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<blockquote data-quote="Pelenor" data-source="post: 4247647" data-attributes="member: 12130"><p>Nice review, some of your concerns mirror mine. Keeping track of marks for us seemed to be one of something of a annoyance. Combats did seem to take a while for us but we chalked it up to inexperience with the new system.</p><p></p><p>I ran one group through the first combat and the ambush. The first combat went pretty fast and wasn't much of a challenge. I suspect this was due to most of the kobold's being minions. The second combat was more of a challenge but not much of one. This I think was for two reasons, bad tactics on my part in using the kobolds and the group went after the wyrm priest immediately.</p><p></p><p>I ran a second group the next night and the first combat with that one was still not all that hard for the group. The second combat was much more dangerous. I used better tactics and the group waited until near the end of the battle before going after that wyrmpriest. The learned that letting him sit their lobbing acid orbs is a bad!!!! idea.</p><p></p><p>Then we did the combat outside the lair and that was interested but not too dangerous. The combat inside the lair was the best one of the night and was very close to the wire for the party. The used good tactis and so did I (I think I did anyway). The first wave seemed to really serve the purpose of wearing down the party until the second wave stepped in. The second wave really did come close to wiping out the party. Especially the wyrmpriest and Irontooth. They went after the wyrmpriest really fast until irontooth reach melee range. The look on their faces was priceless when the realized the amount of damage irontooth was dealing and even better the amount of damage he was taking. If I remember one of them said "you mean he isn't bloodied YET?". The consensus was that Wyrmpriests are nasty as is irontooth.</p><p></p><p>All in all what I have seen so far I like, but I hold final judgment until reading and running a few sessions with the full rules. We all did agree it has a very first editon feel to the system though.</p></blockquote><p></p>
[QUOTE="Pelenor, post: 4247647, member: 12130"] Nice review, some of your concerns mirror mine. Keeping track of marks for us seemed to be one of something of a annoyance. Combats did seem to take a while for us but we chalked it up to inexperience with the new system. I ran one group through the first combat and the ambush. The first combat went pretty fast and wasn't much of a challenge. I suspect this was due to most of the kobold's being minions. The second combat was more of a challenge but not much of one. This I think was for two reasons, bad tactics on my part in using the kobolds and the group went after the wyrm priest immediately. I ran a second group the next night and the first combat with that one was still not all that hard for the group. The second combat was much more dangerous. I used better tactics and the group waited until near the end of the battle before going after that wyrmpriest. The learned that letting him sit their lobbing acid orbs is a bad!!!! idea. Then we did the combat outside the lair and that was interested but not too dangerous. The combat inside the lair was the best one of the night and was very close to the wire for the party. The used good tactis and so did I (I think I did anyway). The first wave seemed to really serve the purpose of wearing down the party until the second wave stepped in. The second wave really did come close to wiping out the party. Especially the wyrmpriest and Irontooth. They went after the wyrmpriest really fast until irontooth reach melee range. The look on their faces was priceless when the realized the amount of damage irontooth was dealing and even better the amount of damage he was taking. If I remember one of them said "you mean he isn't bloodied YET?". The consensus was that Wyrmpriests are nasty as is irontooth. All in all what I have seen so far I like, but I hold final judgment until reading and running a few sessions with the full rules. We all did agree it has a very first editon feel to the system though. [/QUOTE]
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