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KoTS, too easy?
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<blockquote data-quote="knifie_sp00nie" data-source="post: 4397331" data-attributes="member: 62610"><p>I forgot this was the internet for a second. It was meant to be a friendly remark about being lazy, not a flame from the depths of hell.</p><p></p><p>And it only took me an hour for the first 10 encounters the first time around. The second time took 30 minutes. And under pressure, a DM only needs to scale the 2-4 encounters that are likely to happen in one session.</p><p></p><p>I've scaled the adventure both up and down one level. Results have been very good so far for maintaining difficulty. Sadly, neither group has reached Irontooth yet so there's not enough encounters to draw a solid conclusion. </p><p></p><p>The only other advice I have is to consider the encounter as a whole and watch out for any power synergies that you may add or eliminate. More minions might work, but without some space they'll just go out in a single AOE attack. I removed one drake from the burial encounter and it was still plenty tough for the party, but afterward realized I had killed the fun pack tactics power that required a friend. In tight quarters it might be better to just level up monsters rather than add more to get stuck in bottlenecks.</p></blockquote><p></p>
[QUOTE="knifie_sp00nie, post: 4397331, member: 62610"] I forgot this was the internet for a second. It was meant to be a friendly remark about being lazy, not a flame from the depths of hell. And it only took me an hour for the first 10 encounters the first time around. The second time took 30 minutes. And under pressure, a DM only needs to scale the 2-4 encounters that are likely to happen in one session. I've scaled the adventure both up and down one level. Results have been very good so far for maintaining difficulty. Sadly, neither group has reached Irontooth yet so there's not enough encounters to draw a solid conclusion. The only other advice I have is to consider the encounter as a whole and watch out for any power synergies that you may add or eliminate. More minions might work, but without some space they'll just go out in a single AOE attack. I removed one drake from the burial encounter and it was still plenty tough for the party, but afterward realized I had killed the fun pack tactics power that required a friend. In tight quarters it might be better to just level up monsters rather than add more to get stuck in bottlenecks. [/QUOTE]
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