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KOTS: Run Time?
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<blockquote data-quote="77IM" data-source="post: 4234717" data-attributes="member: 12377"><p>My group measures about 3 encounters in a 4 hour session. Since there are 24 encounters in the adventure, that's 8 sessions. We could probably speed this up to 1 encounter per hour, and stretch our sessions to 5 hours, but that's still 5 sessions. That's like a mini-campaign for us (definitely a campaign arc).</p><p></p><p>I noticed that many of the encounters seemed redundant and/or skippable, if you are looking to shorten the adventure. For example:</p><p></p><p>[sblock]</p><ul> <li data-xf-list-type="ul">Do you really need the second kobold ambush on the way out of town?</li> <li data-xf-list-type="ul">The side encounters (dragon burial site, graveyard) seem fun, but not necessary to the plot. I can see a party missing them purely by accident. (Save those cool maps for a future adventure!)</li> <li data-xf-list-type="ul">Some of the dungeon encounters are purely redundant. Like, why is there another room full of hobgoblins? Didn't they hear the fighting in the first room full of hobgoblins? These can be skipped, or, if your party is doing well, combined into one big encounter.</li> <li data-xf-list-type="ul">See Above regarding multiple similar oozes and Room Full Of Zombies #237.</li> <li data-xf-list-type="ul">You could even skip the penultimate fight and just leave that room empty.</li> </ul><p>[/sblock]</p><p></p><p>Obviously you should not give out treasure or XP for skipped encounters which might affect the balance of some of the later encounters, but it seems like it should still be possible to get the group to 3rd level before the final encounter.</p><p></p><p> -- 77IM</p></blockquote><p></p>
[QUOTE="77IM, post: 4234717, member: 12377"] My group measures about 3 encounters in a 4 hour session. Since there are 24 encounters in the adventure, that's 8 sessions. We could probably speed this up to 1 encounter per hour, and stretch our sessions to 5 hours, but that's still 5 sessions. That's like a mini-campaign for us (definitely a campaign arc). I noticed that many of the encounters seemed redundant and/or skippable, if you are looking to shorten the adventure. For example: [sblock] [list] [*]Do you really need the second kobold ambush on the way out of town? [*]The side encounters (dragon burial site, graveyard) seem fun, but not necessary to the plot. I can see a party missing them purely by accident. (Save those cool maps for a future adventure!) [*]Some of the dungeon encounters are purely redundant. Like, why is there another room full of hobgoblins? Didn't they hear the fighting in the first room full of hobgoblins? These can be skipped, or, if your party is doing well, combined into one big encounter. [*]See Above regarding multiple similar oozes and Room Full Of Zombies #237. [*]You could even skip the penultimate fight and just leave that room empty. [/list] [/sblock] Obviously you should not give out treasure or XP for skipped encounters which might affect the balance of some of the later encounters, but it seems like it should still be possible to get the group to 3rd level before the final encounter. -- 77IM [/QUOTE]
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KOTS: Run Time?
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