't stack. I don't know where Inspire Aim comes from. Probably a PrC or something. How did you get the Greatness up to +3? I can't remember if song of the heart works on anything by Courage. And most instruments add their plus to 1 type of bardic ability. How are you keeping Greatness and Courage up at the same time while also having the Hymn of Healing going? I don't know Animate Instrument well as I've never seen a Bard use it. However, if its the one I remember, I thought there was a provision in there about only being able to keep one bard song going between you and it. Either way, I believe it is immobile, so once you cast it, it doesn't follow you around the dungeon. You need to cast it again each combat. Plus, casting spells ends your songs(unless you take that feat). If you had lingering song then you might be able to put these spells and buffs up by round...5 maybe. Standard action first round for Courage, standard action second round for Greatness, standard action 3rd round for Inspire Aim, standard action 4th round for Haste, standard action 5th round to cast a mass cure. And you'd have 1 more round after that before the Courage ran out. And you'd have to worry about the monster attacking you for that entire time with no healing at all. You might be able to cut a round off of it if your DM lets you wander around singing a song continuously. Don't get me wrong, it's half decent and your party does seem EXTREMELY optimized to take advantage of your particular tactic. I know if I got into a party with the half-orc barbarian we normally play LG with and told him "We're going to teleport you out of battle with the monster whenever you are low in hitpoints. Then you are going to pick up a bow and fire"...well, he'd probably chop me in half for even suggesting that staying in melee until either he or the enemy was dead was anything but the absolute right answer. Still, with an average party taking close to 100 points of damage per round from enemies at that point, even a mass cure mod only does 44 on average to the group. [/QUOTE]
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