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KotS session 1 questions and comments
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<blockquote data-quote="small pumpkin man" data-source="post: 4272619" data-attributes="member: 57910"><p>I'm I'm not sure if that can actually happen. I assume you mean somebody moved past a monster who was in melee with the Fighter? The fighter gets an <em>immediate interupt</em> attack, not an OA, but in either case, the attack interrupts the original action, so the Fighter goes first.</p><p></p><p>See, that's actually silly. It's a <em>kobold</em>, having one hp is <em>normal</em>. I get the dislike for minions, I think they could have been done better, but sometimes people need to give their nerd rage a rest and just play the game.</p><p></p><p>Because the Rogue awesome.</p><p></p><p>No, the Minion thing wins out. The miss effect is a general attack effect ability which many Dailys have, the Minion thing is a specific monster ability.</p><p></p><p>Probably Combat advantage, yeah.</p><p></p><p>That's the rule. When you do more damage to an opponent than they have hp, you "win", the exact details of this are up to the player.</p><p></p><p>The <em>obvious</em> difference is that <em>the players can't see the creature's level</em>. The idea that monsters are actually balanced for their level could be a <em>bad thing</em> is absurd.</p><p></p><p>And yes, the hp of normal monsters scales similarly to PCs.</p><p></p><p>There are burst effects and blast effects. Burning hands is a Blast, as such it's a 3 by three square which can be anywhere adjascent to the caster.</p><p></p><p>Yes.</p><p></p><p></p><p>Sleep is a bit wierd, it's tactical uses are unfortunately not at all obvious, and the wand implement arguably goes better with a different daily.</p><p></p><p>Not that she could have known that.</p></blockquote><p></p>
[QUOTE="small pumpkin man, post: 4272619, member: 57910"] I'm I'm not sure if that can actually happen. I assume you mean somebody moved past a monster who was in melee with the Fighter? The fighter gets an [i]immediate interupt[/i] attack, not an OA, but in either case, the attack interrupts the original action, so the Fighter goes first. See, that's actually silly. It's a [i]kobold[/i], having one hp is [i]normal[/i]. I get the dislike for minions, I think they could have been done better, but sometimes people need to give their nerd rage a rest and just play the game. Because the Rogue awesome. No, the Minion thing wins out. The miss effect is a general attack effect ability which many Dailys have, the Minion thing is a specific monster ability. Probably Combat advantage, yeah. That's the rule. When you do more damage to an opponent than they have hp, you "win", the exact details of this are up to the player. The [i]obvious[/i] difference is that [i]the players can't see the creature's level[/i]. The idea that monsters are actually balanced for their level could be a [i]bad thing[/i] is absurd. And yes, the hp of normal monsters scales similarly to PCs. There are burst effects and blast effects. Burning hands is a Blast, as such it's a 3 by three square which can be anywhere adjascent to the caster. Yes. Sleep is a bit wierd, it's tactical uses are unfortunately not at all obvious, and the wand implement arguably goes better with a different daily. Not that she could have known that. [/QUOTE]
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