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[KOTS] Help me come up with a first encounter that doesn't suck
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<blockquote data-quote="Phebius" data-source="post: 5758331" data-attributes="member: 12648"><p>We decided that the best way to celebrate the end of final's week was with a 12 hour marathon session. The group had figured out the implications of page 42, (or whatever page it is now) the week before, and thus this week was some of the most cinematic, gonzo insanity that I haven't seen since 2nd edition when my old group used to just make things up all of the time.</p><p></p><p>The PCs met a new villain right off the bat, as the sacrifice victim they'd rescued at the end of the last session turned out to be neither and instead was a necromancer (She's fun. This is who I'm using instead of the underpriest) who had set up a necrotic event to lure the PCs to her and get the slaying stone from them. (she succeeded) </p><p></p><p>The wizard remembered that she still had a ritual scroll from the Slaying Stone adventure and contacted the sage in town to help her "amp up the range on it," Which led her to realize that there was not one slaying stone within range, but two. Oh, and Ninaren, the obvious traitor was not and showed up in time to turn the tide in this initial encounter. He was eventually killed in the final battle. My players now have no idea who is and isn't trustworthy.</p><p></p><p>The second one was in the hands of Irontooth who damn near TPKd the group. A well-timed 20 on a stabilization check and good use of action points won the day, along with the arrival of a pack of kobolds riding Iron Guardians. IRontooth was destroyed but not before Kalarel made his (spectral) appearance and summoned a small demon to nick the stone from Irontooth.</p><p></p><p>So we have two stones in the hands of two baddies, with the PCs having a statue of Orcus with eye slots where they obviously go. I've got 2 weeks to come up with something cool for the next bit.</p></blockquote><p></p>
[QUOTE="Phebius, post: 5758331, member: 12648"] We decided that the best way to celebrate the end of final's week was with a 12 hour marathon session. The group had figured out the implications of page 42, (or whatever page it is now) the week before, and thus this week was some of the most cinematic, gonzo insanity that I haven't seen since 2nd edition when my old group used to just make things up all of the time. The PCs met a new villain right off the bat, as the sacrifice victim they'd rescued at the end of the last session turned out to be neither and instead was a necromancer (She's fun. This is who I'm using instead of the underpriest) who had set up a necrotic event to lure the PCs to her and get the slaying stone from them. (she succeeded) The wizard remembered that she still had a ritual scroll from the Slaying Stone adventure and contacted the sage in town to help her "amp up the range on it," Which led her to realize that there was not one slaying stone within range, but two. Oh, and Ninaren, the obvious traitor was not and showed up in time to turn the tide in this initial encounter. He was eventually killed in the final battle. My players now have no idea who is and isn't trustworthy. The second one was in the hands of Irontooth who damn near TPKd the group. A well-timed 20 on a stabilization check and good use of action points won the day, along with the arrival of a pack of kobolds riding Iron Guardians. IRontooth was destroyed but not before Kalarel made his (spectral) appearance and summoned a small demon to nick the stone from Irontooth. So we have two stones in the hands of two baddies, with the PCs having a statue of Orcus with eye slots where they obviously go. I've got 2 weeks to come up with something cool for the next bit. [/QUOTE]
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