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<blockquote data-quote="Voss" data-source="post: 4247864" data-attributes="member: 57593"><p>I am, very much so (been playing Fantasy for 20 odd years, since third edition, and 40K pretty much from release), and... no, not really. Definitely not the warhammers. You could make a fairly reasonable case for similarities to Necromunda or Mordheim, but even that is a bit of a stretch, since they are largely going the opposite way- taking the Warhammer rules and trying to make a more D&D like skirmish game.</p><p></p><p></p><p> </p><p>Hmm. I wouldn't say a lot of stuff, but there is definitely some non-combat stuff. There isn't a lot of direct RP stuff, but there are some hooks. Dealing with the town could have been fleshed out more... So yeah, there could have been more, but I can see why there isn't. Rules for skill challenges would have eaten even more into the space for the actual module</p><p></p><p></p><p></p><p></p><p>I see too much in common with older editions of D&D to really buy this argument, plus I think its honestly better. And of course, even if they had made only minor changes to 3rd edition, they still could have changed the OGL stuff. Thats an entirely different and unrelated issue.</p></blockquote><p></p>
[QUOTE="Voss, post: 4247864, member: 57593"] I am, very much so (been playing Fantasy for 20 odd years, since third edition, and 40K pretty much from release), and... no, not really. Definitely not the warhammers. You could make a fairly reasonable case for similarities to Necromunda or Mordheim, but even that is a bit of a stretch, since they are largely going the opposite way- taking the Warhammer rules and trying to make a more D&D like skirmish game. Hmm. I wouldn't say a lot of stuff, but there is definitely some non-combat stuff. There isn't a lot of direct RP stuff, but there are some hooks. Dealing with the town could have been fleshed out more... So yeah, there could have been more, but I can see why there isn't. Rules for skill challenges would have eaten even more into the space for the actual module I see too much in common with older editions of D&D to really buy this argument, plus I think its honestly better. And of course, even if they had made only minor changes to 3rd edition, they still could have changed the OGL stuff. Thats an entirely different and unrelated issue. [/QUOTE]
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