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KotS Party Situation.. (long)
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<blockquote data-quote="Oompa" data-source="post: 4834780" data-attributes="member: 59252"><p>These characters are there first and they finally start to learn the basics, so if i kill them now they need to restart learning different characters so keeping them alive would be better (they could still die in situations here after)</p><p> </p><p></p><p> </p><p>They don't know the hobgoblins are there, and i don't mind if they skip parts of a dungeon or not but i as a player would not go deep into a dungeon before knowing where are way's in and out and what i leave behind me..</p><p> </p><p>If i reduce the ghoul/hobgoblins and let them flank and make it a rough encounter they want to rest afterwards before going down to Kalarel.. </p><p>I could indeed let the hobgoblins retreat and take some slaves, does give them a good lead to H2-Thunderspire</p><p> </p><p></p><p> </p><p>The situation would be that the players would be stuck in the south end of the trap room fighting zombies and hobgoblins would be coming from the north..</p><p> </p><p></p><p> </p><p>One player has passive perception 18, the other 5 around 12/13 (i know) the door to the north is locked (automatic when a trap is sprung) so i could let the hobgoblins try to open it (with no succes) and let the hobgoblins guard the area infront of it.. </p><p> </p><p>Pc's go down to Kalarel, and when they fight things begin to crumble and and the hobgoblins flee and players to (the door stands open cause a part of the hallway collapsed and crushed the door)..</p></blockquote><p></p>
[QUOTE="Oompa, post: 4834780, member: 59252"] These characters are there first and they finally start to learn the basics, so if i kill them now they need to restart learning different characters so keeping them alive would be better (they could still die in situations here after) They don't know the hobgoblins are there, and i don't mind if they skip parts of a dungeon or not but i as a player would not go deep into a dungeon before knowing where are way's in and out and what i leave behind me.. If i reduce the ghoul/hobgoblins and let them flank and make it a rough encounter they want to rest afterwards before going down to Kalarel.. I could indeed let the hobgoblins retreat and take some slaves, does give them a good lead to H2-Thunderspire The situation would be that the players would be stuck in the south end of the trap room fighting zombies and hobgoblins would be coming from the north.. One player has passive perception 18, the other 5 around 12/13 (i know) the door to the north is locked (automatic when a trap is sprung) so i could let the hobgoblins try to open it (with no succes) and let the hobgoblins guard the area infront of it.. Pc's go down to Kalarel, and when they fight things begin to crumble and and the hobgoblins flee and players to (the door stands open cause a part of the hallway collapsed and crushed the door).. [/QUOTE]
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