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<blockquote data-quote="rhm001" data-source="post: 4242795" data-attributes="member: 48494"><p>Well, I would respectfully submit that "important" is a subjective term. Based on what we've seen so far (admittedly, not everything) every class has one or two abilities that powers are based on. The fighter, warlord and paladin abilities we've seen so far mostly attack based on strength, the cleric's powers use primarily wisdom, ranger and rogue attacks use dexterity, warlocks use charisma, and wizards use intelligence. For some classes, like the paladin and the warlord, the abilities that the attacks are based on and the abilities that govern the damage or side effects are not the same: strength vs. charisma or intelligence. There are also class features; some of the classes, such as the rogue and the warlord, have options for basing those abilities on different scores, while others, like the fighter's, do not use an ability score.</p><p></p><p>There may be multiple relevant abilities, but not all of those abilities are created equal. For example, as of right now, the suggested cleric abilities are wisdom and charisma. Wisdom is certainly useful, but so far, the only cleric power we've seen that gains from charisma is the priest's shield. All of the cleric's class features we've seen so far are based on wisdom. Clerics will also enjoy a benefit from strength if they focus on melee attacks. That's three abilities, but you can easily build a functional cleric without charisma (since, even with no bonus, the priest's shield attack grants a +1 to armor) or strength.</p><p></p><p>For others, like the paladin, multiple abilities are more of a concern. Whereas the cleric uses wisdom for all of their class abilities and a majority of their attacks and damage, the paladin uses strength to attack and charisma to damage, as well as charisma to govern applying their marks. Which is fine, that's two abilities, and they're defenders, so they should probably have a decent strength anyway... But wait! In addition to charisma, one of the paladin's class features also requires a wisdom bonus. Not a wisdom attack, a wisdom class feature. While a low strength or charisma makes some attacks harder as a cleric, a lack of a wisdom bonus means the paladin loses a CLASS FEATURE. </p><p></p><p>Of course, as a defender (and as a class with a feature that gives your healing surges to someone else), you want a decent constitution score as well. Assuming that the constitution bonus is more akin to the cleric's strength and charisma bonuses---useful but not essential---and EVEN assuming, for the sake of argument, that you could live without either the wisdom bonus or without a strength bonus (take your pick, though I'll also note that strength is certainly more important than for the cleric, since you don't have wisdom or charisma attacks to switch to), the numbers are still cleric: 1 major, 2 minor, vs. paladin: 2 major and 2 minor. </p><p></p><p>The fighter's, ranger's, rogue's, warlock's and wizard's abilities appear to be closer to the cleric's, primarily benefiting from one ability for both attack and damage, with additional benefits from others. As of right now, it's not totally clear whether the warlord will require both intelligence and charisma for class features in addition to strength and one or the other for attacks.</p></blockquote><p></p>
[QUOTE="rhm001, post: 4242795, member: 48494"] Well, I would respectfully submit that "important" is a subjective term. Based on what we've seen so far (admittedly, not everything) every class has one or two abilities that powers are based on. The fighter, warlord and paladin abilities we've seen so far mostly attack based on strength, the cleric's powers use primarily wisdom, ranger and rogue attacks use dexterity, warlocks use charisma, and wizards use intelligence. For some classes, like the paladin and the warlord, the abilities that the attacks are based on and the abilities that govern the damage or side effects are not the same: strength vs. charisma or intelligence. There are also class features; some of the classes, such as the rogue and the warlord, have options for basing those abilities on different scores, while others, like the fighter's, do not use an ability score. There may be multiple relevant abilities, but not all of those abilities are created equal. For example, as of right now, the suggested cleric abilities are wisdom and charisma. Wisdom is certainly useful, but so far, the only cleric power we've seen that gains from charisma is the priest's shield. All of the cleric's class features we've seen so far are based on wisdom. Clerics will also enjoy a benefit from strength if they focus on melee attacks. That's three abilities, but you can easily build a functional cleric without charisma (since, even with no bonus, the priest's shield attack grants a +1 to armor) or strength. For others, like the paladin, multiple abilities are more of a concern. Whereas the cleric uses wisdom for all of their class abilities and a majority of their attacks and damage, the paladin uses strength to attack and charisma to damage, as well as charisma to govern applying their marks. Which is fine, that's two abilities, and they're defenders, so they should probably have a decent strength anyway... But wait! In addition to charisma, one of the paladin's class features also requires a wisdom bonus. Not a wisdom attack, a wisdom class feature. While a low strength or charisma makes some attacks harder as a cleric, a lack of a wisdom bonus means the paladin loses a CLASS FEATURE. Of course, as a defender (and as a class with a feature that gives your healing surges to someone else), you want a decent constitution score as well. Assuming that the constitution bonus is more akin to the cleric's strength and charisma bonuses---useful but not essential---and EVEN assuming, for the sake of argument, that you could live without either the wisdom bonus or without a strength bonus (take your pick, though I'll also note that strength is certainly more important than for the cleric, since you don't have wisdom or charisma attacks to switch to), the numbers are still cleric: 1 major, 2 minor, vs. paladin: 2 major and 2 minor. The fighter's, ranger's, rogue's, warlock's and wizard's abilities appear to be closer to the cleric's, primarily benefiting from one ability for both attack and damage, with additional benefits from others. As of right now, it's not totally clear whether the warlord will require both intelligence and charisma for class features in addition to strength and one or the other for attacks. [/QUOTE]
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