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[KOTS] Help me come up with a first encounter that doesn't suck
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<blockquote data-quote="Phebius" data-source="post: 5766657" data-attributes="member: 12648"><p>Had a new player join the group. (6 players now. 4 women, 2 men. All playing female characters. In your face, demographics!) The new girl's Dragonborn fighter was to be the star of the episode, but then she had to cancel at the last minute, as did another player, so suddenly I had 4 players and a bunch of encounters I couldn't do. Luckily I've been pretty much making stuff up as I go since I started anyway and making encounters on the fly in 4E is a snap.</p><p></p><p>The kobold's leader whose name is Pun Pun, (none of the players have 3E experience, so they have no idea why I keep giggling when they mention his name) gathered the tribe from Gorizzbad and decided that it was up to him to reclaim their old lair (The Keep) which was taken from them by the Goblins. He knew there was a kobold king at kobold hall which had to be addressed. The pcs and the kobolds decided that the kobolds should scout out kobold hall and the party would decide what to do then. </p><p></p><p>Into town they went where the midsummer festival was beginning. Alas, the party didn't get too long to appreciate it, as the halfling rogue was arrested immediately for some rather ill advised burglary the session before. A frontier style trial ensued, but luckily one of Spyder's people in the area was a fairly effective lawyer. Well, a lawyer anyway. She was actually really bad at it. The halfling was released on the condition that the party figures out what the hell is going on at the Keep and allow one of the militia to accompany them. (the new PC) </p><p></p><p>Meanwhile, the person they'd rescued from a caravan before had gone batshit loco and had to be restrained for his own protection. This proved ineffective and he escaped, but the Paladin managed to stop him. I then did a weird skill challenge sort of thing where the two of them were transported into the inside of an Ioun Stone, location unknown, and via skill checks was able to heal the guy's physical wounds and mind, though he immediately died. I have no real idea where I'm going with that. I made it up literally on the spot, but it was really cool. </p><p></p><p>Anyway, the party then remembered Bairwin the merchant existed and decided to check out his store. The store was empty except for Bairwin in the basement, ritually scarred, crucified and very dead. Next to him was a cauldron of some sort of brew and an hourglass that seemed to be ticking down to two days from present. (Midsummer's Day incidently)</p><p></p><p>They decided to go to the Keep at that point. We only had an hour left to play, so I did what any rational DM would do and said, "Screw it. I'll throw a dragon at them." As they left town, the kobold king, who is a green dragon rather than a white one, as I've had a green dragon mini for 3 friggin years and have never been able to use the damn thing. The dragon won initiative, breathed on everyone successfully, poisoning and slowing them. The group was absolutely terrified of this thing. So of course they rolled ridiculously well and dropped the damn thing in 3 rounds. I had chosen to use the old stats for it because there were only 4 of them plus Pun Pun, and I thought that the extra attack a round would be too deadly for them. Which still may have been true, but without it, It was laughably easy for them to kill. I'll need to run the entire group through a proper dragon encounter at some point.</p><p></p><p></p><p>So next session they finally get to go to the keep. Which I have to pretty much recreate from the ground up, as there are 6 of them and they're pretty close to 4th level at this point.</p></blockquote><p></p>
[QUOTE="Phebius, post: 5766657, member: 12648"] Had a new player join the group. (6 players now. 4 women, 2 men. All playing female characters. In your face, demographics!) The new girl's Dragonborn fighter was to be the star of the episode, but then she had to cancel at the last minute, as did another player, so suddenly I had 4 players and a bunch of encounters I couldn't do. Luckily I've been pretty much making stuff up as I go since I started anyway and making encounters on the fly in 4E is a snap. The kobold's leader whose name is Pun Pun, (none of the players have 3E experience, so they have no idea why I keep giggling when they mention his name) gathered the tribe from Gorizzbad and decided that it was up to him to reclaim their old lair (The Keep) which was taken from them by the Goblins. He knew there was a kobold king at kobold hall which had to be addressed. The pcs and the kobolds decided that the kobolds should scout out kobold hall and the party would decide what to do then. Into town they went where the midsummer festival was beginning. Alas, the party didn't get too long to appreciate it, as the halfling rogue was arrested immediately for some rather ill advised burglary the session before. A frontier style trial ensued, but luckily one of Spyder's people in the area was a fairly effective lawyer. Well, a lawyer anyway. She was actually really bad at it. The halfling was released on the condition that the party figures out what the hell is going on at the Keep and allow one of the militia to accompany them. (the new PC) Meanwhile, the person they'd rescued from a caravan before had gone batshit loco and had to be restrained for his own protection. This proved ineffective and he escaped, but the Paladin managed to stop him. I then did a weird skill challenge sort of thing where the two of them were transported into the inside of an Ioun Stone, location unknown, and via skill checks was able to heal the guy's physical wounds and mind, though he immediately died. I have no real idea where I'm going with that. I made it up literally on the spot, but it was really cool. Anyway, the party then remembered Bairwin the merchant existed and decided to check out his store. The store was empty except for Bairwin in the basement, ritually scarred, crucified and very dead. Next to him was a cauldron of some sort of brew and an hourglass that seemed to be ticking down to two days from present. (Midsummer's Day incidently) They decided to go to the Keep at that point. We only had an hour left to play, so I did what any rational DM would do and said, "Screw it. I'll throw a dragon at them." As they left town, the kobold king, who is a green dragon rather than a white one, as I've had a green dragon mini for 3 friggin years and have never been able to use the damn thing. The dragon won initiative, breathed on everyone successfully, poisoning and slowing them. The group was absolutely terrified of this thing. So of course they rolled ridiculously well and dropped the damn thing in 3 rounds. I had chosen to use the old stats for it because there were only 4 of them plus Pun Pun, and I thought that the extra attack a round would be too deadly for them. Which still may have been true, but without it, It was laughably easy for them to kill. I'll need to run the entire group through a proper dragon encounter at some point. So next session they finally get to go to the keep. Which I have to pretty much recreate from the ground up, as there are 6 of them and they're pretty close to 4th level at this point. [/QUOTE]
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[KOTS] Help me come up with a first encounter that doesn't suck
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