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<blockquote data-quote="Lizard" data-source="post: 4246701" data-attributes="member: 1054"><p>Like I said, I don't know from modules, so I don't know what to expect. "Village of Hommlet" had, I think, stats for the local yokels, and that's the era my module knowledge dates from. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>IAE, from a review/report perspective, I have to review what was there, not what was in the online PHB or what I could infer from personal experience. The players wanted to do the usual PC things once they got to town; the module as printed gave little mechanical support for this. Them's the facts. (If this had been a real game session in a real campaign, they would have been in town for at least 4-6 hours of playtime and picked up a half-dozen pet NPCs to hang around and generate plot threads, but that's my group for you...I did try to hustle them to the guys with the big yellow exclamation points, but it's like herding cats...they also decided to search the mentor's room at the inn, something obvious and not covered by the module, but it was easy enough to plant the Big Honkin' Clue there for them. I did have fun playing the Crusty Old Man as a sort of idiot savant who could tell you when the oak tree outside the inn was planted, though.)</p></blockquote><p></p>
[QUOTE="Lizard, post: 4246701, member: 1054"] Like I said, I don't know from modules, so I don't know what to expect. "Village of Hommlet" had, I think, stats for the local yokels, and that's the era my module knowledge dates from. :) IAE, from a review/report perspective, I have to review what was there, not what was in the online PHB or what I could infer from personal experience. The players wanted to do the usual PC things once they got to town; the module as printed gave little mechanical support for this. Them's the facts. (If this had been a real game session in a real campaign, they would have been in town for at least 4-6 hours of playtime and picked up a half-dozen pet NPCs to hang around and generate plot threads, but that's my group for you...I did try to hustle them to the guys with the big yellow exclamation points, but it's like herding cats...they also decided to search the mentor's room at the inn, something obvious and not covered by the module, but it was easy enough to plant the Big Honkin' Clue there for them. I did have fun playing the Crusty Old Man as a sort of idiot savant who could tell you when the oak tree outside the inn was planted, though.) [/QUOTE]
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