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KOTS: The After Action Report
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<blockquote data-quote="Dave Turner" data-source="post: 4247565" data-attributes="member: 12329"><p>As expected, a very solid review, Lizard. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I only quibble with the core of your negative criticisms, which seems to be that KotS didn't provide you with the full range of options that your normal, particular game sessions offer. As others pointed out, it's a limited, preview module designed to give a (combat-oriented) taste of the coming rules. It's a sort of deluxe dungeon-delve. </p><p></p><p>As you point out, you're not a module man. Hong's point about how Sunless Citadel was similarly hobbled was an important one. I appreciate the notion that one can only review the material between the book's covers. KotS seems very light on NPC and town information. If you were expecting a town and NPCs with more meat on the bones, it's fair to criticize KotS for its shortcomings. As I was reading the first half of your review, I kept saying to myself, "The medium is the message, Lizard!" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>A comment earlier in this thread regarding your group's worry about caster nerfing works also works as a metaphor for how your group will hopefully approach 4e. Someone said that if you were playtesting 3e and someone gave you a simple, playtest wizard with only Magic Missile, Shield, and Expeditious Retreat, you'd be tempted to think that all the great utility of a 2e wizard had been purged from the game. Once you saw the full rules, though, you'd see that most of the utility was still there. You've clever enough not to pass judgment on 4e based on the rules and experiences of KotS. I'd be interested to see the results of a full-rules, six-session playtest by your group. If given the opportunity to play a style of game they're comfortable with, including one where they can care about the NPCs and the plot, I wonder how their perception of 4e would shift, if at all?</p></blockquote><p></p>
[QUOTE="Dave Turner, post: 4247565, member: 12329"] As expected, a very solid review, Lizard. :) I only quibble with the core of your negative criticisms, which seems to be that KotS didn't provide you with the full range of options that your normal, particular game sessions offer. As others pointed out, it's a limited, preview module designed to give a (combat-oriented) taste of the coming rules. It's a sort of deluxe dungeon-delve. As you point out, you're not a module man. Hong's point about how Sunless Citadel was similarly hobbled was an important one. I appreciate the notion that one can only review the material between the book's covers. KotS seems very light on NPC and town information. If you were expecting a town and NPCs with more meat on the bones, it's fair to criticize KotS for its shortcomings. As I was reading the first half of your review, I kept saying to myself, "The medium is the message, Lizard!" :) A comment earlier in this thread regarding your group's worry about caster nerfing works also works as a metaphor for how your group will hopefully approach 4e. Someone said that if you were playtesting 3e and someone gave you a simple, playtest wizard with only Magic Missile, Shield, and Expeditious Retreat, you'd be tempted to think that all the great utility of a 2e wizard had been purged from the game. Once you saw the full rules, though, you'd see that most of the utility was still there. You've clever enough not to pass judgment on 4e based on the rules and experiences of KotS. I'd be interested to see the results of a full-rules, six-session playtest by your group. If given the opportunity to play a style of game they're comfortable with, including one where they can care about the NPCs and the plot, I wonder how their perception of 4e would shift, if at all? [/QUOTE]
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