Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
[KotS] Prison Breakout!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="LostSoul" data-source="post: 4423010" data-attributes="member: 386"><p>I am thinking of running a skill challenge to deal with the breakout.  I didn't want the skill challenge to resolve getting the captured PCs out - that's what I have a map for!  (If it were abstract, then I'd probably do it.  But I have a tactical map, so I might as well use it.)  Instead, I decided to use the skill challenge to determine the level of alertness in the Keep - random encounters and perception checks.</p><p></p><p>This is what I came up with:</p><p></p><ul> <li data-xf-list-type="ul"> Goal & Context:<br />     The goal is simple: get in, get the captured PCs, get out.<br />     Kalarel and the hobgoblins don't expect the PCs to come back the next day.  They are busy re-grouping, and not on the watch for anything.  During this day (the day after the big fight), they all suffer a -2 penalty to their perception checks.<br />     If the PCs wait a day, it counts as a failure.</li> <li data-xf-list-type="ul"> Complexity:<br />     3, 8 successes before 3 failures.</li> <li data-xf-list-type="ul"> Level:<br />     Level 4.  DCs are 7, 12, 17.</li> <li data-xf-list-type="ul"> Skills & Checks:<br />     We are going to call for checks whenever the PCs make a lot of noise.  Getting into a fight is one way.  Checks that use the same trick suffer a -2 penalty.<br />     Each failure will change the conditions in the Keep.  I would like to ad-lib this, but some ideas would help:<ul> <li data-xf-list-type="ul">Guards are alert; +2 to Perception checks.</li> <li data-xf-list-type="ul">A hobgoblin patrol springs on the PCs before they can take a short rest.  Their goal is to kill the PCs.</li> <li data-xf-list-type="ul">A hobgoblin patrol specifically looking for the PCs will start wandering the Keep.  Their goal is to report back to the Warchief.</li> </ul></li> <li data-xf-list-type="ul"> Consequences:<br />     525 xp.<br />     Failure means that all resources are levelled against the PCs.  The entire complex comes after them.<br />     Success means that all checks to get in, get out without being spotted will be successful - we will assume the PCs are too good to be noticed.  No more random encounters will occur.</li> </ul><p></p><p>Any thoughts?</p></blockquote><p></p>
[QUOTE="LostSoul, post: 4423010, member: 386"] I am thinking of running a skill challenge to deal with the breakout. I didn't want the skill challenge to resolve getting the captured PCs out - that's what I have a map for! (If it were abstract, then I'd probably do it. But I have a tactical map, so I might as well use it.) Instead, I decided to use the skill challenge to determine the level of alertness in the Keep - random encounters and perception checks. This is what I came up with: [list][*] Goal & Context: The goal is simple: get in, get the captured PCs, get out. Kalarel and the hobgoblins don't expect the PCs to come back the next day. They are busy re-grouping, and not on the watch for anything. During this day (the day after the big fight), they all suffer a -2 penalty to their perception checks. If the PCs wait a day, it counts as a failure. [*] Complexity: 3, 8 successes before 3 failures. [*] Level: Level 4. DCs are 7, 12, 17. [*] Skills & Checks: We are going to call for checks whenever the PCs make a lot of noise. Getting into a fight is one way. Checks that use the same trick suffer a -2 penalty. Each failure will change the conditions in the Keep. I would like to ad-lib this, but some ideas would help: [list][*]Guards are alert; +2 to Perception checks. [*]A hobgoblin patrol springs on the PCs before they can take a short rest. Their goal is to kill the PCs. [*]A hobgoblin patrol specifically looking for the PCs will start wandering the Keep. Their goal is to report back to the Warchief.[/list] [*] Consequences: 525 xp. Failure means that all resources are levelled against the PCs. The entire complex comes after them. Success means that all checks to get in, get out without being spotted will be successful - we will assume the PCs are too good to be noticed. No more random encounters will occur.[/list] Any thoughts? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[KotS] Prison Breakout!
Top