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*Pathfinder & Starfinder
KOTS, Lay hands, other and play.
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<blockquote data-quote="PeelSeel2" data-source="post: 4242183" data-attributes="member: 35016"><p>Last night we played KOTS. For myself and 1 other player, we had tried it once before with the lite rules and a made up scenario. For the rest (4 players), it was their first experience.</p><p></p><p>They all liked it. The out of combat stuff played like we play any edition of D&D. It was fun, and due to one characters suspicions, role playing, and good insight roll, he was able to discern Ninarian as a 'person of interest'. I think he would have waited in his room and tried taking him out if the rest of the party had not dissuaded him. All he had was mild circumstantial suspicions; not enough to slay the elf in everyones opinion. The elf soon left town to go hunting....</p><p></p><p>All players liked combat, especially the designation of actions and the powers. Book keeping was a little odd, and rolling so many to hits for area effects was cumbersome. These are issues that will be no big issue. Get more dice!! Improve my bookkeeping space as DM. Over all, everyone felt it flowed a lot better than 3.5x, and had more of a sense of lethality to it. Minions are annoying, effective, and to be reckoned with. Elites are Bad-A$$ when combined with other fodder.</p><p></p><p>House rules that evolved during lay:</p><p>I played where minions rolled damaged.</p><p>Paladins Lay on hands was 'at-will', not 'at-will once per day' that just did not make sense to make it a daily power. Plus they did not have a cleric and their would have been two TPK's that night if the paladin 'lay on hands' was a daily power.</p><p>As many fate points as you have can be expended in an encounter, one per round.</p><p></p><p>Quote of the night:</p><p>Paladin to Thief, "Thief!!! That IS NOT my bag of Money!!"</p></blockquote><p></p>
[QUOTE="PeelSeel2, post: 4242183, member: 35016"] Last night we played KOTS. For myself and 1 other player, we had tried it once before with the lite rules and a made up scenario. For the rest (4 players), it was their first experience. They all liked it. The out of combat stuff played like we play any edition of D&D. It was fun, and due to one characters suspicions, role playing, and good insight roll, he was able to discern Ninarian as a 'person of interest'. I think he would have waited in his room and tried taking him out if the rest of the party had not dissuaded him. All he had was mild circumstantial suspicions; not enough to slay the elf in everyones opinion. The elf soon left town to go hunting.... All players liked combat, especially the designation of actions and the powers. Book keeping was a little odd, and rolling so many to hits for area effects was cumbersome. These are issues that will be no big issue. Get more dice!! Improve my bookkeeping space as DM. Over all, everyone felt it flowed a lot better than 3.5x, and had more of a sense of lethality to it. Minions are annoying, effective, and to be reckoned with. Elites are Bad-A$$ when combined with other fodder. House rules that evolved during lay: I played where minions rolled damaged. Paladins Lay on hands was 'at-will', not 'at-will once per day' that just did not make sense to make it a daily power. Plus they did not have a cleric and their would have been two TPK's that night if the paladin 'lay on hands' was a daily power. As many fate points as you have can be expended in an encounter, one per round. Quote of the night: Paladin to Thief, "Thief!!! That IS NOT my bag of Money!!" [/QUOTE]
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