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KotS session 1 questions and comments
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<blockquote data-quote="Zalgarde" data-source="post: 4272721" data-attributes="member: 67663"><p>I totally disagree... games these days operate on this weird "every stat on a creature from attacks to defenses to hit points has to be within 10% +/- of the players on each count to stay balanced" I think a lot of the coolest monsters and fights in a role playing game come from interesting monsters that buck that trend by </p><p>A) having some interesting special ability that plays WELL outside the established norms</p><p>B) having a tremendous strength in one area with one or more weaknesses to balance it out.</p><p></p><p>As long as you have clues within the encounter, the creature description matches its capabilities and style and maybe even allow some skill hooks to help figure out its strengths/weaknesses it turns out fine. </p><p></p><p>My huge gripe once I started dm'ing (almost exclusively 3e so maybe its true in other editions too), was that players couldn't tell AT ALL by looking at a creature what it was capable of... there are sooo many medium size lizardman-ish creatures in the various 3e monster books, and they seriously go upwards of cr10... so when I say "you see a roughly man size bipedal lizard creature with some wicked teeth weilding human equipment." It means nothing at all to them except what size it is, and that it might have loot they can wear. If it followed adventurers rules even at least they could make some ill informed guesses based on how sparkly the equipment was.</p><p>Probably its just me though, I dm weird.</p></blockquote><p></p>
[QUOTE="Zalgarde, post: 4272721, member: 67663"] I totally disagree... games these days operate on this weird "every stat on a creature from attacks to defenses to hit points has to be within 10% +/- of the players on each count to stay balanced" I think a lot of the coolest monsters and fights in a role playing game come from interesting monsters that buck that trend by A) having some interesting special ability that plays WELL outside the established norms B) having a tremendous strength in one area with one or more weaknesses to balance it out. As long as you have clues within the encounter, the creature description matches its capabilities and style and maybe even allow some skill hooks to help figure out its strengths/weaknesses it turns out fine. My huge gripe once I started dm'ing (almost exclusively 3e so maybe its true in other editions too), was that players couldn't tell AT ALL by looking at a creature what it was capable of... there are sooo many medium size lizardman-ish creatures in the various 3e monster books, and they seriously go upwards of cr10... so when I say "you see a roughly man size bipedal lizard creature with some wicked teeth weilding human equipment." It means nothing at all to them except what size it is, and that it might have loot they can wear. If it followed adventurers rules even at least they could make some ill informed guesses based on how sparkly the equipment was. Probably its just me though, I dm weird. [/QUOTE]
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