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KotS Total-Party-Kill!!
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<blockquote data-quote="sunbear" data-source="post: 4251046" data-attributes="member: 61031"><p>TPK in the Kobold caves here as well. Standard KotS characters. </p><p></p><p>The minions went down really pretty quick. Scorching Burst or what not. </p><p></p><p>The PCs used excellent tactics. </p><p></p><p>Everything was going great until Iron Tooth became bloodied and started adding 1d10 to his damage. The fighter and Rogue fell in one round. </p><p></p><p>The cleric was useless outside of his Healing Words (He cant hit. Bad rolls + low attack = sucks for everyone)</p><p></p><p>The wizzy and cleric attempted to run, even had Irontooth slowed for a few rounds, but the only surviving kobold, the Wyrmpriest, cut down the cleric with an acid orb and Irontooth chased down and killed the wizard (the player risked another freezing ray or what have you. It missed and gave Irontooth the chance to catch up).</p><p></p><p>The players were drained a bit before the encounter began. 2 dailey's were spent as well as 3 action points from the previous encounter. </p><p></p><p>I think that if the characters could have bought one or two healing potions from Winterhaven things would have turned out different.</p><p></p><p>Iron Tooth is brutal while bloodied. We are going to wait for the books and try the module again with "optimized" characters.</p><p></p><p>The death save at 0 hit points is BRUTAL. In the previous encounter the halfling had actually died twice over (6 failed death saves) before anyone could get to him to heal him up. In the Iron Tooth encounter the rouge and fighter were both dead before the remaining characters decided to run.</p></blockquote><p></p>
[QUOTE="sunbear, post: 4251046, member: 61031"] TPK in the Kobold caves here as well. Standard KotS characters. The minions went down really pretty quick. Scorching Burst or what not. The PCs used excellent tactics. Everything was going great until Iron Tooth became bloodied and started adding 1d10 to his damage. The fighter and Rogue fell in one round. The cleric was useless outside of his Healing Words (He cant hit. Bad rolls + low attack = sucks for everyone) The wizzy and cleric attempted to run, even had Irontooth slowed for a few rounds, but the only surviving kobold, the Wyrmpriest, cut down the cleric with an acid orb and Irontooth chased down and killed the wizard (the player risked another freezing ray or what have you. It missed and gave Irontooth the chance to catch up). The players were drained a bit before the encounter began. 2 dailey's were spent as well as 3 action points from the previous encounter. I think that if the characters could have bought one or two healing potions from Winterhaven things would have turned out different. Iron Tooth is brutal while bloodied. We are going to wait for the books and try the module again with "optimized" characters. The death save at 0 hit points is BRUTAL. In the previous encounter the halfling had actually died twice over (6 failed death saves) before anyone could get to him to heal him up. In the Iron Tooth encounter the rouge and fighter were both dead before the remaining characters decided to run. [/QUOTE]
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