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KotS in 5 simple encounters
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4638318" data-attributes="member: 710"><p>But Irontooth is the killer encounter branded into the 4E community memories. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Okay, if you want to let it go, an alternate take might be: </p><p></p><p>1) The Digging Site / Dragon Graveyard.</p><p>The hook is finding the missing mentor. I would probably change the monster composition there to add more hooks to Kalarel and his Goblinoid allies.</p><p></p><p>2) At the Road</p><p>The PCs need to find the Keep. Presuming they don't know where it is, they need information - Kalarels Spy in Winterhaven might pretend to provide it to them and lure them into an ambush. This might be a good time to use the Blood Reavers, or reuse the Kobold ambush, except with adding the Elf as an enemy. Alternative, make this is a skill challenge. (Key Skills: History and Streetwise. History opens up Nature to find your way through the area, Streetwise opens up Insight and Diplomacy. With diplomacy, they can convince the sage to look for them, with a succesful Insight they see through the Elfs treachery. A total failure suggests they run into an ambush, a success means they can see the threat and avoid it. (but avoiding still grants them XP - unless you rule that failing a challenge means no XP. In that case, ensure that failing doesn't net them more XP then succeeding. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p><p>Regardless how it works out, they will eventually find the Keep.</p><p></p><p>3) Keep Entrance</p><p>Hobgoblin and Goblins defend the entrance. </p><p></p><p>4) Undead in the Keep</p><p>Pick your favorite set of undead from the Keep.</p><p></p><p>5) The Gate to the Shadowfell</p><p>Here we'll finally meet Kalarel.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4638318, member: 710"] But Irontooth is the killer encounter branded into the 4E community memories. ;) Okay, if you want to let it go, an alternate take might be: 1) The Digging Site / Dragon Graveyard. The hook is finding the missing mentor. I would probably change the monster composition there to add more hooks to Kalarel and his Goblinoid allies. 2) At the Road The PCs need to find the Keep. Presuming they don't know where it is, they need information - Kalarels Spy in Winterhaven might pretend to provide it to them and lure them into an ambush. This might be a good time to use the Blood Reavers, or reuse the Kobold ambush, except with adding the Elf as an enemy. Alternative, make this is a skill challenge. (Key Skills: History and Streetwise. History opens up Nature to find your way through the area, Streetwise opens up Insight and Diplomacy. With diplomacy, they can convince the sage to look for them, with a succesful Insight they see through the Elfs treachery. A total failure suggests they run into an ambush, a success means they can see the threat and avoid it. (but avoiding still grants them XP - unless you rule that failing a challenge means no XP. In that case, ensure that failing doesn't net them more XP then succeeding. ;) ) Regardless how it works out, they will eventually find the Keep. 3) Keep Entrance Hobgoblin and Goblins defend the entrance. 4) Undead in the Keep Pick your favorite set of undead from the Keep. 5) The Gate to the Shadowfell Here we'll finally meet Kalarel. [/QUOTE]
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KotS in 5 simple encounters
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