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KotS session 1 questions and comments
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<blockquote data-quote="Zalgarde" data-source="post: 4273602" data-attributes="member: 67663"><p>Yes they are an abstraction, an abstraction of Damage. It sounds all fine and good to describe them as "I don't get hit" points ALA starwars till one gets acid arrowed, and you're left saying things like "wellll he dodged it but yknow... the acid is still inside him, and hmm I guess he sort of, dodges the continuous acid damage? who knows how much longer he can keep that up.." because at the end of the day they DID get hit. Or how about reaping strike... "well you almost crack him really good but he slips past the worst of it" player(now angry): "Then hows that different from when I don't get him with my main attack and he avoids getting cracked really good but can't avoid all of it" Me: "hm, well that wouldn't have tired him out as much?" A lot of these powers players have paint a picture all on their own, leaving me to unpaint it to explain HP.</p><p></p><p>And as for the guy talking about mobbing a squishy with the minions, he was still setting up a wall of dwarf blocking with his pal and his daggers would still let him AoO if they ran past.. and his dagger was every bit as capable in melee against those minions, which the thing had explicity told me to send in first without any heavies mixed in. basically as soon as he figured out they were one shots he switched to one shot weapons, its metagaming, but it did sort of make a point about the system to me. It'd be straight up AWESOME for a Kung Fu game where that'd allow the players to use rolling pins or birdcages or anything else on hand to dispatch their foes with (I'd even hand out bonus xp in a game like that for such antics), but one dwarf fighter was talking about trying something similar if he found a quickdraw feat.</p><p>"This here's my Clubbin Fish" was uttered. Not cool, but if the quickstart guide is to be believed a large stiff trout would work just fine.</p></blockquote><p></p>
[QUOTE="Zalgarde, post: 4273602, member: 67663"] Yes they are an abstraction, an abstraction of Damage. It sounds all fine and good to describe them as "I don't get hit" points ALA starwars till one gets acid arrowed, and you're left saying things like "wellll he dodged it but yknow... the acid is still inside him, and hmm I guess he sort of, dodges the continuous acid damage? who knows how much longer he can keep that up.." because at the end of the day they DID get hit. Or how about reaping strike... "well you almost crack him really good but he slips past the worst of it" player(now angry): "Then hows that different from when I don't get him with my main attack and he avoids getting cracked really good but can't avoid all of it" Me: "hm, well that wouldn't have tired him out as much?" A lot of these powers players have paint a picture all on their own, leaving me to unpaint it to explain HP. And as for the guy talking about mobbing a squishy with the minions, he was still setting up a wall of dwarf blocking with his pal and his daggers would still let him AoO if they ran past.. and his dagger was every bit as capable in melee against those minions, which the thing had explicity told me to send in first without any heavies mixed in. basically as soon as he figured out they were one shots he switched to one shot weapons, its metagaming, but it did sort of make a point about the system to me. It'd be straight up AWESOME for a Kung Fu game where that'd allow the players to use rolling pins or birdcages or anything else on hand to dispatch their foes with (I'd even hand out bonus xp in a game like that for such antics), but one dwarf fighter was talking about trying something similar if he found a quickdraw feat. "This here's my Clubbin Fish" was uttered. Not cool, but if the quickstart guide is to be believed a large stiff trout would work just fine. [/QUOTE]
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