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KotS Total-Party-Kill!!
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<blockquote data-quote="david_annable" data-source="post: 4251097" data-attributes="member: 67487"><p>Well, I'm glad that I'm not alone.</p><p></p><p>So without any books to roll new characters, I'm sorta forced to have the PCs "wake up back in town" for arbitrary reasons. I may have them go back with the 6th character to try their hand at the cave encounter again (the kobolds having restocked and reinforced). There's too much XP tied up in that encounter for the PCs to simply miss out on. </p><p></p><p>I think all modules should generally include a few paragraphs offering DMs advice and ideas on how to deal with the untimely death of some or all of the characters. Quick references to places in the adventure where the party might find Raise Dead spells/items and ideas on how to change some of the encounters when a new party comes back to "re-do" them would be very welcome in my opinion. </p><p></p><p>Anyone do anything clever to get the PCs back into the action after a TPK in KotS?</p></blockquote><p></p>
[QUOTE="david_annable, post: 4251097, member: 67487"] Well, I'm glad that I'm not alone. So without any books to roll new characters, I'm sorta forced to have the PCs "wake up back in town" for arbitrary reasons. I may have them go back with the 6th character to try their hand at the cave encounter again (the kobolds having restocked and reinforced). There's too much XP tied up in that encounter for the PCs to simply miss out on. I think all modules should generally include a few paragraphs offering DMs advice and ideas on how to deal with the untimely death of some or all of the characters. Quick references to places in the adventure where the party might find Raise Dead spells/items and ideas on how to change some of the encounters when a new party comes back to "re-do" them would be very welcome in my opinion. Anyone do anything clever to get the PCs back into the action after a TPK in KotS? [/QUOTE]
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